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Lumiera

作者:TysonTheEmber

A cinematics and cutscene mod with powerful tools

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介绍

中文介绍正在准备中,下面暂时显示原文。

Lumiera

Lumiera is a camera and cutscene tool for Minecraft. You build camera shots from
keyframes on an in-game timeline, hang timed events like fades, sound, and screen
shake off the path, and play the whole thing back from a key, a command, or a
datapack.

It runs on Forge, Fabric, and NeoForge across three Minecraft versions, so a shot
you build in one place works the same everywhere the mod is installed.

What you can do

  • Drop camera keyframes as you fly around, then scrub the timeline and preview the result live.
  • Choose how the camera moves between keyframes: straight lines, Catmull-Rom, Bezier with handles, cosine, or a stepped hold. Centripetal Catmull-Rom is the safe default; it won’t loop on sharp turns.
  • Set easing per segment. Plain ease in/out is there, along with quad, cubic, sine, expo, back, elastic, and bounce, all solved as real cubic-bezier curves.
  • Animate field of view and roll per keyframe, bank into turns, or lock the aim onto an entity or a fixed point.
  • Keep a per-world library of your paths and cutscenes to rename, duplicate, or delete.

Cutscene cues

A path can carry events that fire as it plays:

  • Fades, colour-ramp veils, and letterbox bars
  • On-screen text, action bar messages, and styled captions
  • Sound and particle cues, placed in the world or pinned to the camera
  • Screen shake with adjustable intensity, frequency, and decay
  • Fog, vignette, and a smooth time-of-day ramp for mood
  • Look-at, orbit, and offset moves layered on top of the path
  • Expression-driven field of view, rotation, and position for handheld drift
  • HUD hide, time-of-day lock, and a command run at any point on the timeline

On 1.21.1 and newer you can also stage actors: entities, players, items, blocks,
armor stands, or particles. Each one gets its own pose keyframes and a track of
timed actions like swinging, jumping, attacking, breaking a block, dying, or
playing a sound.

Building a shot in-game

Open the timeline with G. Fly your camera into place and press = to drop a
keyframe. Add a few more, scrub the timeline, and press ] to preview. Every key is
listed under Controls and can be rebound:

  • G timeline, . edit mode, , view mode
  • = add keyframe, Delete remove, K duplicate
  • [ play, ] preview, End reset, M library

Commands

Servers and command blocks get the same reach through /lumiera:

  • /lumiera play <id> [speed] [targets] [center], where center is an entity or x y z
  • /lumiera stop [target] and /lumiera reset [target]
  • /lumiera list [saved|datapack] and /lumiera info <id>
  • /lumiera delete <id> and /lumiera rename <id> <newId>
  • /lumiera interpolation, /lumiera center, /lumiera reload

/lumiera cutscene play <id> [targets] plays a datapack cutscene, with stop,
pause, resume, skip, and seek <tick> alongside it.

Datapacks

Ship cutscenes with a map by dropping JSON under data/<namespace>/cutscenes/:

{
  "schema": 1,
  "id": "intro",
  "duration_ticks": 40,
  "fov": { "mode": "keyframed", "default": 90.0 },
  "keyframes": [
    { "time": 0.0, "pos": { "x": 0, "y": 65, "z": 0 }, "rot": { "yaw": 0, "pitch": 0 }, "fov": 90.0, "path_type": "linear" },
    { "time": 2.0, "pos": { "x": 8, "y": 67, "z": 4 }, "rot": { "yaw": -30, "pitch": 10 }, "fov": 70.0, "path_type": "smooth" }
  ],
  "camera_position_mode": "absolute"
}

Camera paths under data/<namespace>/camera_paths/ take an events list for the cues
above. Times can be given as tick, time, or at in seconds, and event types accept
namespaced ids like lumiera:shake_camera.

Supported versions

  • Minecraft 1.20.1 on Forge and Fabric
  • Minecraft 1.21.1 on NeoForge and Fabric
  • Minecraft 26.1 on NeoForge and Fabric

Actor staging is 1.21.1 and newer. The fog cue applies on NeoForge 1.21.1 for now;
elsewhere it loads but has no effect. On-screen text and captions use EmbersTextAPI on
the client.

For modders

Lumiera exposes a camera modifier API so other mods can drive the camera without
fighting over it. Modifiers stack by priority on a separate background layer, so one
mod’s cutscene won’t stomp another’s. A small runtime API starts and stops cutscenes
by id.

License

Lumiera is released under Ember’s Modding Licence (EML) v1.2. See
https://tysontheember.dev/modding-licence/. In short: use it and feature it freely,
but don’t rehost the files, fork it or use the code in your own projects without permission.

常见问题

Lumiera 支持哪些 Minecraft 版本?

Lumiera 支持 Minecraft Java 版 1.20.1–26.1.2,共 5 个版本,可用的加载器:Fabric / Forge / NeoForge。下载时注意选择和你游戏版本一致的文件。

Lumiera 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric / Forge / NeoForge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:客户端 / 服务端。

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