Bloom Audio – World Acoustics
Makes Minecraft’s world sounds respond to walls, openings, materials, water and shelter, so what you hear changes naturally with your surroundings.
截图
介绍

Overview
Bloom Audio – World Acoustics makes nearby sound respond to the space around you. Walls, openings, materials and water shape what reaches your ears, from rain outside a sheltered room to music playing around a corridor.
Features
Sound Through the World
- Processes supported jukebox, mob, other-player, projectile, block-interaction and ambient world sounds.
- Accounts for direct obstruction, transmission through materials and nearby connected openings around obstacles.
- Adds directional indirect sound for supported mono sources and filtering for supported stereo sources.
Materials and Insulation
- Changes loudness and tone according to the materials between the source and listener.
- Reduces higher frequencies more strongly while also reducing middle and lower frequencies.
- Accounts for additional absorption along enclosed routes and bends.
- Gives wool strong insulation, with wool carpets using the same layer strength.
- Treats crossed glass panes as a full glass layer while respecting their actual openings.
- Refreshes responses when blocks are placed, removed or changed.
Water and Weather
- Applies underwater muffling when your head is submerged.
- Processes submerged sound sources when you are outside the water, as well as water along a sound’s route.
- Makes rain respond to shelter and connected openings.
- Uses exposed water surfaces when evaluating flowing-water ambience.
Usage
Open Options > Music & Sounds and turn World Acoustics on. It is disabled by default.
When Music Systems Overhaul is installed, the same World Acoustics setting appears in its Audio tab.
For diagnostics, use /bloomacoustics coverage for processing summaries or /bloomacoustics sounds for recent sound events.
Compatibility
The mod is client-side; multiplayer servers do not need to install it. Background music, interface sounds and identifiable sounds made by your own player are excluded from environmental processing.
Effects need an audio backend with OpenAL EFX support. Using another environmental audio processor at the same time can cause competing filters.
Known Limitations
The system uses bounded geometric approximations rather than a full physical wave simulation. Room echoes, reverberation and voice-chat processing are not included.
Fast flight combined with sharp turns, and some jukebox range transitions, can briefly lose filtering. Newly loaded areas, complex scenes and very small openings can exceed prepared detail or processing budgets. Sounds without reliable origin information cannot always be identified as belonging to the local player.
常见问题
Bloom Audio – World Acoustics 支持哪些 Minecraft 版本?
Bloom Audio – World Acoustics 支持 Minecraft Java 版 26.2–26.3,共 2 个版本,可用的加载器:Fabric。下载时注意选择和你游戏版本一致的文件。
Bloom Audio – World Acoustics 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。
BloomstoneStudio 的其他作品
查看全部 →Initial Chunk Generator – By Bloomstone Studio
Uses Chunky to pre-generate a configurable area around spawn before entering a new single-player world, with protected progress and Distant Horizons coordination.
Bloom UI – Resource Pack Manager
Transforms Minecraft’s resource pack screen into a fast, categorized manager with drag-and-drop ordering, bulk actions, load-order presets, and customizable pack controls.
Bloom API
The shared foundation for BLOOM mods, providing module coordination, services, events, and persistent settings.
Bloom Skyborn – Main Menu
Replaces Minecraft’s title screen with a layered, animated Skyborn scene featuring atmospheric motion, dynamic lightning, custom menu controls, a cinematic launch transition, and dedicated menu music.
评论
登录后评论和评分