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create: microcosm

a pack about space magic and tech, mostly tech

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介绍

中文介绍正在准备中,下面暂时显示原文。

please consider joining the discord to get news about future updates

current features:
:Bosses (L_Ender’s cataclysm)
:Complex health system (Prototype: Pain)
:Space travel (Cosmic Horizons)
:Ships and misc vessels (Valkyrian Skies)
:Technology (Create + addons)
:Magic (Iron’s Spells & Spellbooks)
:Combat systems (Better Combat, Simply Swords)
:reworked nether and end (BetterX series)
:overhauled generation (tectonic)
:overhauled progression system (overgeared, and end/nether remastered)
:parrying (just parry)
:lots of lag (400+ mods)
NEARLY NONE OF WHAT YOU ARE ABOUT TO READ BELOW HAS BEEN IMPLEMENTED YET
just speaking off of aspiration

|:idea:
this modpack (create: microcosm) is one of my most ambitious projects, one of two(you dont get to know the second one).
i had the idea to make this modpack during a playthrough with my day one, we were playing a fun modpack (create astral, big thanks to them) and i thought to myself “hey, it would be cool if I did something like this” and my friend told me go for it, i already had some experience writing complex stories so it wasn’t too hard writing concept ideas for it, the main issue is actualizing the ideas
and, all/most you are going to see is my ambition, not the current state, but in the future i hope it will all be true

|:main concept:
a atmosphere focused complex infrastructure and many rpg style progression tiers
and unlike the millions of other create modpacks, it isn’t purely create, and you can do other things besides progressing tech, and the magic line doesn’t require a lick of create, besides the occasional SU power, and same for tech side, but technically you do have to do both to progress on the integration chapter(but even then it is optional)
all trees are gonna be COMPLETELY optional in order to finish the game, as the end goal isnt making the “ultimate device”, but to beat a final boss

|:gameplay:
im aiming for a complex ULTRAKILL inspired combat system with four core classes to choose from, each one having its own complex systems and weapons
and long term multi week long playthroughs where each stage has its own gimmick and progression style

the classes are as follows [ all classes will be included in a distant update]

:artificer: a tech focused high damage(but expensive) weaponry, but low defense as you can only wear the artificer designated armor to have weaponry function, and a large array of weapons to choose from

:mage: a magic focused decent damage large range spells with good visuals, and arena wiping capabilities, while there is a major mage presence in the current version, i plan on making some end-game content as thats all its missing

:ranger: long distance high damage bows and guns, with traps to rig the battlefield with, and a complex mark system rewarding accuracy

:melee: high damage close range high defence weaponry, not too complex but really good for people who like to deal large amounts of damage and be able to tank everything

[all of these are not implemented in the slightest, but one can dream cant he]

along with the classes, there is a equal amount of bosses to fight, along with events to defend from, and even a final boss and a ending(or two), and a complex no risk digital playfield to test out new weapons and equips(such as “cybergrind” from untrakill)
and most importantly, lots of lore to learn about and a complex story brewing under the player

:ambition:| [mostly none of this is present, purely listing ideas right now, god forbid a man wants to DREAM]
i already spoke a lot about the ambition, here is more
i want eventually to have the core classes, you know them, and complex bosses and events to fight against, lets speak on those
as you see, there is L_enders cataclysm, it is its own separate story, but eventually i would like to rewrite each boss to be more integrated into the storyline of microcosm, rewriting each boss(and hopefully) giving them cutscenes and voice lines, and custom attacks fitting the characters more, i have their personalities and lore reasons already in mind so there is that
and for events, i want each one to feel like its either natural, or you are to blame for its causing, make it feel like you are a part of the story too, not a separate entity
and, here is a taste of the lore
“the world of microcosm was formed from the falling of the three greatest beings, ignis of flame, shaping the core of the earth with his death, gaias of life, reshaping the land into the magic rich world it is now, and at last there was ✌︎👌︎✡︎👎︎⚐︎💧︎💧︎ of the abyss, for his death reshaped the cosmos”
that is purely the surface of the story, there is so much more i am exited to let you see, and learn for yourself, there is SO much lore, thank god i have experience in writing otherwise i may be crying myself to sleep rather then posting here

:current state:|
there is not much as for that i plan on having, sure there is the basics, but i want to reshape the land to fit my idea more, i am close to the feel though, it has nice looking combat and great visuals, and a complex health system mod inspired by my favorite game(casualties unknown), and the ecosystems are somewhat complex, however somewhat lacking and i even have it somewhat optimized, but all features are quite detached to one another. i know that a promise doesnt go that far, but hey, i hope you are here to see this project reach its final step, as its the journey that makes something fun, not the climax

:issues:|
not many are known right now, i am making subtle steps at reaching that unobtainable goal, while it is frustrating seeing bugs pop up that i dont know how to fix, i wouldnt say im not working on fixing things, while yes this is just a potential project, things are in my favor somewhat so its not impossible, i am actively learning coding so that i can make this dream come true
this modpack is specifically for forge version 1.20.1, i would have it neoforge vers 1.21.1 but i would lose out on more then i would gain, i am working on a aeronautics specific version too though
servers DO NOT work in any current version, if you want to run a server, your gonna have to do a LOT of fixing

:support:|
if you find bugs please reach out in the discord
and if you are a mod creator and wish for your project to be credited/remove/added(open to discussion) please make a request in the discord and i will comply
the discord server, despite being nearly empty, is quite well made

:links/closing:|
if you would like to join in development in this project in any way shape or form, please dont hesitate to reach out, i dont have much money to pay now, but i hope one day i can reward you for your efforts in aiding this projects development tenfold, hopefully sometime soon
if you find any bugs or problems, please make a claim in the “bugs and issues” channel in the discord (an “OG” role will be given to the first 100 people to join the server, yes its still open, purely cosmetic but i hope that the illusion of limitation draws you in)

this project will always remain free to access and modify, as Arsi “hakita” patala once said, art is not only for those who can afford it,

in the same way, this project has never, and will never contain official ai generated content or official media

: YouTube: https://www.youtube.com/@sodiumhypochloryde
:twitch: https://www.twitch.tv/sodiumhypochlorid
:discord: https://discord.gg/Yk4znxaHrE

tldr: i hope you enjoy my ambitious project

包含的模组 420 个,另有 2 个其他文件

展开全部 420 个
BetterEnd: Before Dawn BetterNether: Before Dawn Biomancy Biome Particle Weather BiomeSpy Bliss Shaders Blueprint Bookshelf Boss Checklist Boss Refreshed Brewin' And Chewin' Burnt + Additions Burnt X Dynamic Trees compat Caelus API Camera Overhaul Carry On Carry On + Valkyrien Skies Compat Cataclysm Summons Cave Delight Caverns & Chasms CC-Holo CC: Powered CC: Redstone Link Bridge CC: Tweaked CC: VS Chat Animation [Smooth Chat] Chemica Chunk Activity Tracker Chunky Citadel Clockwork Clockwork Clockwork: Atlas Cloth Config API Coastal Waves Common Network Complementary Shaders - Reimagined Complementary Shaders - Unbound Configured Defaults Connected Paths Continents Controlling Cool Rain Reforged CoroUtil Corpse Corpse x Curios API Compat Cosmic Additions – Oxygen & Survival Addon Cosmic Horizons 机械动力 Create Big Cannons Create Big Cannons: Advanced Technologies Create Brass Cursors Create Crafts & Additions Create Deco Create Factory Logistics Create Missiles Create More: Package Couriers Create More: Parallel Pipes Create More: Pipe Bombs in Packages Create Nether Vinery Create Nuclear Create Optical Create Ratatouille Create Stuff 'N Additions Create Ultra Create Vinery Create: Additional Logistics Create: Applied Kinetics Create: Artifact Create: BalancedFlight Create: Bio-Factory Create: Bits 'n' Bobs Create: Block n' Zapping Create: Cataclysm Create: Caverns And Chasms Silver Compatibility Create: CC Better Recipes Create: CC Total Logistics Create: Colored Packages Create: ComputerCraft Create: Connected Create: Copycats+ Create: Curios Backtank Create: Deep Dark Create: EasyFilling 机械动力:附魔工业 Create: Ender Transmission Create: Energy Cannons Create: Enhanced Mastery Create: Extra Gauges Create: Interactive Create: Interiors Create: Metallurgy Create: Misc and Things Create: Mixed Casing Create: Mobile Packages Create: Molten Vents Create: Numismatics Create: Numismatics Utils Create: Power Grid Create: Power Grid - LEDs Create: Prismatic Shine Create: Propulsion Create: Radars Create: Ratatouille Fried Delights Create: Solar Powered Create: Sound of Steam Create: Sound of Steam: Tuning Wrench 机械动力:蒸汽与铁路 Create: Teleporters Create: Teleporters Remastered Create: The Factory Must Grow Create: Threaded Trains Create: Transmission! Create: Valkyrien Logistics Create: Vibrant Vaults Create: Vintage Create:AbyssCatalysis CreateBetterFps CreativeCore Cubes Without Borders Cull Leaves Curios API Cursors Extended Customizable Player Models Cyberspace Damage Numbers Decorative Blocks Delightful Burgers Delightful Sandwiches Difficult Raids - Compatibility Edition 遥远的地平线 Distant Horizons Dimension Toggler Do a Barrel Roll Does It Tick? Drive-By-Wire Dry Deserts Dumplings Delight Reload 动态的树 Dynamic Trees - Arts and Crafts Dynamic Trees - Quark Dynamic Trees - Soils Compat - Immersive Weathering/Grounded Dynamic Trees Plus Elysia Presents: Lootr Embeddium Enchantment Descriptions End Remastered End's Delight Ender Dragon Fight Remastered EnemyBanner 实体剔除 Essential Mod Euphoria Patches Eureka! Ships! for Valkyrien Skies (Forge/Fabric) Even Better Enchants Explosion Overhaul: A new level of destruction ExpOrbRecall Exposure Exposure: Polaroid Fancy Toasts | Better Advancements 农夫乐事 Fast IP Ping Fastload FastQuit-Forge FerriteCore First-person Model Flimsy Torches Flowing Fluids 禁忌与奥秘 Forgified Fabric API Fresh Animations Fresh Animations: Extensions Fresh Moves Fzzy Config Geckolib Geophilic Reforged GlitchCore GPUBooster GrappleVS GuideME HealingBed Hostile Mobs Improve Over Time Icarus Iceberg ImmediatelyFast Immersive Melodies Immersive Paintings Immersive Snow Immersive UI Immersive Weathering Infinity Buttons InsaneLib Integrated API Integrated Stronghold Integrated Villages Inventory Interactions Inventory Particles InvMove Iron's Lib Iron的法术与魔法书 Iron's Spells 'n Spellbooks Dynamic Skill Trees Irons Spells 'n Spellbooks Restrictions Iron‘s Spells: Spoken Sorcery(Ported) Item Highlighter Jade Addons (Neo/Forge) Jade VS Jade 🔍 JinxedLib JEI物品管理器 just parry KAllFix Knight Lib Kotlin for Forge KubeJS KubeJS + CC: Tweaked KubeJS Additions KubeJS Create KubeJS Delight KubeJS TFMG L_Ender 's Cataclysm Delight L_Ender 's Cataclysm Reimagined L_Ender's Cataclysm LDLib Lead Apple [Collection] LightSpeedRe Lionfish-API Liquid Burner Lithostitched Longer Following Time Loot Beams: Refork LootJS: KubeJS Addon Lootr Magic Circles - ISAS Addon Majrusz Library Majrusz's Progressive Difficulty Mantle Memory Leak Fix Memory Usage Screen MidnightLib Mini Cursors Dark Mobtimizations - Entity Performance Fixes Modular Force Field System MonoLib Monsters Level Up Moonlight Lib More Crafting Tables (MCT) MossyLib Multiblocked2 My Nether's Delight Necronomicon API Nerf's Fancy Cursor Nether Remastered Nirvana Library Not Enough Crashes Nullscape Oculus Odyssey Allies Odyssey Claims Odyssey Quests Os' Colorful Grasses Overgeared Pacific's Specifics Packet Fixer Panorama Screens Particle Effects Particle Rain ParticleAnimationLib Peak Stamina Peeping Angels Pehkui Perception Pixel Perfect [Let's Do Addon] playerAnimator Plushie Buddies Polymorph Ponder for KubeJS Powershot Presence Footsteps [FORGE] Prototype: Pain Pufferfish's Attributes Pufferfish's Unofficial Additions Quad 夸克 Re:Deco Realm RPG: Fallen Adventurers Reconnectible Chains ReinsMod 遗物 Relics: Alex's Caves Compat Relics: Alex's Mobs Compat Reliquified Artifacts Remove Reloading Screen Resourceful Config Resourceful Lib Rethinking Voxels Rhino Ritchie's Projectile Library RunicLib Saturn Searchables 静谧四季 ShatterLib | OctoLib Simple Clouds Simple Create Radios Simple Grass Flowers Simple Voice Chat Simply Skills Simply Skills No limit tree Simply Swords Simply Swords Reforged Simply Swords: Cataclysm Smooth Boot (Reloaded) Sodium Dynamic Lights Sons of Sins Sound Physics Remastered Sparse Structures SpawnGuard Spell Engine Spell Power Attributes Spelunkery Stardew Fishing Starlance Statement Streams Reflowing Structure Layout Optimizer Subtle Effects SuperMartijn642's Config Lib 锦致装饰 TCT Core Tectonic The Sound of Rain The Zenith Sword Thirst Was Taken Thirst Was Tweaked Torches Reimagined Trackwork Trinkets Tritium True Ending - Ender Dragon Overhaul TxniLib Typewriter Day Counter Valhelsia Core Valkyrien Ice Breakers Valkyrien Sails Valkyrien Skies Valkyrien Skies Copycat Mass Fix Valkyrien Speed Limiter VanillaBackport: Mob Variants Compat VanillaIcecreamFix Very Many Players (Forge) Visor VisorEssentials vista Visual: Armor Trims Vivecraft ViveCraft Compat VLib VMod VR Swing Sprint VR Throwing Extensions VS / Sable Hose Connectors VS ChunkLoader VS Safe and Sound VS: Collision damage VS: Ship Retrieval Service VSplit Wart Decay 传送石碑 Waystones Teleport Pets Wetland Whimsy What Are They Up To (Watut) Wind's Spellbooks : Iron's Spells 'n Spellbooks Addon Windows 98 Cursors Wither: Reincarnated Withered Foxy Jumpscare Wormhole Artifact WunderLib: Before Dawn You Shall Not Spawn! YUNG's API Zeta Ziplines: Rezipped!

绿色边框的模组本站有收录,点进去看中文介绍;其余跳转到 Modrinth。

常见问题

create: microcosm 支持哪些 Minecraft 版本?

create: microcosm 基于 Minecraft Java 版 1.20.1,使用 Forge 加载器。

create: microcosm 怎么安装?

点本页「前往下载」拿到整合包文件(Modrinth 的是 .mrpack,CurseForge 的是 .zip),在 PCL2 或 HMCL 启动器里选择「导入整合包」,启动器会自动装好 Minecraft、加载器和全部模组。这个整合包有 420 个模组,建议在启动器里给游戏分配 6–8 GB 内存。

create: microcosm 开服需要多大内存?

推荐服务器内存 12 GB。在线人数多、或者建了大量机器和区块加载器时,可以再加 2–4 GB。

怎么和朋友一起玩 create: microcosm?

点本页的「一键开服」,选好配置后会自动安装 create: microcosm 的服务端,几分钟就能开好。把服务器地址发给朋友,大家用同一个版本的整合包连进去就行。

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