Traben’s 3D Arrow models
Makes shot arrows look just like their item sprites. Works with all 16x resourcepacks. Requires EMF or OptiFine.
截图
介绍

This resourcepack adds arrow and spectral arrow Custom Entity Models that use the actual arrow item texture to make arrows shot in the world look just like the item itself, in any 16x resource-pack.
These Custom Entity Models require either Entity Model Features (EMF) version 2.0+, Available for MC 1.18.2+, or OptiFine 1.20.4_HD_U_I8_pre3+
These models will work with any 16x resource-pack though they might look weird if they do not line up with the vanilla arrow texture’s angle.
Here is an example using the Excalibur resource-pack

How does this support every 16x resource-pack you ask?
by brute force modelling every pixel of course 🙂

not the most efficient model but its more about the concept of complete resource-pack compatibility 🙂
This does not affect bows nor does this pack add any textures. It solely affects arrows in the world by adding arrow models that read the “assets/minecraft/textures/item/arrow.png” & “assets/minecraft/textures/item/spectral_arrow.png” textures.
You can reach me on Discord if you have ideas/issues/suggestions
Traben 的其他作品
查看全部 →[ETF] Entity Texture Features – [Fabric & Forge]
自定义、自发光和多样化的生物,类似OptiFine,还有更多功能……+玩家皮肤特性!)
[EMF] Entity Model Features [Fabric & Forge]
EMF 是一个适用于 Fabric 和 Forge 的 OptiFine 格式自定义实体模型替换模组。
[ETF] Entity Texture Features
为资源包中的实体提供发光、随机和自定义材质支持,功能类似 OptiFine,但适用于 Fabric
[EMF] Entity Model Features
EMF 是一款适用于 Fabric 和 Forge 的 OptiFine 格式自定义实体模型替代模组。
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