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No_Exit

作者:D1ron

Will you be able to outpace parasite evolution using technology?

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介绍

中文介绍正在准备中,下面暂时显示原文。

No_exit

NO_EXIT is an attempt to survive using the completely reworked mechanics of the Scape And Run: Parasites mod the Industrial Craft 2 and Tinkers’ Construct mods will help address the associated challenges. The modpack adds new crafting recipes closely tied to the Scape And Run: Parasites mod, as well as a book to help you progress through the pack.

Will you be able to overcome them?


🩸 Parasite Biome

Parasite Biome

The Parasite Biome is created by Nodes, which appear once a Beckon reaches its final Stage IV and Ubiquitous Development is at Level 4. As it spreads, it infects the landscape on a large scale, converting normal blocks (up to Hardness 60) into Parasite Biome blocks and generating new ones. Non-parasite entities inside suffer a 50% regeneration penalty and receive the Call of the Hive effect, and players see a gray, sinister fog inside the biome or within a Node’s effect range. Nodes have 3 levels with crop growth failure chances of 30% / 60% / 100%, effect ranges of 400 / 1600 / 8000 blocks, spread ranges of 200 / 800 / 4000 blocks, and growth times of 8 / 10 / 40 days. A Node is a mass of reddish blocks protecting the Hive Core, and only destroying the Core stops the expansion and can trigger the Dislodgment System. Up to 20 Nodes can exist per dimension, at least 10,000 blocks apart, and by default only in the Overworld, Nether and End. As long as the Stage IV Beckon that created a Node is alive, it will spawn a replacement, so both must be destroyed. Inside the biome you hear a heartbeat that speeds up near the Node, and structures often contain Dead Blood, a water-like liquid that deals immense damage and heals parasites to full within seconds. The combined level of all Nodes in the world buffs newly spawned parasites: Speed II at 3 levels, Fire Resistance I at 4 and Invisibility I at 7. Certain parasites spawn naturally in the biome regardless of light level. Existing biome chunks remain after expansion stops and must be cleared with Biome Purifiers, since Quenches have no effect on them.


⚠️ Warning: Dead Blood heals parasites to full in seconds. Stay out of it!

PitFall Trap


🕐 Phases

The parasite mod features a modified configuration where phases progress by game days, not by points. There are 10 phases in total:

| Phase | Starts on day | Lasts |
|:—:|:—:|:—:|
| 🟢 1 | 0 | 1 day |
| 🟡 2 | 2 | 2 days |
| 🟠 3 | 4 | 3 days |
| 🔴 4 | 7 | 4 days |
| 🟣 5 | 11 | 4 days |
| 🟣 6 | 15 | 4 days |
| 🟣 7 | 19 | 4 days |
| ⚫ 8 | 23 | 4 days |
| ⚫ 9 | 27 | 4 days |
| ☠️ 10 | 31 | infinite |


Adapted Yelloweye


📦 Compatibility

  • Minecraft 1.12.2
  • Forge 14.23.5.2859

包含的模组 24 个,另有 4 个其他文件

绿色边框的模组本站有收录,点进去看中文介绍;其余跳转到 Modrinth。

常见问题

No_Exit 支持哪些 Minecraft 版本?

No_Exit 基于 Minecraft Java 版 1.12.2,使用 Forge 加载器。

No_Exit 怎么安装?

点本页「前往下载」拿到整合包文件(Modrinth 的是 .mrpack,CurseForge 的是 .zip),在 PCL2 或 HMCL 启动器里选择「导入整合包」,启动器会自动装好 Minecraft、加载器和全部模组。这个整合包有 24 个模组,建议在启动器里给游戏分配 4–6 GB 内存。

No_Exit 开服需要多大内存?

推荐服务器内存 12 GB。在线人数多、或者建了大量机器和区块加载器时,可以再加 2–4 GB。

怎么和朋友一起玩 No_Exit?

点本页的「一键开服」,选好配置后会自动安装 No_Exit 的服务端,几分钟就能开好。把服务器地址发给朋友,大家用同一个版本的整合包连进去就行。

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