Trade School
Server-side-only mod as a proof-of-concept to demonstrate an idea for an alternative to "Villager Trading Rebalance", making villager trading less grindy, and exploration more rewarding
截图
介绍
A Modest Proposal for Making Villagers (Marginally) Less Frustrating.
Wouldn’t Librarians, Academics, and even Artisans _learn_ new skills and trades
through study and practice? Why would a villager forget their trades and suddenly learn new magical ones just because you broke their work site?
This mod removes the default enchantment and weapon/armor/tool trades from Villagers, and adds the ability to _sell_ items to them, which they’ll then learn how to make and trade.
To compensate, treasure — hidden chests, suspicious sand, etc. — is buffed. So, you’re encouraged to go explore, adventure, or craft valuable items, and then trade them with Villagers to preserve them. Finally, suspicious sand becomes useful!
Novice Villagers can only learn level 1 enchantments and wooden tools; Appentices can do Level 2 and stone tools; and so on. Diamond items and Level 5 enchants need Master Villagers. Mending requires Journeyman and above. Villagers can only learn trades commensurate with their experience level, so sell a Novice a _Diamond Sword_ with _Unbreaking 3_ and they’ll learn _Wooden Sword_ with _Unbreaking 1_.
As it’s server-side with no client code it has no special UI so the “sell” mechanism is done with vanilla trading, so it can be a little unclear what’s going on. A proper implementation would have a “teaching” UI.
While I have played this mod properly, it’s really a proof-of-concept; the loot tables, in particular, haven’t been finely balanced (but I’d counter that neither have the vanilla loot tables!)
What about the _”Villager Trade Rebalance”_ experiment?
In my opinion the _Villager Trade Rebalance_ asks the right question, but gives completely the wrong answer.
It makes it more effort to establish a trading hall, but it still doesn’t get rid of the nonsensical re-roll mechanic which leads experienced players to a day or so of tedious and break-and-place.
And still, Archaeology remains a relatively dull way to get cosmetic items like sherds and trims, rather than the massive opportunity for Exploration and ADventure that it could’ve been.
常见问题
Trade School 支持哪些 Minecraft 版本?
Trade School 支持 Minecraft Java 版 26.1.2–26.2,共 2 个版本,可用的加载器:Fabric / NeoForge。下载时注意选择和你游戏版本一致的文件。
Trade School 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric / NeoForge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:仅服务端。
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