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Cobble Folk

作者:justtzenn_

Ever wanted to live inside the world of Pokemon? Hopefully, this pack can fulfill those dreams.

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介绍

中文介绍正在准备中,下面暂时显示原文。

What if you could live inside the world of Pokémon?

This is an early raw release of CobbleFolk containing the current mod selection only. Custom configuration, progression changes, recipes, balance adjustments and other pack-specific content are still in development and are not included yet.

What might you experience?

The standard we have all come to know and love is the profession/experience of a Pokémon Trainer. You’re gifted a starter Pokémon, a couple of Poké balls, win some battles and then receive money to buy more Poké balls, healing items, train your Pokémon to battle gyms eventually challenge the champion rinse and repeat.

What this pack (and eventual server) aims to create is the experience of any other profession you might find in the Pokémon world.

A trainer goes to a Poké mart to buy Poké balls > who sells those balls? more importantly where does the mart get those Poké balls from? or any of its products for that matter.

My Vision

I want to create a pack that is a truly unique experience with multiple ways that the pack could be player.

Singleplayer experience:

Someone who has never played with any mods before should be able to enter any world and be able to learn how to play. To do this I will be using a quest book to guide players throughout the experience offering true freedom. This person should/could then be able to roleplay whatever profession they want to choose from just normal gameplay.

Want to handmake Poké balls? check out the recipes to do so.
Want to buy Poké balls? go find a villager!
Want to manufacture as many Poké balls as possible? INDUSTRIALISE

The final goal in single player would be to fill out all of the quests for every profession with Create mod automation being the main mechanical focus for its realism (I have considered expanding to ori tech as well but idk if that fits yet, we’ll see).

Whilst writing this i literally just thought of making the quests themselves centre around a profession, things like:
Pokémon Breeder: breeds competitive Pokémon, breeds for shinies
Poké Ball Crafter: Self explanatory
Poké Doctor: make all kinds of healing items
Pokémon Professor: main goal is to complete the Pokédex, catch shinies etc
and MANY more, these were just a few that came to my head immediately.
That doesnt mean jobs need to only be cobblemon related though! plenty of food types for chefs, and plenty of furniture and building blocks to go around!

Multiplayer experience:

I think there are two kinds of ways that this pack could be played multiplayer. It could be played like a city simulator, someone could build their own regions and routes and structures where NPCs or even players occupy the gyms. Plots could be set out for players to build houses or shops in different towns etc.
Or it could be played completely and fully kitchen sink within a closed community of people.

Legendaries , shiny hunting and the masterball:

I will be looking into ways to make it so that only one type of legendary can be summoned in a single player world this will be the default setting. In a multiplayer world though, this will need to be configured and decided by the server owner.

My plans for this feature on the official server would be the above. lets say a player summons Dialga. Dialga can only be summoned once in that entire world and never again unless Dialga gets released by that player. Which is also how shiny hunting can be done for legendaries.

Just like in the lore of the Pokémon world, the masterball will be a rare commodity. The only way to get a masterball would be through quests or server event rewards. It would not be craftable.
Instead, the end goal ball will be the Ancient Origin Ball. This ball will be craftable, however, its catch rates will only be guaranteed for shiny pokemon. it will then work as a better ultra ball for anything not shiny. This ball won’t be able to be automated. It must be hand crafted.

I think that covers the core premise decently.

包含的模组 150 个

展开全部 150 个
Create Deco Create Goggles Create Numismatics: Villager Currency Create Slice & Dice Create: Bells & Whistles Create: Connected Create: Design n' Decor Create: Framed Create: Interiors Create: Numismatics Create: Numismatics Utils Curios API Delight Lib Dramatic Doors Dynamic FPS E19 - Cobblemon Minimap Icons Easy Mob Spawn Control Easy NPC Easy NPC: Config UI Easy NPC: Core 实体剔除 Farmer's Cutting: Oh The Biomes We've Gone 农夫乐事 FastSuite FerriteCore Forge Config API Port FramedBlocks Functional Storage Fusion (Connected Textures) Fusion 3D Items Fusion Block Transitions Fusion Connected Blocks Fusion connected copper grate Fusion Connected Glass Fusion Emissive Ores Fusion Stacking Items Geckolib Handcrafted ImmediatelyFast Inventory Essentials Iris Shaders Jade Addons (Neo/Forge) Jade 🔍 Just Enough Effect Descriptions (JEED) JEI物品管理器 Just Zoom Konkrete Kotlin for Forge Liteminer 锂 Lithostitched Lootr Lootrmon: Lootr & Cobblemon Gilded Chest Compatibility Macaw's Bridges Macaw's Doors Macaw's Fences and Walls Macaw's Furniture Macaw's Lights and Lamps Macaw's Oh The Biomes You'll Go / We've Gone Macaw's Paintings Macaw's Paths and Pavings Macaw's Stairs Macaw's Trapdoors Macaw's Windows MezzConfig ModernFix Moonlight Lib More Delight (for Farmer's Delight) 鼠标微调 NeoEssentials Oh The Biomes We've Gone Oh The Trees You'll Grow Open Loader 开放派对与领地 oωo (owo-lib) Photon Shaders PKGBadges Placebo Prickle 夸克 Radical Cobblemon Trainers Radical Cobblemon Trainers API Radical Gyms & Structures [Cobblemon] Rechiseled Rechiseled: Chipped Reese's Sodium Options Resourceful Lib Sable Searchables ShatterLib | OctoLib 钠 精妙背包 Sophisticated Core spark Steam 'n' Rails Neoforge SuperMartijn642's Config Lib SuperMartijn642's Core Lib 锦致装饰 TerraBlender The Roads More Travelled [TRMT] Titanium 汤姆的简易存储 Tomtaru's Cobblemon and Farmer's Delight Tweaks Veggies Delight (A Farmer's Delight Add-on) 传送石碑 WITS (What Is This Structure?) Xaero的小地图 Xaero的世界地图 Yet Another Gravestone Mod [YAGM] Zeta

绿色边框的模组本站有收录,点进去看中文介绍;其余跳转到 Modrinth。

常见问题

Cobble Folk 支持哪些 Minecraft 版本?

Cobble Folk 基于 Minecraft Java 版 1.21.1,使用 NeoForge 加载器。

Cobble Folk 怎么安装?

点本页「前往下载」拿到整合包文件(Modrinth 的是 .mrpack,CurseForge 的是 .zip),在 PCL2 或 HMCL 启动器里选择「导入整合包」,启动器会自动装好 Minecraft、加载器和全部模组。这个整合包有 150 个模组,建议在启动器里给游戏分配 4–6 GB 内存。

Cobble Folk 开服需要多大内存?

推荐服务器内存 12 GB。在线人数多、或者建了大量机器和区块加载器时,可以再加 2–4 GB。

怎么和朋友一起玩 Cobble Folk?

点本页的「一键开服」,选好配置后会自动安装 Cobble Folk 的服务端,几分钟就能开好。把服务器地址发给朋友,大家用同一个版本的整合包连进去就行。

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