kocourek12 作者
I love watermelon
CreeperLightningStrike
Datapack that enhances charged creeper explosions
Fish Karma
Fish you throw back into water remember your kindness. Releasing caught fish builds invisible karma that attracts rarer catches over time.
Breath Crystals
Cold biomes cause players to exhale visible breath particles that crystallize and fall. The colder the biome, the more dramatic the frozen breath effect becomes.
Biome Bonds
Players who spend extended time together in the same biome develop a temporary cooperative buff. The longer you explore a biome with friends, the stronger your shared advantages become.
Hollow Monuments
Ancient stone pillars spawn throughout the world with hollow cores containing buried loot. These weathered columns dot landscapes like forgotten survey markers from a lost civilization.
Copper Aging Controller
Control how copper blocks oxidize in your world. Speed up, slow down, or completely freeze the aging process of all copper blocks.
Peaceful Night’s Rest
Sleep in a bed to instantly skip the night without requiring all players. A simple quality-of-life improvement for multiplayer servers.
Spark Scatter
Redstone components release brief particle bursts when activated, creating visual feedback across the server.
Barter Inflation
Piglins gradually demand more gold as players trade with them, creating a dynamic nether economy that resets on full moons.
Ore Collapse
Mining ore veins triggers cascading block falls from unstable stone above.
BladeBind
Swords thrown into the ground become temporary territorial markers that damage enemies who enter their radius.
Compass Drift
Compasses in unexplored chunks point toward the nearest undiscovered biome instead of spawn.
BiomeBlade
Weapons deal bonus or reduced damage depending on which biome the combat takes place in, creating strategic territorial advantages.
BiomeBetray
Biomes occasionally and silently swap your hotbar items with random ones from your inventory when you enter them :trollface:
BlockTone
Different block materials produce unique ambient sounds when rain falls on them, creating a dynamic soundscape based on your builds.
Biome Bound Blocks
Certain building blocks can only be placed in their native biome, encouraging architectural harmony with the environment.
Fog Stalker
Mobs become harder to detect you during fog and rain, making weather a tactical stealth element.