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Majestic Terrain

作者:LlaGuiT0

The Overworld was generated before this mod existed? Expect visible borders where the old terrain ends. Majestic Terrain rewrites the Overworld's own climate and relief — it belongs in a new world, from the very first chunk.

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介绍

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🌊 Majestic Terrain

Six biomes for six peoples. Each one is the place they came out of the land.

NeoForge
Minecraft 1.21.1
Client and Server
All Rights Reserved


⚠ Read This First: It Belongs In A New World

This mod does not add content to a world you already have. It changes the Overworld’s own
generator
— its climate table and its relief — and that can only be true for chunks
that were never generated before.

If you install this on a world you have already played, the border where the old terrain ends will be
visible: a step, a cut, a wall of rock where there was none. That is not a bug we can
patch. Minecraft stores the terrain it already made, and this mod changes the rules that make
terrain.

So: make a new world, or accept the seams. There is no third option, and we would
rather say it here than let you find it at chunk 4,000.

Install before you generate.

This is the one rule that matters.


🏘 Overview

The Majestic Bestiary
has six peoples in it. They were always there. Nobody knew where any of them came from.

Majestic Terrain answers that, one people at a time. Every biome in this mod is an origin,
not a reskin
— the exact kind of ground a species came out of — and every one of them
carries a construction left by the Order of Watchers, the same Order that cuts the rune
masonry in Majestic Core.

The Order did not make these peoples. It found them, worked around them, and in one case ruined
everything. You will find the evidence of that in the ground.

🦀 Six biomes, six constructions

Biome People What the Order left there
Hornwood Hollow Satyrs The Antlered Ring — a buried disc of cut stone where the Order counted the herd
The Deepvein Delve Gnomes The Delve — a quarry worked open in benches, and at the back of the cut the Vein Workshop, still standing with its roof on
Silverwood Grove Elves The Silverwood Ring — a roofless platform older than the Order. No runes. Not theirs
The Scaled Rift Draconids The Binding Ring — a scorched ritual circle with one quarter missing, and the gap faces the rift
Tauren Plateau Taurens Roads End — a paved Order road that simply stops, at a post and a small altar
Centaur Fields Centaurs The Long Course — boundary markers in a straight line, measured at a run, never finished

They are added one at a time, and each one is measured against real worldgen before it ships.
This build has two of the six: Silverwood Grove, the elves’, and the Deepvein Delve, the gnomes’.
The list above marks the other four as not in yet.

Silverwood Grove has its own climate band, its own sky, fog, water and foliage colours, its
own weather, its own plants, and elfs and the occasional Arcane Mage living in it — plus
the Silverwood Ring: a pale stone disc with a worn kerb and four roofless arches taller than
anything in the Bestiary, with the wall broken where each arch stands. It predates the Order of
Watchers, so it carries no runes and none of their stone — and that is how you tell the two apart at
a glance.

The Deepvein Delve is a cold, dry canyon that reads as a worked quarry: stepped benches cut
into the rock, the pale resonant vein truncated at every bench edge, spoil heaps and winches — and at the
back of the cut the Vein Workshop, the Order’s big timber-and-stone hall with a roof on, its
benches, grindstones and chain hoist still in place. Below it, the Gnome Warren: doors one block
wide, rooms without a single light, and the place the gnomes made of the quarry once the Order had gone.

Neither biome is common, and that is a number you can check yourself:

/majestic_terrain probe        # how often each biome band is actually sampled
/locate biome majestic_terrain:silverwood_grove
/locate biome majestic_terrain:deepvein_delve

🌱 What You Actually Get

  • Real biomes, not tinted plains. Each one has its own sky, fog, water and foliage
    colour, its own weather, its own carvers, its own plants and its own ground cover.
  • Climate that was tuned. Temperature and rainfall are set per biome and written into
    the Overworld’s climate table, so they land where they should instead of forming a blob on the equator.
  • Structures that belong to the place. Each construction is a jigsaw assembly built
    out of the Order’s own stone, and each is filtered to the biome it belongs to.
  • The right creatures. Biome spawn tables point at the Majestic Bestiary, so a satyr
    comes out of the Hornwood and a draconid comes out of the Rift.
  • Nothing bundled. Every dependency is a normal CurseForge dependency.

⚙ Per-Biome Config

Every biome has its own switch in majestic_terrain-common.toml, so you can take one out
of the world without taking the others out with it. There is also a master switch for the Overworld
injection and a separate one for the custom relief.

terrain.injectIntoOverworld = true    # our climate table replaces vanilla's
terrain.customRelief        = false    # our relief replaces the Overworld's
terrain.silverwood_grove.enabled = true # ...and one switch per biome

customRelief ships false on purpose. Changing the Overworld’s noise is
what produces the seams described at the top of this page, so it is yours to turn on, not ours to turn on
behind you.

📜 The Rule We Do Not Bend

Every structure in this mod is placed by an isolated spread from
Expedition Core, which
guarantees a minimum isolation between neighbours and keeps the Order’s buildings out of each other.

It cannot keep them out of your other mods. If a stronghold, a village or an Ancient City
ends up near one of ours, that is Minecraft’s structure placement and not a lie we would tell you
about. Every chest in our structures is walled off from the outside world, so nothing of ours can be
looted through someone else’s corridor.

📋 Requirements

Minecraft 1.21.1
NeoForge 21.1.259+
Java 21
Side Client and Server (required on both)
Requires Expedition Core, Majestic Core, Majestic Bestiary, Vellumli, TerraBlender

Majestic Terrain does not require Majestic. It works on its own with these
libraries, and sits right next to it.

📊 What’s Next

One biome per release, in this order: Silverwood Grove (in this build), then
The Deepvein Delve — the first Order excavation, and the first biome whose
construction is theirs rather than older than them — then Hornwood Hollow, then
Tauren Plateau with its own high relief, then Centaur Fields, and finally
The Scaled Rift, which is the hardest one and the best one.

Every biome is tested in game before the next one starts. Two of them get their own relief, which
ships off by default because that is what seams an older world.

Early beta: one biome of six. What is not here does not exist yet — there is
no half-finished biome waiting behind a flag. Beta.3 shipped a grove that never appeared in any
world and has been superseded
; read the changelog before installing, and install it into a
new world. Check the grove is really there with
/majestic_terrain probe.


🙏 Credits & License

Developed by Stalking Dragons, built on
Expedition Core and
Majestic Core. The creatures are
the work of the Majestic
Bestiary
— this mod only decides where they come out of the ground.

All Rights Reserved. You’re welcome to download and play Majestic Terrain, and to
include the unmodified file in a modpack that credits it and links back here — redistribution,
modification or reuse of its code/assets elsewhere requires permission.


Codex Stalking Dragons


https://codex.skdragons.com/

Codex Stalking Dragons — Minecraft Modding

常见问题

Majestic Terrain 支持哪些 Minecraft 版本?

Majestic Terrain 支持 Minecraft Java 版 1.21.1,可用的加载器:NeoForge。下载时注意选择和你游戏版本一致的文件。

Majestic Terrain 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 NeoForge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。

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