截图
介绍
This mod adds damage to Valkyrien skies construction from collisions.
The damage depends on the speed of the collision. So far, the damage is only between ships, the damage from the blocks of the world will appear later.
You can customize the settings in the config file yourself “vs_collision_damage-common.toml”
Dependencies:
- VS 2.4+
- Create big cannons (preferably, for the exact mass of Copycats)
I recommend use only PlysX backend (/vs backend engine physx) and /vsCollision mode PhysX.
There are two modes of operation:
- /vsCollision mode PhysX – if you are using PhysX, it is recommended. (/vs backend engine physx)
- /vsCollision mode Krunch – if you are using Krunch (it can also work with PhysX)
How it work? Just watch demo
Дерби от сервера Vestalis:
Warning: The mod is in alpha version, make backups of your worlds. Expect improvements in the next updates, if you find a bug or do you have any ideas for improvement, please report it in the github issue.
_In the plans:_
- Entity damage
- rebalance/improve damage
- full-fledged destruction of the blocks of the world
- Destruction from world block collisions
- Add fire
- add effects
- fix the sounds
optimization
常见问题
VS: Collision damage 支持哪些 Minecraft 版本?
VS: Collision damage 支持 Minecraft Java 版 1.20.1,可用的加载器:Fabric / Forge。下载时注意选择和你游戏版本一致的文件。
VS: Collision damage 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric / Forge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:客户端和服务端都要装。
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