Karl_Karlmann 作者
Stealth by Karl Karlmann
将固定的生物探测范围改为视觉和听觉判定。另外:捅捅捅。
[TaCZ] Warden & Sculk Gun Detection & Vibration Integration for Timeless and Classics Zero by Karl Karlmann
Connects TACZ guns to Warden & Sculk detection.
[TaCZ] Timeless and Classics Zero Guns Stealth by Karl Karlmann Bridge by Karl Karlmann
Fixes some compatibility issues with the two mods, makes mobs react to gunshots.
Occultism Relics Bridge by Karl Karlmann
Bridges "Relics" and "Occultism" to overhaul item acquisition. Normal relic drops are replaced by parts. Craft unawakened Zodiac artifacts and perform demonic rituals to bind spirits into them. The summoned demon's tier determines your stats.
Dragoncolonies: Mine Colonies+Book of Dragons by Karl Karlmann
A bridge mod that connects Minecolonies and Book of Dragons. Add dragon roosts, flying dragon riders, beastmaster to your colony.
Book of Dragons Biomes o’ plenty fix by Karl Karlmann
Fixes dragon roost spawn with bioms o' plenty
ParCool! Warden & Sculk Action Detection & Vibration Integration by Karl Karlmann
Connects Parcool Actions to Warden & Sculk detection.
ParCool! Stealth by Karl Karlmann Bridge by Karl Karlmann
Synchronizes ParCool movement states with Stealth Mod attributes and adds an additional HUD overlay for "Hide in Block".
Stones
Make your Vanilla levels actually matter! No more anxiety about 'wasting' XP. Socket runes into ancient Stones to build a permanent, physical skill tree that scales with your current level. Keep your customized power even after you die.
Action Bar by Karl Karlmann
A utility mod that intercepts key state queries from other mods, routing them into three centralized action slots. It reduces keybind conflicts and provides a clean inventory UI to assign, bypass, or hide captured abilities.
Iron’s Spells ‘n Spellbooks x Stones Compat: Reagents, Ruin & Progression by Karl Karlmann
Forge a hardcore realm of magic with ultimate configuration over a demanding reagent economy, where untested spells fizzle into brutal miscasts and true mastery must be earned.
Everyone has hats by Karl Karlmann Addon for Simple Hats
Lets you put simple hats on entities.
The Zombie Remains by Karl Karlmann
Mobs don't vanish on despawn—they decay into physical, stackable hazard blocks. A performance-optimized, persistent engine that converts entity despawns into traps that slow, damage, and spawn enhanced threats.
Cataclysm Bosses in Dungeon Realm by Karl Karlmann
Simple Datapack that places Cataclysm Bosses and Mobs inside Dungeon Realms