[BoM] Majestic : Epic Fight Weapons
Turns the 3D weapons of Eftann's Blades of Majestica resource pack into real Epic Fight weapons with stats, passive abilities, charged specials and weapon skills. Requires the pack.
介绍
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[BOM] (Blades of Majestica) : Epic Fight Weapons
Ever wanted to actually fight with the stunning weapons from Eftann’s Blades of Majestica resource pack? This mod turns 95 of them into real weapons, each with its own stats, rarity, passive ability, and for many a unique skill or a charged special. Everything is built for Epic Fight, and mobs fight with them too.
Available for NeoForge 1.21.1 and Forge 1.20.1. Both versions are built from the same code and have the same features.
⚠️ The resource pack is required and NOT included. Download Blades of Majestica by Eftann and activate it under Resource Packs. If it is missing, the game shows you a screen with a download button.
🙏 Credits & Permission
- All weapon designs, models and textures are from the Blades of Majestica resource pack by Eftann.
- This mod is published with Eftann’s written permission.
- It contains no models or textures of its own. It only turns the pack’s weapons into real items. Please support Eftann and download the pack from the official page.
- Not included: the pack has 24 more weapon designs that are also part of Simply Swords by Sweenus. They fall under the Simply Swords license, so they are not part of this mod. They will only be added if Sweenus gives his permission.
⚔️ Weapons
- 95 weapons in 13 classes: swords, longswords, greatswords, katanas, scythes, polearms, daggers, rapiers, axes, great axes, hammers, claws and throwing blades
- 4 rarities: Common, Rare, Epic, Legendary
- Full Epic Fight movesets for every weapon
- Found as chest loot, matched to the structure:
- frost weapons in igloos
- fire and dark weapons in the Nether
- sculk and soul weapons in Ancient Cities
- legendaries in End Cities, Bastions, Mansions and Ominous Trial Chambers (1.21.1)
- Enchantable like swords; throwing weapons also take trident enchantments
✨ 30 Passive Abilities
Every weapon has one. Some highlights:
- Bleed: 15 stacks burst for 15% of the target’s max health
- Frostbite: 15 stacks freeze the target for 10% max health, then it takes +20% damage for 15 s
- Entangle: 15 stacks root the target. It can neither move nor attack for 5 s
- Soul Harvest: every kill adds a soul for more damage and attack speed, but you take more damage too
- Hellfire: violet flames, more damage against burning foes
- Twin Cut: every hit adds a second, armor-piercing cut
- Time Stop, Chain Lightning, Sonic Resonance, Sunshine, Dragonslayer and many more
Hold V on a weapon in your inventory to see the details with the real numbers: damage, chances, durations and cooldowns, straight from the server config.
🗡️ 10 Unique Weapon Skills
On the special key (default: V), each with its own cooldown. The weapons keep their normal Epic Fight weapon skill on its own key.
| Weapon | Skill |
|---|---|
| Rivers of Blood | Blood Tide: cross-slashes that release three waves of blood |
| Carian Knight’s Sword | Glintstone Greatblade: a huge slash of magic |
| Holy Moonlight Sword | Moonlight Wave: two piercing waves of moonlight |
| Masamune | Octaslash: eight lightning-fast slashes |
| Terra Blade | Terra Beam: hold for a green beam that pierces every enemy in line, fed by charges from your hits |
| Yoru | Flying Slash: a gigantic black slash that cuts through everything |
| Hornet’s Needle | Needle Throw: the needle on a silk thread, pierces and returns |
| Crescent Rose | Recoil Shot: sniper shot, then dash forward with the recoil |
| Cyber Mantis Blade | Mantis Leap: leap at your target and strike on landing |
| Thousand Demon Daggers | Blade Storm: the blade scatters into a fan of bleeding shards |
Terra Beam works with charges:
- Every hit with Terra Blade gives a charge. 25 charges = 100 %, the beam needs at least 20 %.
- Hold the key and the beam follows where you look. It uses 10 % per second, so a full charge lasts 10 s.
- Release it to stop, the rest stays for the next beam. During the cooldown your hits don’t charge it.
💥 5 Charged Weapon Specials
On their own key (default: hold V):
- Ground Plunge: ram your weapon into the ground. Hold longer to rip it out and strike again deeper, for a bigger crater and enemies sent flying.
- Cleave: wind up and tear the ground open in front of you (legendary: 12 × 5 blocks).
- Divine Judgement:
- Hits and kills gather charges, up to 5 tiers.
- Raise your weapon to the sky and a giant copy crashes down where you look.
- It leaves a crater and a holy ring that burns undead and Nether creatures.
- Every tier means more damage and a bigger crater (4 to 12 blocks) and ring.
- Shadowveil: gather 15 shadows to vanish completely for 15 s. Your strike from the shadows makes the target fearful.
- Raise the Dead:
- Bind the souls of up to 12 slain creatures (no bosses) to your weapon.
- Raise them as your servants for 60 s. Press again to call them back.
- The price: while you hold the weapon, you burn in daylight like the undead.
🎯 Throwing Weapons
- Amethyst Shuriken and Royal Chakram: hold right click to throw.
- They ricochet from enemy to enemy. With Loyalty they come back.
- Ocean’s Rage throws like a trident: tip first, with Loyalty, Riptide, Channeling and Impaling.
🧟 Mobs Fight With Them Too
Hand a zombie a weapon with a special and watch out:
- Every mob that holds one of these weapons uses its specials: zombies, skeletons, piglins, illagers, servants and mobs of other mods.
- They gather charges, shadows and souls with their own hits and kills, just like you. A mob with Divine Judgement calls the blade down right onto you.
- Mobs with an Epic Fight model play the same animations as players.
- They use the area attacks of the passive abilities too (can be switched off on its own).
- Their attacks only hit the side they fight against, never their own friends.
🤝 Armed Mobs Warfare
Works together with Armed Mobs Warfare: Across the Ages (optional, 1.2.1+):
- Its leaders, Heavy Knights, guards and event mobs spawn with these weapons, each group with its own chance and rarest weapon.
- You decide which mobs may use the specials and area attacks: per group (leaders, guards, mercenaries …), with exceptions, all in its web editor (
/armedmobs settings). - Your area attacks spare your allies: mercenaries, your team, allied factions.
- Servants of Raise the Dead fight for the faction of whoever raised them.
🛡️ No Friendly Fire
- Area attacks and specials never hit you, your pets, your servants or your team.
- In multiplayer your servants only attack other players when PvP is on and you may hurt them yourself.
⚙️ Configurable
Nearly everything is adjustable in the server config: damage, cooldowns, charges, crater sizes, servant targets, the daylight curse, how often and how hard mobs use their specials, and more.
📥 Installation
- Install NeoForge 1.21.1 (21.1.252+) with Epic Fight 21.17.3+, or Forge 1.20.1 (47.x) with Epic Fight 20.14.17+.
- Put Blades of Majestica into your
modsfolder: the file ending in+1.21.1-neoforgefor NeoForge,+1.20.1-forgefor Forge. - Download the Blades of Majestica resource pack and put it into your
resourcepacksfolder. - Activate it under Options → Resource Packs. You can ignore the “made for a newer version” warning.
Multiplayer: the server needs the mod and Epic Fight. Every player needs the mod, Epic Fight and the resource pack.
🎮 Controls
- Weapon special: hold V. You can change it under Controls → Key Binds → Blades of Majestica, e.g. to the right mouse button.
- Weapon skills: the same key (Terra Beam: hold it). The Epic Fight weapon skill stays on its own key.
- Throwing weapons: hold right click, release to throw
- Weapon details: hold V in the inventory (changeable under Blades of Majestica too)
❓ FAQ
I get a screen saying the resource pack is missing. The pack is not active. Download it, activate it under Resource Packs and restart.
Minecraft says the pack was made for a newer version. Ignore it, it works.
Is there a difference between 1.21.1 and 1.20.1? Only the loot: Minecraft 1.20.1 has no Trial Chambers, so there is no loot from them.
Do I need OptiFine or a CIT mod? No. The mod reads the models from the pack itself. Both the current pack and the older OptiFine/CIT version work.
Some weapons from the pack are missing. Why? 24 designs of the pack are also part of Simply Swords and fall under its license. They are only added if its author, Sweenus, gives permission.
Mobs with these weapons are too strong. Can I tone them down? Yes. In the server config, mobSpecialChance sets how often they use their specials, mobSpecialDamage how hard they hit, and mobSpecials / mobAreaAbilities switch them off. With Armed Mobs Warfare you can also allow them only for certain groups, e.g. leaders.
🗺️ Where to find them
Weapons are found in structure chests, matched to the structure. The chance is per chest.
| Structure | Chance | Weapons | Rarity |
|---|---|---|---|
| Village weaponsmith | 12 % | general | Common, Rare |
| Dungeon, mineshaft, pillager outpost, ruined portal | 10 % | all | Common, Rare |
| Stronghold | 15 % | all | up to Epic |
| Desert pyramid | 20 % | desert, general, fire | up to Epic |
| Jungle temple | 25 % | nature, general | up to Epic |
| Igloo | 50 % | frost | up to Epic |
| Shipwreck, big underwater ruin | 15 % | ocean, general | up to Epic |
| Buried treasure | 25 % | ocean | Rare to Legendary |
| Nether fortress, bastion | 15 % | fire, dark | Rare, Epic |
| Bastion treasure room | 35 % | fire, dark, blood | Epic, Legendary |
| Ancient City | 30 % | sculk, soul | Rare to Legendary |
| Woodland mansion | 40 % | dark, blood, arcane | Rare to Legendary |
| End City | 30 % | all | Epic, Legendary |
| Stronghold library, End City (extra roll) | 10 % | holy, arcane | Rare to Legendary |
| Trial Chambers (1.21.1 only) | 8 % | cyber, storm, general | up to Epic |
| Ominous Trial Chambers (1.21.1 only) | 15 % | all | Epic, Legendary |
In the server config under [loot]: enabled turns chest loot on or off, chanceMultiplier raises or lowers all chances, and blacklist keeps single weapons out of chests.
🔮 Planned
- Mobs will use the 10 unique weapon skills too.
Found a bug or have an idea? Let me know in the comments!
常见问题
[BoM] Majestic : Epic Fight Weapons 支持哪些 Minecraft 版本?
[BoM] Majestic : Epic Fight Weapons 支持 Minecraft Java 版 1.20.1–1.21.1,共 2 个版本,可用的加载器:Forge / NeoForge。下载时注意选择和你游戏版本一致的文件。
[BoM] Majestic : Epic Fight Weapons 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 Forge / NeoForge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。
xxXShindaXxx 的其他作品
查看全部 →TaCZ Armed Mobs Warfare Discontinued: continued as Armed Mobs Warfare: Across the Ages
一切皆可选:持枪守卫、拿霰弹枪的僵尸、带狙击枪的掠夺者,还有 Iron's Spells 的法师。任意 TaCZ 枪包、战术 AI、交战派系:攻城、商队以及既战斗又耕作的雇佣兵。NeoForge 1.21.1 和 Forge 1.20.1。
Armed Mobs Warfare: Across the Ages
TaCZ Armed Mobs 的继任者。派系战争、武装村庄守卫、商队、围攻和雇佣兵。可独立运行,搭配 TaCZ、Iron's Spells、中世纪模组和 Epic Fight 效果更佳。
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