Timo’s Nations Client
Open beta for Timo’s Nations: Control & War, a JourneyMap-based territory and war mod where players build nations with capitals, cities, and outposts, expand via chunk claims, and fight structured wars on long-term servers.
介绍
Welcome to the Open Beta for Timo’s Nations: Control & War, a JourneyMap-integrated territory and war mod built for long-term multiplayer servers. This beta is about stress testing the core gameplay loop: nations, capitals, cities, outposts, readable borders, controlled expansion, and structured wars that create clear objectives instead of random griefing.
What this mod is:
Timo’s Nations turns chunk claiming into an actual strategy system. Players form nations, place a capital, and grow their territory through cities and outposts. Every claim is tied to a building, so regions make sense on the map and borders stay readable even when the server has many nations and a lot of history.
Claims, regions, and controlled growth
Territory is building-based:
- Capitals anchor your nation
- Cities expand and strengthen connected territory
- Outposts project power into remote areas
Expansion costs scale with connectivity. Growing from connected land is cheaper. Creating disconnected colonies costs more. This forces real choices: expand safely and efficiently, or pay extra to establish a distant foothold.
Regions are assigned using proximity and path connectivity so chunks belong to the most logical building. Buildings also define protection rules and inner-ring ownership to prevent confusing overlap and messy borders.
HUD and JourneyMap overlays
The mod is designed to be readable. It includes in-game HUD panels and JourneyMap overlays that show:
- Ownership and borders
- Region assignment
- Inner and outer rings
- Claim costs and expansion status
- Contested and vulnerable areas during conflict
- The goal is “understand it instantly” without digging through menus.
War systems
War is a core feature. Nations can declare structured wars with:
- Capture mechanics and vulnerable targets
- Timed phases
- Ticket-based outcomes
Real-time HUD and map feedback for objectives and contested zones
- Battles should have clear goals and clear results.
- Open beta goals
- This beta exists to find weak points fast:
- Balance issues (costs, rings, progression speed, war pacing)
- Edge cases (overlap, connectivity, region assignment weirdness)
- Exploits (abuse loops, bypassing rules)
- Performance issues (large nations, many claims, busy servers)
- Feedback and rule
- There will be channels for bugs, improvements, and critiques.
Two Rules:
If you critique something, include a realistic improvement idea. Pointing out a problem is good. Proposing a fix is better.Important notes:
- I will not patrol or moderate normal gameplay on the test server. Do whatever you want within reason.
- If you find an exploit or unintended abuse method, report it so it can be fixed before full release.
- DO NOT hack. DO NOT crash the server. DO NOT dupe. Please keep testing fair so we can get clean, useful results.
常见问题
Timo’s Nations Client 支持哪些 Minecraft 版本?
Timo’s Nations Client 基于 Minecraft Java 版 1.20.1,使用 Forge 加载器。
Timo’s Nations Client 怎么安装?
点本页「前往下载」拿到整合包文件(Modrinth 的是 .mrpack,CurseForge 的是 .zip),在 PCL2 或 HMCL 启动器里选择「导入整合包」,启动器会自动装好 Minecraft、加载器和全部模组。建议在启动器里给游戏分配 4–6 GB 内存。
Timo’s Nations Client 开服需要多大内存?
推荐服务器内存 12 GB。在线人数多、或者建了大量机器和区块加载器时,可以再加 2–4 GB。
怎么和朋友一起玩 Timo’s Nations Client?
点本页的「一键开服」,选好配置后会自动安装 Timo’s Nations Client 的服务端,几分钟就能开好。把服务器地址发给朋友,大家用同一个版本的整合包连进去就行。
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