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Di Library

作者:Minecraft_hyr

A small multifunctional datapack library reduced repetitive works.

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介绍

中文介绍正在准备中,下面暂时显示原文。

Di Library

This is a small multifunctional datapack library reduced repetitive works.

Feature List

English

Fabric Convention Tags (namespace: c)

Minecraft files (namespace: minecraft)

  • If you want to embed tick/load function Di Library in your datapack, please add functions in minecraft tag file
  • If you are not using tick/load functions, you may not need this.

Di Library files (namespace: dilib)

  • If player join the game and there is only 1 player, game will run function #minecraft:load (reload only functions)
  • Stored some tags & item_modifiers & predicates
  • If a item has tag {dilib:{clear:1b}}, it will be clear in inventory / in world
  • /function dilib:presets/objectives: This function will load when install.

Load some scoreboard objectives, some display names are official translate text.
Can be used for check statics, but please do not modify these scores

  • /function dilib:presets/const: This function will load when install. Add to the const objectives: -1000..1000 ±(10^\), ±(10^\-1) ±(2^\), ±(2^\-1) 10\* 100..1000,-100..-1000

Add into storage dilib:data const: pi:3.141592653589793d,tau:6.283185307179586d,e:2.718281828459045d

  • /function dilib:presets/durability: Calculate damage to item for unbreaking item. Input: score damage dilib..temp: Expect damage to item (default: 1) storage dilib:data temp: Item NBT (id,tag,Count) storage dilib:data temp.slot: Item slot string for /item command
  • /function dilib:presets/explosion: Explosion selecting location without creeper ghost. Macro: $(radius): NBT ExplosionRadius
  • /function dilib:presets/uuid_pointing: Select entity that UUID pointing. Macro: $(UUID): Target entity. $(command): The command will running on target entity.
  • /function dilib:presets/slot_to_string/player: Convert input byte data to string can be used in /itemcommand. Input: storage dilib:data input.slot: Byte data。 Output: storage dilib:data output.slot: String。
  • /function dilib:presets/kill A powerful kill won’t keep anything

tag global.ignore

  • /function dilib:presets/math/power Calculate power. Input: score input dilib..temp: base score power dilib..temp: power Output: score output dilib..temp
  • /function dilib:presets/math/sqrt Calculate square root. Input: score input dilib..temp Output: score output dilib..temp
  • /function dilib:presets/math/avg Calculate the average value (anti-overflow). Input: score input1 dilib..temp score input2 dilib..temp Output: score output dilib..temp
  • /function dilib:presets/math/unit_fraction Calculate unit fraction (Fraction with numerator 1). Input: score input dilib..temp: denominator Output: score output dilib..temp
  • /function dilib:debug:
  • First execute: Show particles at marker, notification when function loaded, show player’s dilib only actions in action bar.
  • Second execute: Remove all features.

Add your functions in tags to run function every times event happen:

| _Player_

  • tag/functions #dilib:player/trigger_menus:

Execute when /trigger menus.
Example:

  tellraw @s {"text": "[Minecraft Remade]","clickEvent": {"action": "run_command","value": "/function mc_remade:tag/menu/configs/1"},"hoverEvent": {"action": "show_text","contents": "Click me to config Minecraft Remade"},"color": "green"}
  • tag/functions #dilib:player/new:

Execute when new player join.

  • players @s dilib..player_id: (In world) Player ID
  • players players dilib..player_id: Joined player counter
  • tag/functions #dilib:player/death:

Execute when player death.

  • tag/functions #dilib:player/respawn:

Execute when player respawn.

  • tag/functions #dilib:player/sneaking:

Execute when player is sneaking.

  • @s dilib..sneak_time: Player sneaked time
  • tag/functions #dilib:player/sneak_end:

Execute when player stops sneaking.

  • @s dilib..sneak_time: Player sneaked time when stops sneaking
  • tag/functions #dilib:player/jump:

Execute when player jump.

  • tag/functions #dilib:player/fall_end:

Execute when player stops falling.

  • @s dilib..fall_one_cm: Player felled distance when stops falling
  • tag/functions #dilib:player/level_changed

Execute when player level changed.

  • @s dilib..stored_level: Last tick level
  • @s level: Current level
  • step dilib..temp: Level stepped

| _Entity_

  • tag/functions #dilib:entity/new_item_checker:

Execute when new item appear.

  • @s select the armor_stand that mainhand hold the item \*: Modifies to the item will apply to storage dilib:data temp.Item
  • @e[type=item,tag=dilib.this,limit=1] select the Item (Entity)
  • storage dilib:data temp.Item Item data
  • tag/functions #dilib:entity/new_item_check:

Execute when new item appear.

  • storage dilib:data temp.Item Item data \*: Modifies to the Item data will apply to Item (Entity)

| _World_

  • tag/functions #dilib:world/day_changed:

Execute when day changed.

  • stored_day dilib..data: Last tick day
  • current_day dilib..data: Current day
  • step dilib..temp: Day stepped
  • tag/functions #dilib:world/daytime_changed:

Execute when daytime changed.

  • stored_daytime dilib..data: Last tick daytime
  • current_daytime dilib..data: Current daytime
  • step dilib..temp: Daytime stepped
中文

Fabric Convention Tags (命名空间: c)

Retina 文件 (命名空间: retina)

  • 见 Retina 为视线追踪添加。 ❗ 仍在 1.20.2,等待更新

Minecraft 文件(命名空间: minecraft)

  • 如果你要把 Di Library 内置的 tick/load 相关的函数在你的数据包里,请在你的对应标签文件中添加函数
  • 如果你没有使用 tick/load 相关的函数,那么你可能不需要这个。

Di Library 文件(命名空间: dilib)

  • 如果玩家加入世界且只有一个玩家,会执行 function #minecraft:load (只重载函数)
  • 存放了一些标签、物品修饰器、谓词
  • 如果一个物品有标签{dilib:{clear:1b}},它在物品栏或在世界里会被清除。
  • /function dilib:presets/objectives: 该功能在安装时会被加载。 加载一些计分项。部分显示出的名称是官方的可翻译文本。可以用来统计数据,但请不要修改这些数据
  • /function dilib:presets/const: 该功能在安装时会被加载。 向计分项 const 里加入: -1000..1000 ±(10^\), ±(10^\-1) ±(2^\), ±(2^\-1) 10\* -100..1000,-100..-1000
  • 向 storage dilib:data const 加入: pi:3.141592653589793d,tau:6.283185307179586d,e:2.718281828459045d
  • /function dilib:presets/durability: 计算有耐久附魔的物品耐久 输入: score damage dilib..temp: 预期对物品的伤害 (默认: 1) storage dilib:data temp: 物品 NBT (id, tag, Count) storage dilib:data temp.slot: 对 /item 命令使用的槽位名称
  • /function dilib:presets/explosion: 在当前位置执行没有苦力怕鬼影的爆炸。 宏: $(radius): NBT ExplosionRadius
  • /function dilib:presets/uuid_pointing: 选中 UUID 指向的实体. 宏: $(UUID): 目标实体 $(command): 目标实体执行的命令。
  • /function dilib:presets/slot_to_string/player: 将输入的 byte 数据转换为可以在/item命令中使用的字符串 输入: storage dilib:data input.slot: Byte 数据。 输出: storage dilib:data output.slot: 字符串。
  • /function dilib:presets/kill 不保留任何东西的 kill

tag global.ignore

  • /function dilib:presets/math/power 计算乘方。输入: score input dilib..temp: 底数 score power dilib..temp: 指数 输出: score output dilib..temp
  • /function dilib:presets/math/sqrt 计算平方根。输入: score input dilib..temp 输出: score output dilib..temp
  • /function dilib:presets/math/avg 计算平均值(防溢出)。输入: score input1 dilib..temp score input2 dilib..temp 输出: score output dilib..temp
  • /function dilib:presets/math/unit_fraction 计算单位分数(分子为 1 的分数)。 输入: score input dilib..temp: 分母 输出: score output dilib..temp
  • /function dilib:debug:
  • 第一次执行: 每一秒在标记处显示粒子,函数加载完毕时进行反馈,显示玩家在 DiLib 专属的动作于快捷栏标题。
  • 第二次执行: 清除上述所有特性

将你的函数加入标签,函数会在事件发生时运行:

| _玩家_

  • tag/functions #dilib:player/trigger_menus:

在 /trigger menus 时触发。
例:

  tellraw @s {"text": "[Minecraft Remade]","clickEvent": {"action": "run_command","value": "/function mc_remade:tag/menu/configs/1"},"hoverEvent": {"action": "show_text","contents": "Click me to config Minecraft Remade"},"color": "green"}
  • tag/functions #dilib:player/new:

新玩家加入时触发。

  • dilib:tags/advancements/tick:
  • @s dilib..player_id: (世界中的)玩家 ID
  • players dilib..player_id: 进入过的玩家总数
  • tag/functions #dilib:player/death:

玩家死亡时触发。

  • tag/functions #dilib:player/respawn:

玩家重生时触发。

  • tag/functions #dilib:player/sneaking:

玩家潜行时触发。

  • @s dilib..sneak_time: 玩家已潜行时间
  • tag/functions #dilib:player/sneak_end:

玩家潜行结束时触发。

  • @s dilib..sneak_time: 玩家潜行结束时的潜行时间
  • tag/functions #dilib:player/jump:

玩家跳跃时触发。

  • tag/functions #dilib:player/fall_end:

玩家摔落结束时触发。

  • @s dilib..fall_one_cm: 玩家摔落结束时的摔落距离
  • tag/functions #dilib:player/level_changed

玩家等级改变时触发。

  • @s dilib..stored_level: 上一刻的等级
  • @s level: 当前等级
  • step dilib..temp: 步进的等级

| _实体_

  • tag/functions #dilib:entity/new_item_checker:

新物品出现时触发。

  • @s主手持有物品的盔甲架 \*: 更改物品会应用于对应的storage dilib:data temp.Item上
  • @e[type=item,tag=dilib.this,limit=1]选中当前物品(实体)
  • storage dilib:data temp.Item: 物品数据
  • tag/functions #dilib:entity/new_item_check:

新物品出现时触发。

  • storage dilib:data temp.Item: 物品数据 \*: 更改物品数据会应用于对应的物品(实体)上

| _世界_

  • tag/functions #dilib:world/day_changed:

日期变化时触发。

  • stored_day dilib..data: 上一刻的日期
  • current_day dilib..data: 当前日期
  • step dilib..temp: 步进的日期
  • tag/functions #dilib:world/daytime_changed:

今日时间变化时触发。

  • stored_daytime dilib..data: 上一刻的今日时间
  • current_daytime dilib..data: 当前今日时间
  • step dilib..temp: 步进的时间

常见问题

Di Library 支持哪些 Minecraft 版本?

Di Library 支持 Minecraft Java 版 1.20.2–1.20.4,共 2 个版本。下载时注意选择和你游戏版本一致的文件。

Di Library 怎么安装?

新建世界时在「数据包」里把下载的 .zip 拖进去;已有的存档,把文件放进存档目录下的 datapacks 文件夹,进游戏输入 /reload 即可生效。服务器同样放在世界目录的 datapacks 里。

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