跳到正文

Fish Karma

作者:kocourek12

Fish you throw back into water remember your kindness. Releasing caught fish builds invisible karma that attracts rarer catches over time.

收藏

介绍

中文介绍正在准备中,下面暂时显示原文。

Fish Karma

This datapack introduces a karma system tied to fishing behavior that affects loot table probabilities based on catch-and-release actions.

Features

  • Hidden karma score increments when fish are thrown back into water within 5 seconds of catching
  • Loot table shifts to favor treasure over junk as karma accumulates
  • Rare fish variants become more common with higher karma
  • High karma thresholds unlock chances for enchanted fishing rods, nautilus shells, and tridents
  • Karma slowly decays over real time when not fishing or keeping all catches
  • Released fish create particle burst to confirm karma gain
  • Separate tracking for lifetime releases and current karma score
  • Zero tick impact during normal gameplay – calculations only occur during fishing events
  • Creates choice between immediate resource gain and long-term fishing investment
  • Compatible with advancement integration through tracked statistics

常见问题

Fish Karma 支持哪些 Minecraft 版本?

Fish Karma 支持 Minecraft Java 版 1.21.1。下载时注意选择和你游戏版本一致的文件。

Fish Karma 怎么安装?

新建世界时在「数据包」里把下载的 .zip 拖进去;已有的存档,把文件放进存档目录下的 datapacks 文件夹,进游戏输入 /reload 即可生效。服务器同样放在世界目录的 datapacks 里。

评论

登录后评论和评分

kocourek12 的其他作品

查看全部 →