Timo’s Nations: Control & War
Nations is a JourneyMap-based territory-control mod with capitals, cities, outposts, variable claim costs, HUD clarity, and war systems, letting teams plan expansion, defend borders, manage regions, and fight structured conflicts across nations.
截图
介绍
Timo’s Nations: Control & War is a JourneyMap-based territory mod made for long-term multiplayer servers. Players form nations, place a capital, and expand through cities and outposts. The goal is readable borders, controlled growth, and structured conflict that stays understandable even as the world gets crowded.
Claims and progression
Claims are tied to buildings. Capitals, cities, and outposts each own surrounding chunks and define regions. Expansion costs scale with connectivity. Connected growth is cheaper, while disconnected colonies cost more, so nations must choose between safe expansion and pushing into remote territory. Progression starts small and unlocks deeper systems as nations grow.
Regions, rings, and ownership rules
Each building has defined protection rules and inner-ring ownership to prevent confusing overlap. Regions are assigned by proximity and path connectivity, so chunks belong to the most logical building. Flipping and unclaiming use confirmations and connectivity checks to prevent accidental loss or orphaned claims, keeping region logic stable and intuitive.
HUD and JourneyMap overlays
The mod includes clear in-game HUD panels and JourneyMap overlays for region ownership, inner and outer rings, claim costs, and status at a glance. Labels and lenses help players understand what is protected, what is contested, and what expansion will cost without digging through menus.
War systems
War is a core system. Nations can declare structured wars with capture mechanics, tickets, timed phases, and vulnerable targets. Real-time HUD and map feedback show objectives and contested zones, giving battles clear goals and clear outcomes. The system supports organized conflict rather than random griefing.
Server-ready focus
Designed for persistent servers, the mod adds guardrails for claims, upgrades, disbands, and region changes so mistakes are rare and recoverable. It scales to multiple nations, supports long-term rivalries, and keeps maps understandable as worlds grow.
Join the Discord for future updates and Dm me for questions.
常见问题
Timo’s Nations: Control & War 支持哪些 Minecraft 版本?
Timo’s Nations: Control & War 支持 Minecraft Java 版 1.20.1,可用的加载器:Forge。下载时注意选择和你游戏版本一致的文件。
Timo’s Nations: Control & War 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 Forge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。
TheCuteTimo 的其他作品
查看全部 →Constructs of History
Constructs of History is a Forge modpack where players create nations, claim land, and shape a living world through diplomacy, trade, and war using a custom Nations system.
Timo’s Nations Client
Open beta for Timo’s Nations: Control & War, a JourneyMap-based territory and war mod where players build nations with capitals, cities, and outposts, expand via chunk claims, and fight structured wars on long-term servers.
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