Just Mob Heads
🗿 Adds a configurable chance for mobs to drop their head, using vanilla resources only.
介绍
Just Mob Heads is a minimalistic mod that adds a configurable chance for mobs to drop their head on death. You can also generate every available mob head via commands. Mob heads will keep their name after placement and pickup with the mod installed.
There are config options available to make mob heads only drop on player kill or only by charged creepers.
I’ve also got a Just Player Heads mod available!
Updated to 26.2, get the Sulfur Cube head now! 🙂
The mod allows configuration via two config files. The general one is located in ./config/justmobheads-common.toml and contains:
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mobSpecificDropChances default true
If enabled, overrides the ‘overallDropChance’ variable with the specific values.
enableStandardHeads default false
If enabled, allows Creepers, Skeletons and Zombies to drop their heads.
enableLootingEnchant default true
If enabled, the looting enchant will have an effect on the drop chance.
onlyAdultMobsDropTheirHead default true
If enabled, only adult tameable mobs will have a chance to drop their head on death.
overallDropChance default 0.1, min 0, max 1.0
Sets the chance of a mob dropping its head if ‘mobSpecificDropChances’ is disabled.
creeperSkeletonZombieDropChance default 0.1, min 0, max 1.0
Sets head drop chance for Zombies, Skeletons and Creepers if ‘enableStandardHeads’ is enabled. With ‘mobSpecificDropChances’ enabled, this is the default for their own lines in headchances.txt.
onlyDropHeadsByChargedCreeper default false
When enabled, only drops mob heads if the source on death is a charged creeper. This overwrites the onlyDropHeadsByPlayerKill value.
onlyDropHeadsByPlayerKill default false
When enabled, only drops mob heads if the source on death is from a player.
The second config file is located in ./config/justmobheads/headchances.txt. This file contains the default drop chances for all mob head drops (1.19 data):
On first load, the existing values are checked for anything missing (e.g. after an update). If that’s the case, it’ll be appended to the end of the file.
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“all_black_cat” : 0.5,
“allay” : 0.5,
“armorer” : 0.1,
“bat” : 0.25,
“bee” : 0.1,
“black_and_white_rabbit” : 0.1,
“black_cat” : 0.5,
“black_horse” : 0.1,
“black_rabbit” : 0.1,
“black_sheep” : 0.025,
“blaze” : 0.01,
“blue_axolotl” : 0.5,
“blue_parrot” : 0.75,
“blue_sheep” : 0.025,
“british_shorthair_cat” : 0.5,
“brown_horse” : 0.1,
“brown_llama” : 0.05,
“brown_mooshroom” : 0.05,
“brown_rabbit” : 0.1,
“brown_sheep” : 0.025,
“brown_trader_llama” : 0.25,
“butcher” : 0.1,
“calico_cat” : 0.5,
“cartographer” : 0.1,
“cave_spider” : 0.01,
“charged_creeper” : 1.0,
“chestnut_horse” : 0.1,
“chicken” : 0.05,
“cleric” : 0.1,
“cod” : 0.1,
“cold_frog” : 0.1,
“cow” : 0.05,
“creamy_horse” : 0.1,
“creamy_llama” : 0.05,
“creamy_trader_llama” : 0.25,
“cyan_axolotl” : 0.5,
“cyan_parrot” : 0.75,
“cyan_sheep” : 0.025,
“dark_brown_horse” : 0.1,
“dolphin” : 0.2,
“donkey” : 0.1,
“drowned” : 0.05,
“elder_guardian” : 0.3,
“enderman” : 0.02,
“endermite” : 0.02,
“evoker” : 0.02,
“farmer” : 0.1,
“fisherman” : 0.1,
“fletcher” : 0.1,
“ghast” : 0.1,
“glow_squid” : 0.2,
“goat” : 0.05,
“gold_axolotl” : 0.5,
“gold_rabbit” : 0.1,
“gray_horse” : 0.1,
“gray_llama” : 0.05,
“gray_parrot” : 0.75,
“gray_sheep” : 0.025,
“gray_trader_llama” : 0.25,
“green_parrot” : 0.75,
“green_sheep” : 0.025,
“guardian” : 0.02,
“hoglin” : 0.1,
“husk” : 0.03,
“illusioner” : 0.25,
“iron_golem” : 0.02,
“jeb_sheep” : 0.2,
“jellie_cat” : 0.5,
“killer_rabbit” : 0.1,
“leatherworker” : 0.1,
“librarian” : 0.1,
“light_blue_sheep” : 0.025,
“light_gray_sheep” : 0.025,
“lime_sheep” : 0.025,
“lucy_axolotl” : 0.5,
“magenta_sheep” : 0.025,
“magma_cube” : 0.05,
“mason” : 0.1,
“mooshroom” : 0.05,
“mule” : 0.1,
“nitwit” : 0.1,
“ocelot” : 0.1,
“orange_sheep” : 0.025,
“panda” : 0.5,
“persian_cat” : 0.5,
“phantom” : 0.1,
“pig” : 0.05,
“piglin” : 0.05,
“piglin_brute” : 0.1,
“pillager” : 0.2,
“pink_sheep” : 0.025,
“polar_bear” : 0.2,
“pufferfish” : 0.1,
“purple_sheep” : 0.025,
“ragdoll_cat” : 0.5,
“ravager” : 0.2,
“red_cat” : 0.5,
“red_fox” : 0.25,
“red_parrot” : 0.75,
“red_sheep” : 0.025,
“salmon” : 0.1,
“salt_and_pepper_rabbit” : 0.1,
“shepherd” : 0.1,
“shulker” : 0.05,
“siamese_cat” : 0.5,
“silverfish” : 0.05,
“skeleton_horse” : 0.25,
“slime” : 0.05,
“snow_fox” : 0.25,
“snow_golem” : 0.1,
“snowman” : 0.05,
“spider” : 0.05,
“squid” : 0.05,
“stray” : 0.1,
“strider” : 0.1,
“tabby_cat” : 0.5,
“tadpole” : 0.05,
“temperate_frog” : 0.1,
“toast_rabbit” : 0.5,
“toolsmith” : 0.1,
“tropical_fish” : 0.1,
“turtle” : 0.1,
“vex” : 0.25,
“villager” : 0.1,
“vindicator” : 0.25,
“wandering_trader” : 1.0,
“warden” : 1.0,
“warm_frog” : 0.1,
“weaponsmith” : 0.1,
“white_cat” : 0.5,
“white_horse” : 0.1,
“white_llama” : 0.05,
“white_rabbit” : 0.1,
“white_sheep” : 0.025,
“white_trader_llama” : 0.25,
“wild_axolotl” : 0.5,
“witch” : 0.05,
“wither” : 1.0,
“wolf” : 0.05,
“yellow_sheep” : 0.025,
“zoglin” : 0.1,
“zombie_armorer” : 0.1,
“zombie_butcher” : 0.1,
“zombie_cartographer” : 0.1,
“zombie_cleric” : 0.1,
“zombie_farmer” : 0.1,
“zombie_fisherman” : 0.1,
“zombie_fletcher” : 0.1,
“zombie_horse” : 0.25,
“zombie_leatherworker” : 0.1,
“zombie_librarian” : 0.1,
“zombie_mason” : 0.1,
“zombie_nitwit” : 0.1,
“zombie_shepherd” : 0.1,
“zombie_toolsmith” : 0.1,
“zombie_villager” : 0.1,
“zombie_weaponsmith” : 0.1,
“zombified_piglin” : 0.1,
/jmh reload – Reloads all changes made to the “./config/justmobheads/headchances.txt” config file.
/jmh head list – Lists all mobnames of available mob heads.
/jmh head <mobname> <amount> – Generates <amount> of heads from <mobname>.
Command examples:
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Texture values instead of generation via player-names
The mod uses texture values to generate the mob heads. This means that there won’t be any lag, which player-name generated heads usually cause.
Pure Vanilla Resources
Because the mod does not add any custom blocks, you may remove the mod and still have the heads previously gathered in-game.
When does a head drop?
Whenever the player kills a mob, there is a chance that they drop their head. There are pre-defined chances in the config file, but you may alter them to your liking. It’ll be dropped at their death location.
How many mobs are added?
Every mob has been added. When Minecraft updates, the newly added mobs receive a head drop as well. You can see the entire mob head list above under configurable.
What about Creepers, Skeletons and Zombies?
By default the standard heads do not drop, because you can collect them via a charged creeper. You can however enable the option within the config file for all three to drop their respective head on death just as any other mob. Each of them has its own line in the headchances.txt file too. Piglins drop the vanilla Piglin Head, so it stacks with the ones you get via a charged creeper.
Does Looting have an effect?
The Looting enchant has an effect on the head drop chance. This can be enabled/disabled within the config file. The increased chance is 3.5% at level I, 4.5% at level II, and 5.5% at level III and so forth. It also works with looting levels higher than 3. A mob with a drop chance of 0 will never drop its head, not even with Looting.
You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge or Modrinth ecosystem.
Serilum.com contains an overview and more information on all mods available.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!
常见问题
Just Mob Heads 支持哪些 Minecraft 版本?
Just Mob Heads 支持 Minecraft Java 版 1.16.5–26.3,共 29 个版本,可用的加载器:Fabric / Forge / NeoForge / Quilt。下载时注意选择和你游戏版本一致的文件。
Just Mob Heads 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric / Forge / NeoForge / Quilt,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:仅服务端。
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