介绍
1.21
Documentation is currently located here
Respirationattribute has been removed (due to vanilla oxygen attribute)- The spell level syntax has been unified (
spell_schoolandspell_typehave been changed tospell/<namespace>/<path>andschool/<namespace>/<path>
Enchantment Attributes
- Looting (
additional_attributes:looting) - Respiration (
additional_attributes:respiration) - Fishing Lure (
additional_attributes:fishing_lure) - Fishing Luck (
additional_attributes:fishing_lure)
The base value for these is the enchantment value which gets checked
- Meaning there won’t be any benefits using
multiply_base/multiply_totalif you don’t have the enchantment additionwill be affected bymultiply_total
Harvest Attribute
Can be used to increase the amount of harvested items
- ID is
additional_attributes:harvest additionof1means one additional crop (not seed)- The base value is the initial harvested amount
Apotheosis
Apothic Crafting
An attribute that adds a chance to affix crafted items
Logic works as follows (using the baseline Apotheosis rarities):
- 0 to 1: Chance between nothing happening and
commonrarity - 1 to 2: Chance between
commonanduncommonrarity - 2 to 3: Chance between
uncommonandrarerarity - 3 to 4: Chance between
rareandepicrarity - 4 to 5: Chance between
epicandmythicrarity - 5 to 6: Chance between
mythicandancientrarity - 6 to ? : Can only roll
ancientrarity - (This is just an example – the attribute value corresponds to the ordinal of the rarity)
If the attribute value is exactly 0 nothing will happen
A value of 1.3 has a 30% chance to consider uncommon rarity – The luck attribute will still affect the actually picked rarity
Configurations:
- There is a server config that can limit the max. crafted rarity
- There is a blacklist item tag (
additional_attributes:apothic_crafting_blacklist) - You can define min / max rarity clamps per items using a datapack (applies after the server config), see example of wooden tools:
- Directory:
additional_attributes/rarity_definitions - Clamp entry:
items: A tag, single entry or a list of entriesmin_rarity: Min. rarity (if said rarity is above the max. rarity of the current attribute value, it will not be considered) (Optional)max_rarity: Max. rarity (if said rarity is above the max. rarity of the current attribute value, it will not be considered) (Optional)
Iron’s Spells ‘n Spellbooks
Increase or decrease spell levels
- General attribute (meaning all spells) (
additional_attributes:spell_general) - Attribute for each school type (
additional_attributes:spell_school_<...>) - Example:
additional_attributes:spell_school_fire - Third-party schools have the syntax
additional_attributes:school/<namespace>/<path> - Attribute for each spell type (
additional_attributes:spell_type_<...>) - Example:
additional_attributes:spell_type_shockwave - Third-party spells have the syntax
additional_attributes:spell/<namespace>/<path> - Example:
additional_attributes:spell/traveloptics/orbital_void
How it works:
- The base value of these attributes is the level of the spell being used – meaning modifying the base has no effect
- Spells with a maximum level of
1won’t have their spell level increased, since there usually is no reason to do so (configurable) - The three attribute types function as one – their modifiers are gathered together before calculation
- There is no rounding – meaning a spell level of
1.75will result in1 - If the spell level reaches 0 (due to negative modifiers) the spell cannot be cast
- These attributes are present for all entities not just the player
Add spells to the spell selection
These spells will be available independent of the current spellbook, weapon, etc.
- Attribute for each school type (
additional_attributes:innate_school/<namespace>/<path>) - Example:
additional_attributes:innate_school/irons_spellbooks/fire - Attribute for each spell type (
additional_attributes:innate_spell/<namespace>/<path>) - Example:
additional_attributes:innate_spell/irons_spellbooks/cloud_of_regeneration
Other
Added an attribute to potentially not use up a scroll
- ID is
additional_attributes:keep_scroll - Value between
0(0%chance) and 1 (100%chance) - Using
multiply_basewill have no effect since the base value is0 - Using
multiply_totalwithout prioradditionwill also have no effect
References:
- School Types https://github.com/iron431/Irons-Spells-n-Spellbooks/blob/1.19.2/src/main/java/io/redspace/ironsspellbooks/api/registry/SchoolRegistry.java
- Spell Types https://github.com/iron431/Irons-Spells-n-Spellbooks/blob/1.19.2/src/main/java/io/redspace/ironsspellbooks/api/registry/SpellRegistry.java
常见问题
Additional Attributes 支持哪些 Minecraft 版本?
Additional Attributes 支持 Minecraft Java 版 1.19.2–1.21.1,共 5 个版本,可用的加载器:Forge / NeoForge。下载时注意选择和你游戏版本一致的文件。
Additional Attributes 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 Forge / NeoForge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:客户端和服务端都要装。
Cadentem 的其他作品
查看全部 →Pufferfish’s Unofficial Additions
Additional experience sources and rewards
Additional Attributes
Adds additional attributes to the game
Quality Food
This mod adds quality to food and certain food-related material (e.g. crops)
Obscure Tooltips Fix
Fixes a compatibility issue between Obscure Tooltips and EMI
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