截图
介绍
中文介绍正在准备中,下面暂时显示原文。
Glint

Glint is a physically based shaderpack for Minecraft.
Features
- Volumetric fog, water, and clouds
- Coloured lighting
- Global illumination
- Physically based camera
- Voxy support
- Full LabPBR support
- Much more…
Compatibility
The following is required
- OpenGL version 4.3 or greater
- Iris version 1.10.5 or greater
OptiFine is not supported. MacOS is not supported. Oculus probably won’t work.
Acknowledgements
I would like to thank…
- Bob and Lipesto, for helping me make my code faster.
- Andrew Hilmer, for his Shadertoy implementation of Sébastien Hillaire’s [‘A Scalable and Production Ready Sky and Atmosphere Rendering Technique’].(https://github.com/sebh/UnrealEngineSkyAtmosphere).
- Cybereality for their SSVBIL implementation
- Lura for his SMAA implementation
- Belmu, for his reference SSR implementation.
- Jake, for his cloud noise generator.
- Luna5ama, for strepitus and general advice in implementing clouds.
- Meckryl, for some help with rectilinear warped shadow maps.
- Everyone else in ShaderLabs for their continued support and help.
- Many more people, credited inline in code…
常见问题
Glint Shaders 支持哪些 Minecraft 版本?
Glint Shaders 支持 Minecraft Java 版 1.21.11–26.2,共 5 个版本,可用的加载器:Iris。下载时注意选择和你游戏版本一致的文件。
Glint Shaders 怎么安装?
光影需要先装 Iris。把下载的 .zip 文件(不用解压)放进游戏目录的 shaderpacks 文件夹,进游戏后在「选项 → 视频设置 → 光影包」里选中它。光影对显卡要求较高,卡顿可以调低光影设置或渲染距离。
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