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ParCool! Warden & Sculk Action Detection & Vibration Integration by Karl Karlmann

作者:Karl_Karlmann

将 Parcool 动作与监守者和幽匿检测连接起来。

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介绍

中文介绍正在准备中,下面暂时显示原文。

Specification Document / Forge 1.20.1

VibratingSteps

ParCool Warden & Sculk Integration / By Karl Karlmann

[01]

Architecture

ParCool actions dispatch GameEvents to the Minecraft server pipeline. Mobs, wardens, and sculk sensors process these signals. The engine measures ticks and initialization triggers to calculate emission intervals.

[02]

Configuration

The configuration file vibratingsteps-server.toml dictates parameters. Administrators adjust values within the structure:

Mechanic Toggles
Control feature activation per action.

Event Mappings
Bind specific GameEvents to movement types.

Interval Settings
Dictate tick frequencies for continuous tracking.

[03]

Server Authority

Execution occurs on the logical server side. Client prediction is bypassed. The system parses registry strings to prevent execution halts during configuration edits.

常见问题

ParCool! Warden & Sculk Action Detection & Vibration Integration by Karl Karlmann 支持哪些 Minecraft 版本?

ParCool! Warden & Sculk Action Detection & Vibration Integration by Karl Karlmann 支持 Minecraft Java 版 1.20.1,可用的加载器:Forge。下载时注意选择和你游戏版本一致的文件。

ParCool! Warden & Sculk Action Detection & Vibration Integration by Karl Karlmann 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Forge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。

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