介绍
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Datapack
This datapack adds features inspired by the classic seasons of Strength SMP. In this system:
- Strength Levels: Killing a player increases your strength level, while dying decreases it. Each positive strength level directly boosts your weapon’s damage, while negative levels reduce it. The damage increase is direct, not an effect-based buff.
- Damage Calculation: For every positive strength level, your weapon gains an additional damage point. For example, if your sword normally does 5 damage, it will do 6 damage at strength level 1, 7 damage at level 2, and so on. The formula is simple:
- **Death Penalty:** If your strength level drops to -6, you can no longer play until another player revives you using a special item called the **Reviver**.
# Features
- **Strength Gain:** Gain 1 strength level for each player kill. (+1)
- **Strength Loss:** Lose 1 strength level each time you die to another player. (-1)
- **Strength Level Limits:** The strength level ranges from a minimum of -5 to a maximum of +5.
- **Revival Penalty:** Revived players respawn with a strength level of -5.
- **Overflow Strength Levels:** If you gain a strength level while already at the maximum (+5), your strength level will continue increasing (e.g., +6, +7, etc.). _[Note: This behavior is subject to change in future updates.]_
- **Notifications:** Receive in-game messages for both strength level gains and losses.
- **Visible Strength Levels:** Player strength levels will be displayed above their name. _[Note: Future updates will include configurable options for this display, along with an action bar to view your own strength level.]_
# Reviver // +Recipe
**Reviver Item:** The Reviver is an item used to revive dead players. When you hold the Reviver and right-click, it will randomly revive a dead player who is currently online on the server. Since it revives a random player, you must use it carefully, ensuring that the specific player you want to revive is online at the time.
### Reviver Recipe

# Strength Effect Item Recipe

# Commands // Configs
`/trigger strengthwithdraw` (Everyone can use) -> used to withdraw strength effect, right-click to consume it.
`/scoreboard players set {playername} strengthlvl {level}` -> Used to assign a certain strength level to a player. (positive and negative values allowed, dont
assign less than -5 or this will kill the player)
# Issue Page
All Suggestions, advices, bug-report, dupe-report or any others things can be said here! [Click Me](https://www.planetminecraft.com/data-pack/strength-smp/)
常见问题
Strength SMP // S1 & 2 支持哪些 Minecraft 版本?
Strength SMP // S1 & 2 支持 Minecraft Java 版 1.21–1.21.1,共 2 个版本。下载时注意选择和你游戏版本一致的文件。
Strength SMP // S1 & 2 怎么安装?
新建世界时在「数据包」里把下载的 .zip 拖进去;已有的存档,把文件放进存档目录下的 datapacks 文件夹,进游戏输入 /reload 即可生效。服务器同样放在世界目录的 datapacks 里。
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