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Penchant

A rework of enchanting, centered around leveling up enchantments through usage

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介绍

中文介绍正在准备中,下面暂时显示原文。

⚠️ Penchant is still in beta. Please report any bugs or balance issues to help improve the mod!

The core feature of Penchant is that all enchantments start off from level one and players must level up their enchantments through usage.

For most items, usage means any action that would normally reduce durability, such as mining, attacking, and taking damage (for shield & armor). Shield and armor can additionally level up by killing hostile mobs.

You can view a progress bar for each enchantment by holding Left Ctrl (configurable). Once the bar is filled, the enchantment increases by one level and the bar resets, until the enchantment is maxed out.

A tooltip for an enchanted iron pickaxe showing a progress bar for each enchantment

This means that instead of grinding for a ton of XP and hoping for good RNG, all you need to do to improve your tools is go out and use them, like you were going to do anyway.

Modules

The remaining features of Penchant are organized into modules that can be disabled individually per-world via datapacks.

Configuring Modules

Datapacks can be enabled and disabled in the world creation menu, and after world creation using the /datapack command. You can also install Datapack/Gamerule Menus to configure datapacks with a menu after world creation.

Datapack selection screen including a datapack for each Penchant module

Note: Some modules don’t make sense without other modules enabled, these soft dependencies are listed at the start of each module.

Dependency graph of modules

Table Rework

Table Rework

Strongly recommend Bookshelf Placement. This module includes advancements to guide you through the reworked enchanting.

The enchanting table now lets you choose individual enchantments. Each enchantment has an xp cost and a required number of books near the table, and costs 1 lapis lazuli.

An enchanting table UI showing a list of enchantments with their corresponding costs and book requirements

Enchantments that are not in the table by default can be unlocked by placing enchanted books in nearby bookshelves.

Enchanted books in a chiseled bookshelf near an enchanting table

The enchanting table UI again. A tooltip telling part of an enchantment name and instructions to unlock is displayed for an enchantent option, which is in the enchanting glyphs font.

If you place a grindstone within the bookshelf radius, you can remove enchantments from items onto books. This makes enchanted equipment you find more useful as you can unlock more rare enchantments.

A grindstone placed among bookshelves near an enchanting table

The enchanting table UI with a book in the secondary slot instead of lapis. The list of enchantments shows only two options with a tooltip saying the enchantment will be removed.

Bookshelf Placement

Bookshelf Placement

Chiseled bookshelves and lecterns count towards the enchanting table bookshelf count depending on how many books they hold. 3 books = 1 vanilla bookshelf.

An enchanting table near two bookshelves, one filled chiseled bookshelf, and six filled lecterns

Additionally, there is no longer a requirement to have no blocks between the shelf & table, and shelves can be placed in a 7x4x7 area centered on the table (1 below, 2 above).

A solid block of bookshelves built around an enchanting table demonstrating which positions are valid

Durability Rework

Durability Rework

Mending is removed. Instead, Unbreaking has 5 levels and Unbreaking V makes the tool unbreakable (but you have to work your way there!)

Tooltip for a diamond sword that has Unbreaking V and is marked as Unbreakable

| Level | Damage chance |
| —– | ————- |
| None | 100% |
| 1 | 100% |
| 2 | 75% |
| 3 | 50% |
| 4 | 25% |
| 5 | 0% (unreakable) |

Items in the world that already have Mending don’t lose it but it no longer functions.

Loot Rework

Loot Rework

Recommend Table Rework

Reorganizes enchantments and where they can be acquired so that basic enchantments are readily avaiilable but more important and special ones are harder to get. Enchantments are organized into the following categories:

Common

  • The basic enchantments that directly increase the effectiveness of the tool
  • In enchanting table by default
  • Can be found on random loot equipment
  • Can be found on traded equipment
  • Can be found on mob equipment

Enchanting table UI for a sword displaying only sharpness and unbreaking

All Common Enchantments
  • Efficiency
  • Protection
  • Sharpness
  • Unbreaking
  • Power
  • Piercing
  • Quick Charge
  • Impaling
  • Loyalty
  • Lure
  • Density

Uncommon

  • More specialized or auxiliary functions
  • Can be purchased from villagers
  • Can be found on traded equipment
  • Can be found on random loot equipment
  • Can be found on random loot books
  • Can be found on mob spawn equipment

A density enchanted book available as a villager trade

All Uncommon Enchantments
  • Aqua Affinity
  • Feather Falling
  • Fire Protection
  • Blast Protection
  • Projectile Protection
  • Smite
  • Bane of Arthropods
  • Sweeping Edge
  • Knockback
  • Punch
  • Looting
  • Luck of the Sea

Rare

  • More unique or magical abilities
  • Can be found in specific structure loot
  • Can be found on random loot equipment
  • Can be found on random loot books
  • Can be found on mob equipment

A riptide enchanted book in a buried treasure chest

All Rare Enchantments
  • Frost Walker (Igloo)
  • Fire Aspect (Nether Fortress, Ruined Portal)
  • Flame (Nether Fortress, Ruined Portal)
  • Silk touch (Mineshaft, Dungeon)
  • Fortune (Mineshaft, Dungeon)
  • Lunge (Bastion)
  • Respiration (Ocean Ruins, Shipwrecks, Buried Treasure)
  • Depth Strider (Ocean Ruins, Shipwrecks, Buried Treasure)
  • Channeling (Buried Treasure)
  • Riptide (Buried Treasure)
  • Thorns (Desert Temple)
  • Infinity (Jungle Temple)
  • Multishot (Pillager Outpost)

Unique

  • Can only be found in specific places
  • Soul Speed (Piglin bartering)
  • Swift Sneak (Ancient City loot)
  • Wind Burst (Trial Chamber Ominous Vault)
  • Breach (Trial Chamber Vault)

An ominous vault dispensing an enchanted book

Curse

  • All curse enchantments
  • Can be found on random loot equipment
  • Can be found on mob spawn equipment

Additionally, zombies can spawn with iron pickaxes that have the same chance to be enchanted as shovels and swords.

No Anvil Books

No Anvil Books

Strongly recommend Table Rework

Enchanted books can no longer be applied to items in the anvil, as chiseled bookshelves are the intended way to use enchanted books. Tools can still be combined.

Attempting to combine a sword and enchanted book in anvil

Guranteed Drops

Guranteed Drops

Disabled by default, makes more sense with Loot Rework

Mobs that spawn with enchanted equipment are guranteed to drop that equipment (if killed by player/wolf, as in vanilla), allowing you to move those enchantments onto books and apply them to your own gear. Also applies to all tridents.

A zombie holding an enchanted iron sword

Randomized Librarians

Randomized Librarians

Disabled by default due to being experimental, makes more sense with Loot Rework

Librarian villagers will sell an enchanted book that is randomized each time you buy it, since duplicate enchanted books aren’t useful.

The trades’ max uses, cost, and xp are adjusted as follows:

| Level | Emerald Cost | Max Uses | Villager XP |
| —– | ———— | ——– | ———– |
| 1 | 15 | 1 | 6 |
| 2 | 18 | 1 | 15 |
| 3 | 20 | 2 | 25 |
| 4 | 24 | 3 | 45 |

A villager trade for an enchanted book with tooltip

Recommended

I highly recommend adding these mods to make your experience more complete:

Additionally, these mods will enhance your experience:

Compatibility

With other enchanting mods

Enchiridion

Note: Enchiridion compat is still WIP

You can play with Penchant’s enchanting table or Enchiridion’s enchanting table. If you play with Enchiridion’s, it is recommended to disable leveling up enchantments in the table, as usage should do that.

Modest Magic

Tablet smithing and altar enchanting are modified to only allow enchanting to level 1, since usage is required to level up further. It is recommended to disable most modules since Modest Magic’s system is entirely separate from the enchanting table.


As with most of my mods, only 26.1.2 and latest are actively updated. This mod page may not accurately reflect the features available in unsupported versions.


Roadmap

(in no particular order)

  • ✔ Data-driven way to override costs & book requirements
  • ✔ Configurable levelup cost
  • ✔ Datapack documentation
  • Categorize some modded enchantments
  • Improvements to loot locations
  • Enchanted books on lecterns (tentative)
  • Way to freeze the level of an enchantment
  • More customizability for various parameters
  • Level certain enchantments in different ways (distant)

Credits

  • This mod was inspired by a listener email from episode 375 of The Spawn Chunks podcast
  • Special thanks to Enchancement and Enchiridion for being cool enchanting reworks that I took inspiration from
  • Thank you to Sisby folk for the mod name
  • Thank you to several of my friends as well as users on the Fabric discord for providing feedback and suggestions

常见问题

Penchant 支持哪些 Minecraft 版本?

Penchant 支持 Minecraft Java 版 1.21–26.3,共 8 个版本,可用的加载器:Fabric / NeoForge。下载时注意选择和你游戏版本一致的文件。

Penchant 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric / NeoForge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:客户端和服务端都要装。

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