截图
介绍
Nuclear Radiation
Physics-driven radiation simulation for Minecraft. Real isotopes, real decay, real units. Radioactivity that behaves the way it does in the actual world – not a hand-wavy “rads” bar.
NOTE: This mod is in active development
If you’ve ever wanted Minecraft to take nuclear material _seriously_ – where a dropped chunk of spent fuel is genuinely dangerous, where lead and concrete actually shield you, where iodine pills matter after exposure – this is that mod.
What makes it different
Most radiation mods use a single abstract “rad” number. Nuclear Radiation models the real chain:
Source activity (Bq) → radiation field → shielding attenuation → biological dose (Sv)
Every step uses correct physics units and real-world behavior:
- Becquerel (Bq) – how active a source is (decays per second)
- Gray (Gy) – absorbed dose, used for shielding math
- Sievert (Sv) – the biological dose _you_ accumulate (live rate + lifetime total)
Different radiation types behave differently, with proper quality factors:
- Alpha – deadly up close, stopped by almost anything (Q=20)
- Beta – moderate range (Q=1)
- Gamma / X-ray – penetrating, needs dense shielding (Q=1)
- Neutron – penetrating and nasty (Q≈10)
Features
Radiation that comes from real things
- Placed radioactive blocks emit into the world
- Dropped radioactive item stacks become hot spots on the ground
- Radioactive fluids irradiate their surroundings
- Chests and barrels full of hot material leak radiation (sealed = point source, no contamination spread)
- Chunks track soil / air / water contamination over time
Real decay
- Built-in isotopes: U-238, U-235, Pu-239, Cs-137, I-131, Sr-90, Y-90, Co-60, Cf-252
- Isotopes actually decay over time based on their real half-lives
- Decay chains with daughter products (e.g. Pu-239 → U-235, Sr-90 → Y-90)
- Short-lived isotopes burn out; long-lived ones stay hot for the long haul
Shielding that works like shielding
- Stand behind stone, iron, gold, water, obsidian, or netherite and it actually blocks radiation
- Dense materials block more – proper Beer–Lambert attenuation, traced block-by-block between source and you
- Different materials block X-ray and neutron radiation by different amounts
- Armor protects you – full iron/gold/netherite sets reduce incoming dose, configurable per radiation type
Exposure that’s more than standing near it
- External dose from the radiation field around you
- Inventory dose – carrying a hot item in your hotbar, offhand, or pockets exposes you; armor slots shield more
- Internal dose from ingested or inhaled isotopes – and it _stays_ in you
- Background radiation per dimension and per biome
Tools
- Geiger Counter – reads live activity (Bq) in the world; clicks faster the hotter it gets
- Dosimeter – your personal dose readout: total Sv, current Sv/h, and a breakdown of external / inventory / internal sources, with an on-screen HUD
Medicine
Exposure is survivable if you treat it:
- Iodine Pill – blocks I-131 from being taken up by your body
- Prussian Blue – flushes out Cesium-137
- Anti-Rad Injection – strong emergency purge
- Radaway – gradual cleanup over time
- Rad-Protection Potion – general resistance to incoming dose
For map makers & modpack authors
- Creative Radiation Source block – place a fully tunable emitter, dial in Alpha / Beta / X-Ray / Neutron output in MBq
- Fully data-driven – assign radioactivity to _any_ item, block, or fluid (yours or another mod’s) via datapack JSON, tags, or per-stack data components
- Armor shielding values are datapack-driven too
- Deeply configurable: sim intervals, dose thresholds, recovery rates, contamination spread, background levels, and more
Recipe-viewer support
Full JEI and EMI integration with custom info pages:
- Isotope Stats – half-life, radiation mix, quality factors, decay products
- Radioactive Items – what’s hot and how hot
- Decay Graph – visual decay chains
- Armor Radiation Protection – shielding values per armor piece
Planned
- Unified radiation framework – one radiation system to rule them all. Bridge the radiation mechanics from other mods (Mekanism and friends) into this single physics-based pipeline, so a radioactive item is equally dangerous no matter which mod made it – measured in the same Bq/Sv, blocked by the same shielding, treated by the same medicine. No more competing, incompatible “rad” bars.
Getting started
- Craft or grab a Geiger Counter and Dosimeter (Tools & Utilities creative tab)
- Go find something radioactive – the Geiger counter will tell you when you’re close
- Watch your Dosimeter. Keep your total Sv down
- Put dense blocks (or distance) between you and the source
- Wear protective armor when working near hot material
- Keep iodine pills and Radaway on hand for when things go wrong
Requirements
- Minecraft 1.21.1
- NeoForge 21.1.230+
- Java 21
⚠️ Beta: This mod is in active development. Mechanics and balance may change between versions. Bug reports and feedback are welcome.
Performance
Built to run on real servers. The simulation runs on a dedicated background thread, uses a spatial radiation-field cache so cost scales with _entities_ rather than _entities × sources_, has a hard radius cutoff on sources, and gates world/entity simulation on separate, configurable tick intervals. No off-thread world access.
_Real units. Real decay. Real consequences._
License: MIT
常见问题
Nuclear Radiation 支持哪些 Minecraft 版本?
Nuclear Radiation 支持 Minecraft Java 版 1.21.1–26.1.2,共 2 个版本,可用的加载器:NeoForge。下载时注意选择和你游戏版本一致的文件。
Nuclear Radiation 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 NeoForge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:客户端和服务端都要装。
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