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Vault Display – Vault Hunters Addon

作者:Csabbesz

Client-side fixes and displays for Vault Hunters 3

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介绍

中文介绍正在准备中,下面暂时显示原文。

Client-side fixes and displays for Vault Hunters 3rd edition. No server install, no server permission, nothing sent to the server: every part of it reads what the client already has and draws or hides something with it.

Everything is a separate switch, and every switch can be flipped in game.

Elixir source list

A list of all elixir source. It udpate as you play and figure out the values ny looting.

The list is a proper Vault Hunters HUD module: drag it, size it and configure it from the game’s own HUD editor, alongside the XP tracker and the minimap. It can show every source with ??? for the unknown ones, only the ones already worked out, or just the most valuable one.

If the mod is installed on the server as well, the values come from the vault itself instead of being measured off the progress bar, so there are no ranges and nothing stays unknown. You still have to find each source first. Optional on both sides: a client with the mod works on a server without it, and the other way round. In co-op, once your own goal is full and your loot starts going to a teammate, the list follows it and says whose goal it is now.

Other HUD modules

All of these sit in the game’s own HUD editor with the rest, each with its own switch, size and position.

  • Vault god challenge. The game draws this one pinned to the left edge of the screen with no way to move it. As a HUD module it goes wherever you want. The game’s own renderer still draws it, so it looks the same.
  • Greed coins in your coin pouch.
  • Greed tier with its reputation bar, which switches to the phase counter during a greed trial.
  • Ore counter, off by default. How many of each vault ore you have mined, for the vault you are in or across the whole session. It counts blocks broken, from the vault’s own tally, so drop multipliers do not change the number.

Compass height

The compass needle only covers the horizontal direction, and walking in a circle never tells you whether the target is above or below you. Now it does: an arrow on the compass HUD module, and the same colour behind the compass item in its inventory slot. Green for above, red for below, nothing when you are on the same level.

Ore room and challenge room get no arrow. Those two are targeted by room rather than by block, and the position the game produces for them has no real height in it.

Movement trail

Off by default, with two keys in Controls under “Vault Display”, both unbound until you bind them.

  • Show Movement Trail draws a line behind you through the blocks you walk through, as many as you set (8 to 256).
  • Track From Here is the maze mode. It marks where you are standing, keeps the whole walk from there, and draws the shortest walked route back to that mark in green.

Performance switches

  • Elixir particles. Every elixir payout spawns a handful of particles that live for four seconds and are never culled. A busy elixir vault keeps hundreds of them alive at once. Turning them off costs the animation and nothing else – the elixir still counts.
  • Totem effects. The totem glow, the laser beams and the glyph ring are drawn every frame by the totem renderers, not spawned as particles, which is why the game’s own “Totem Particles” option does not cover them.
  • Nova effects. Every nova visual

Minimap

  • Size. The in-vault minimap is a fixed 62 pixel module and its Size slider cannot go past that, which is small on a large monitor – and the Zoom slider is no help, since it changes how much world fits inside the map rather than the size of the map. A “Minimap Boost” slider multiplies on top of your own setting, up to 300%. The frame, the map, the room markers and any waypoint overlay grow together and stay aligned.
  • Hiding it outside a vault. Xaero’s minimap can be turned off in the overworld now. Inside a vault nothing changes: the map still follows the visibility option in the vault’s Accessibility screen. Both switches are saved when you enter a vault and put back when you leave, so a hidden map stays hidden.

Fixes

  • Ghost blocks. When a tool breaks a block faster than the server expected, the server disagrees and starts a normal break, and the client is left showing air over a block that is still there. The server’s own block break ack already carries the truth, so the block goes back where it belongs.
  • Augment tooltips. Augment lore arrives with \n characters left in the text. They get split into real lines.
  • Enderman scream. A sound and the mob that made it are unrelated once it is playing, so a dead enderman keeps screaming for the length of the file. The scream stops when the enderman does.

Commands

/vaultdisplay status
/vaultdisplay augment|ghostblock|compass|trail|endermansound|minimap|totemeffects|novaeffects [true|false]
/vaultdisplay elixir [true|false]
/vaultdisplay elixir particles|debug [true|false]
/vaultdisplay elixir sizes
/vaultdisplay elixir reset
/vaultdisplay trail key toggle|hold
/vaultdisplay ores reset
/vaultdisplay reload

With no argument a switch flips; with true or false it is set outright. Everything saves immediately, so the config files never have to be opened. They are there if you want them, in config/vaultdisplay/.

Requirements

  • Minecraft 1.18.2 (Forge)
  • The Vault (Vault Hunters 3rd Edition) – compatible with both the original Vault Hunters Third Edition and Vault Hunters Third Edition – Remastered

Installing it on a server is optional and only affects the elixir values. Nothing else needs it, and neither side requires the other to have it.

常见问题

Vault Display – Vault Hunters Addon 支持哪些 Minecraft 版本?

Vault Display – Vault Hunters Addon 支持 Minecraft Java 版 1.18.2,可用的加载器:Forge。下载时注意选择和你游戏版本一致的文件。

Vault Display – Vault Hunters Addon 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Forge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。

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