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Cruise Cruise no Mi

作者:inovactio

为 Mine Mine no Mi 添加的职业系统,灵感来自《海贼王:无限巡航》:14 种职业可升级,每种都有其工作台、特权和奖励。

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介绍

中文介绍正在准备中,下面暂时显示原文。

🛟 Cruise Cruise no Mi

The professions and the island life of One Piece: Unlimited Cruise 2, for Mine Mine no Mi.

Fish the seas down to the Sea Kings, net the island’s creatures, cook the game’s dishes, forge the weapons nobody could make, sew the Straw Hats’ outfits, build your crew a boat — and sell it all for Belly. Fourteen trades, each with its workstation, its web of talents, its combat abilities, its titles and its advancements. And the world is lived in: One Piece villages and walled towns in five lands, with their people, their merchants and a flag to win, and events on land and at sea – a floating restaurant, a fishing tournament, a ghost ship in the fog, storms, falling stars. Names, recipes and art follow the game.

🧪 Beta

Everything is playable, but numbers — how often the events come, what they carry and pay — may still move with your feedback.


📦 Requirements

Minecraft 1.20.1
Forge 47 or newer
Mine Mine no Mi 0.11.6
AkumaLib 6.2.0 or newer — the latest one
JEI / EMI optional — recommended: every workstation, fish, creature and find shows in them
Valkyrien Skies 2 + Eureka optional — the Carpenter builds and mends their ships

Client and server.

⚠️ Update AkumaLib first. Cruise needs AkumaLib 6.2.0 or newer: with an older one the game does not start.


🧭 Solo or Crew

  • Solo (single player): every trade is yours.
  • Crew (dedicated servers): each player chooses one trade in Mine Mine no Mi’s character creator — and needs the others. The Fisher’s catch goes to the Cook, the Miner’s ore to the Blacksmith, the Hunter’s creatures to the Chemist.

A Potion of Forgetting lets a Crew player change trade, starting over.

In Crew mode, crew synergies reward working side by side: with a crewmate of the right trade within 16 blocks, Fisher and Cook, Farmer and Cook, Miner and Blacksmith, Hunter and Chemist, Carpenter and Navigator each get a bonus.


⚓ Fourteen trades

Trade Workstation What it does
🎣 Fisher — 37 fish with their sizes, by biome and depth, down to the lava. Better rods. The Sea Kings.
🦋 Hunter Tannery Some thirty creatures, caught with the net or in traps, and from level 30 the base mod’s big game. Leather, bait, lures.
🍎 Farmer — Seven fruit trees, plantations, golden orchards in the sky, harvests of quality.
🍳 Cook Kitchen The game’s 29 dishes, in three qualities, each with a meal buff.
🔧 Inventor Workshop Reels, sieves, nets, traps and their parts, dials, the Clima-Tacts, instruments.
⚗️ Chemist Laboratory Remedies, powders and battle balls — up to the Rumble Ball.
⛏️ Miner Masonry Finds in the rock, from Iron Scrap to diamonds.
🪓 Lumberjack — The story’s trees: the Kuuigosu, the Burning Tree, the colossal Treasure Tree Adam.
🪚 Carpenter Shipyard Boats of four hulls and four shapes, hull parts, lockers, the Auction House.
⚔️ Blacksmith Forge The base mod’s weapons nobody could make, up to Brook’s Soul Solid.
🧵 Tailor Sewing Table A hundred hats, capes and masks, every character outfit, the boats’ sails.
💰 Merchant — Better prices, contracts, the Auction House, treasure hunts.
🧭 Navigator Chart Table Log Pose, Barometer, Sounding Lead, Sea Charts, the Eternal Pose, the Poneglyph Compass, a log book of the world.
🎻 Musician Music Stand Scores played on a flute, a violin, a guitar or a grand piano, to buff the whole crew.

A guide book, handed to every player, says where to start and has a chapter for each trade. Every trade climbs at the same pace and earns a talent point every 5 levels, spent in the trade’s own web of talents (J): bigger catches, better dishes, sharper blades… you choose your own way. Each web also holds the trade’s combat abilities, 44 in all, in a Profession tab of the abilities screen: the Fisher fights with his rod, the Blacksmith with his forged weapon, the Merchant with empty hands. A Potion of Second Thoughts gives a trade’s points back. At levels 25, 50, 75 and 100 it gives a title — Chef of the Baratie, Soul King, Galley-La Foreman… — to wear after your name.


🏘️ Villages and towns

One Piece villages rise in five lands, each in its land’s own look and each with its name: timber and brick in the plains, sandstone and domes in the desert, spruce and stone under the snow, acacia and fired clay in the savanna, logs and rough stone in the taiga. A market square with a well and a bell, a tavern, trade buildings, houses, a town hall — and by the water a port, a shipyard and a lighthouse. They replace Minecraft’s own villages (a setting brings those back).

  • People — fishermen, farmers, craftsmen, townspeople and children, dressed for their land and each with a name, live there and have their day: at work, on the square at noon, at the tavern in the evening where a musician plays, home at night. They talk to you, and to each other.
  • They know who you are — a pirate with a big bounty gets a wary word, a Marine is welcome. Strike a villager, break the village’s walls or take a boat from the port and it closes to you.
  • The notice board — five small orders every morning, paid in Belly and in XP for the trade, and the news: every event running nearby, and where. It also posts wanted notices: the captain of the Marines or pirates who hold a village nearby, by name, worth 5 000 Belly to whoever beats him.
  • Errands — now and then one of the people has an exclamation mark over his head: he wants goods of his trade, a parcel carried to somebody in another village, or one remarkable catch, and pays more than the board.
  • Where you stand — the head of a village tells you the good turns you did it, what its stalls take off for you, and for how long it is closed to you if it is.
  • Your name in each village — seven steps from Sworn Enemy to Hero, for each village and each player. Errands, orders, plots and raids beaten back raise it; theft and hurting its people lower it. Prices, loans and rumours follow it.
  • A village mends itself — whatever broke it, it puts itself back block by block once the fight is over. And a village can die: kill its people faster than new ones move in, and nobody comes to live there again.
  • Whose village — the Marines keep a post in some, a pirate crew its blockhouse or its ship in others, the Revolutionaries a camp in the woods; the flag on the town hall says who. Their men have names too, and walk the square by day.
  • No monsters — none spawns in a living village or town; those that come from outside find the guards.
  • A village under your flag — a crew, the Marines or the Revolutionaries can win a village: by trust, with good turns done to it; by fear, a pirate captain with a great bounty; by force, from those who hold it. It pays a rent into the town hall’s coffer and gives your group a discount. Then it has to be kept: enemies raid it, and on a server other players can assault it.
  • Hired guards — the one who holds a village can hire up to four guards at its head, paid from the coffer every day: they stand at the hall’s door and round the square.

Towns. One place in three is a town in a new world, and places stand closer: about twice as many as before. Both are options of the world. A town has twice a village’s houses, a workshop of every trade, and a wall with its gates.

  • Guards live at the barracks, walk their round of the gates and fight the monsters, whoever strikes a townsman — and beside you when your town is raided.
  • A plot of your own — every new town sells six plots in its own walled quarter, from 9 by 9 to 25 by 25: buy one from the head of the town and it is yours and your crew’s to build on, and move to a larger one when you can. The Carpenter draws house plans: lay one on your plot and the house rises block by block over a day.
  • The noble quarter — one town in three has a manor round a court of honour and a garden with its fountain. Its nobles are cold to any pirate with a bounty, warm to the Marines, and order one Superb dish or one Tailor’s outfit at the best prices in the game. In the manor’s library the Antiquarian buys Fine and Superb pieces dear and sells the rarities of the trades. Every merchant of a noble town is dearer.
  • The market hall — the five merchants are always there, with heavier purses and more orders, and a Merchant can rent a stall that sells for him while he is away.
  • The inn — take a room, sleep, and rise Rested: more XP in every trade for the day.
  • The warehouse — orders in bulk for the Fisher, the Hunter, the Miner, the Farmer and the Cook.
  • The bank — an account safe from death and raids, that earns 1% a week; crew accounts; loans for those the town trusts; deposit boxes.
  • The colosseum — an arena master, a ladder of ten tiers that starts over every Monday, bets, evening exhibitions. The top tiers can pay a Devil Fruit box. Bouts are neutral ground: beating a Marine there is no crime.
  • The black market — a smuggler’s cellar under the tavern, open at night: sea stone goods, weapons, torn maps, lost tunes, and now and then a Devil Fruit box. Very dear, and you may be seen.
  • The bounty office — a clerk by the notice board signs up civilians as Bounty Hunters, and pays for the men of the nearest pirate den or ship.

Now and then something happens in a village near you — announced in the chat, told on the notice boards and sold as rumours by the barkeepers:

  • A concert on the square — a stage, a travelling musician and the villagers as an audience. Step onto the stage: a tune played there is worth twice its XP.
  • A fever — a doctor sets up on the square with a list of remedies. Bring the Chemist’s work to cure the village, and its merchants thank you with lower prices.
  • A swordsmith from Wano — he forges the base mod’s named blades on commission, up to the Great Grade ones, from a blade a Blacksmith made.
  • A fishing tournament — a judge on the quay names the catch of the day: bring him your biggest for a medal, and the day’s best takes the trophy, the fish itself mounted on a plaque.
  • A feast day — every 30 days, told three days ahead: everyone on the square, the five merchants with twice their goods, a concert, better prices, every trade learned a little faster, and a contest — fishing at a port, cooking inland.

🌊 Events out in the world

Now and then, near a player — announced in the chat too:

  • The merchant ship — one of five merchant houses drops anchor for a day, each with its own ship, colours and figurehead. Climb aboard for the best of every stall and big orders from every trade. Its crew leaves you alone… until you help yourself from the hold.
  • The floating restaurant — a restaurant ship in the shape of a fish, with its guests, its pianist and its waiters. Its head chef holds a cooking contest: beat his dish of the day for the gold.
  • A Sea King surfaces — it roams off a coast for two days, and goes for whoever sails out onto its water.
  • A wreck adrift — a merchant’s ship, masts snapped, hold flooded, sinking a day later. Most are picked over; the ones a Sea King circles still hold their cargo, and now and then a Devil Fruit box.
  • A ship in distress — run aground, her captain asks for planks, wool and iron. Everyone can help; she is rebuilt before your eyes, and those who brought most are thanked from her hold.
  • The fog of the Florian Triangle — at nightfall a fog falls over a stretch of sea. Somewhere in it a ghost ship drifts, her bell tolling, guarded by pirates. At dawn she is gone.
  • A storm at sea — local, seen from afar by its lightning: hard on weak hulls, and the rare fish bite three times as often. The Navigator’s Barometer foretells it.
  • A school of fish, a creature migration — one fish or one creature in numbers for a day, bigger or rarer than usual: the day to beat a record or fill the Bestiary.
  • A falling star — a streak across the night sky, a column of smoke, and a meteorite of Kairoseki ore with a Star Fragment at its heart, for a master Miner.

🐉 A few highlights

  • Sea Kings — a shadow under the water, a fight on the line, and a trophy worth a fortune.
  • Boats — Kuuigosu, Burning Tree and Adam hulls, a ram, iron plating, a sail you can see, a Burst Dial to leap out of trouble. With Valkyrien Skies, the Carpenter earns XP for the ships he assembles, mends them plank by plank, and his talents give them spare blocks.
  • Choose your side by what you do — everyone starts as a civilian: no bounty, and the Marines leave you alone. Strike the law three times in a day, or rob a village, and you are a pirate. Sign up at a bounty office to hunt pirates, or find the hooded contact of the Revolutionary Army in a black market’s cache. A server can turn this start off.
  • Treasure hunts — torn maps in wrecks, in bottles and on the merchants’ stalls. A Merchant deciphers them; the X leads to a chest, and now and then to a Devil Fruit box.
  • The Navigator’s instruments — a Log Pose set on a kind of land, a Barometer that tells you when the storm breaks, Sea Charts marked with the nearest Marine base, an Eternal Pose calibrated on your home.
  • Music — hold a score and play: the flute at your lips, the violin under your chin, the guitar in both hands, or sit at a grand piano, and your crew gets the tune’s buff. Four lost tunes are learned only from score recipes found in chests and on stalls.

🪙 Merchants and Belly

Five merchants set up at the stalls of the villages’ market squares, under the towns’ market halls, and in the wild — the Fishmonger, the Hunting Merchant, the Travelling Cook, the Prospector and the Materials Trader — and buy what the trades make. Each brings contracts that pay above the market. The Auction House is one market for the whole server.

Prices change from land to land. Each land has its local goods, cheap there, and its wanted goods, dear there, plus a good of the week. What you sell in numbers gets cheaper in that village for a while. The sale window, the barkeeper and the notice board tell you where to go.

🧬 Traits

Every player is born with 2 to 5 traits out of 58, good and bad: body and Haki, the sea and the trades, learning, reputation, crew, treasure, the hunt. See yours in the player screen.


📖 Collections

  • The Bestiary — every fish and creature you catch, with record sizes.
  • The log book — every land and every place you set foot in.
  • Five trade books — the Herbarium, the Minerals, the Woods, the Dishes and the Tunes, a page for each thing found.
  • A board of records on the quay — the biggest catch of each kind, for the port and for the server, and the title Record Holder.

The books pay rewards as you fill them. 200 advancements, a tab per trade.


⚙️ Configuration

  • config/inocruise-common.toml — how often the merchants and every event come (each can be turned off), whether villages can be damaged, whether Minecraft’s own villages still appear, whether the guide is handed out, and which of the base mod’s recipes stay on the crafting table.
  • serverconfig/akumalib-server.toml (AkumaLib) — Solo or Crew, how fast each trade levels, and disabledProfessions to turn off any trade.
  • serverconfig/inocruise-server.toml — per world: how far apart villages stand, how many are towns, and whether everyone starts as a civilian.

⚠️ Some of the base mod’s crafting recipes move to the trades (weapons to the Blacksmith, Clima-Tacts to the Inventor, the Umbrella, Medic Bag and Flag to the Tailor). The config puts them back.


⚖️ License

All Rights Reserved.

常见问题

Cruise Cruise no Mi 支持哪些 Minecraft 版本?

Cruise Cruise no Mi 支持 Minecraft Java 版 1.20.1,可用的加载器:Forge。下载时注意选择和你游戏版本一致的文件。

Cruise Cruise no Mi 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Forge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。

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