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IRLights

作者:qualet

Standalone in-game light editor for Minecraft - real-time point lights & spotlights with shadows, volumetrics, and gobo projection via Iris.

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介绍

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IRLights

A standalone, in-game real-time lighting editor for Minecraft

It's made for Fabric 1.20.1-1.21.11. However, 1.20.1 build can be used on Forge and NeoForge<br>
(1.21.1) with Sinytra Connector mod

IRLights lets you place and sculpt dynamic point lights and spotlights directly in your world through a built-in ImGui editor. It comes with real-time shadows, volumetric light, and projected light patterns (gobo/cookie). Everything renders through the Iris shader pipeline, and the mod works entirely on its own: no BBS, nothing beyond Fabric and Iris.

Features

  • In-game ImGui light editor. Press a key and a floating panel opens over your world. Add, select, and edit lights with a 3D gizmo (drag to translate/rotate) or with precise numeric fields.
  • Point lights & spotlights with full control over color, intensity, range/radius, cone angle (inner/outer), bulb size (shadow softness), and independent block/entity light masking.
  • Real-time shadows. Both world blocks and entities cast shadows. Quality presets go from Low to Ultra, and a scene-aware cache only re-bakes what actually changed.
  • Volumetric lighting with configurable beam strength, density, and anisotropy, for god-rays through fog, smoke, and dust.
  • Gobo / cookie projection. Project a black-and-white PNG pattern out of a spotlight’s cone, onto surfaces and through the volumetric beam, with rotation, scale, and invert controls.
  • Free-fly camera. While the editor is open, fly freely around the scene to line up lights without being tied to your player’s movement.
  • In-world guides: interactive wireframe overlays showing each light’s reach, cone, and falloff, with drag handles on the selected light.
  • Auto block-lights (experimental, opt-in). Turns emissive vanilla blocks like torches, lanterns, and glowstone into real point lights automatically, so existing builds light up without placing anything by hand.
  • Persistent scenes. Lights are saved per world/server and reload automatically.
  • Replay Mod support. The editor overlay works both in free-fly and in timeline mode, so you can light scenes for cinematic playback.
  • Localized UI in English and Russian out of the box.

IRLights Editor

Supported shader packs

IRLights ships a source patcher that injects its lighting code directly into popular Iris shader packs:

  • Photon
  • Complementary Reimagined
  • BSL
  • Bliss
  • Solas
  • IterationRP
  • Rethinking Voxels

Pick a pack from the in-editor patcher panel, patch it once, and lights render with full shadow and volumetric support.

Requirements

No BBS, no other content mods. IRLights is fully standalone.

Installing

  1. Install Fabric Loader, Fabric API, and Iris.
  2. Drop the IRLights jar into your mods folder.
  3. Launch the game once so IRLights can extract its bundled shader patches.
  4. Open the editor, pick your shader pack in the patcher panel, and patch it.
  5. Enable that shader pack in Iris, open the editor again, and start placing lights.

Credits

Created by qualet.

License

Licensed under MIT.

常见问题

IRLights 支持哪些 Minecraft 版本?

IRLights 支持 Minecraft Java 版 1.20.1–1.21.11,共 5 个版本,可用的加载器:Fabric / Forge / NeoForge。下载时注意选择和你游戏版本一致的文件。

IRLights 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric / Forge / NeoForge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:仅客户端。

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