介绍
Bigger Every Kill
Every mob killed by a player makes all mobs in the world 0.05 bigger.
The counter is shared across the whole server.
How it works
- Kills are detected by a
minecraft:player_killed_entityadvancement. Only kills by a player count: deaths from lava, falling or other mobs leave the counter alone. - Killing another player doesn’t count.
- Size is set through the
minecraft:scaleattribute:1.0 + 0.05 × kills. - Every tick the pack finds entities whose size is out of date and updates them. New spawns, mobs from freshly loaded chunks and all mobs after a new kill get the current size within one tick.
Commands
| Command | Effect |
|—|—|
| /function bigger_every_kill:reset | Resets the counter. Sizes revert on the next tick. |
| /scoreboard players get #total bigger_every_kill.kills | Shows the total number of kills. |
Configuration
The step is set in data/bigger_every_kill/function/load.mcfunction, in thousandths:
scoreboard players set #step bigger_every_kill.kills 50
50 = +0.05, 10 = +0.01. Run /reload after editing; sizes update on their own.
Limitations
- The
scaleattribute caps at16. With a step of 0.05 the cap is reached at kill 300. - Hitboxes grow along with size: large mobs get stuck in corridors and stop fitting into caves and houses.
- Every entity except players is resized, including leashed mobs, mobs in boats and pets.
常见问题
Bigger Every Kill 支持哪些 Minecraft 版本?
Bigger Every Kill 支持 Minecraft Java 版 26.1–26.3,共 5 个版本。下载时注意选择和你游戏版本一致的文件。
Bigger Every Kill 怎么安装?
新建世界时在「数据包」里把下载的 .zip 拖进去;已有的存档,把文件放进存档目录下的 datapacks 文件夹,进游戏输入 /reload 即可生效。服务器同样放在世界目录的 datapacks 里。
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