全部光影
共 176 个光影,中文介绍,每日同步更新。
Datamosh
MPEG-style datamosh compression artifacts.
3D Displacement Test Shader
Screen Space Displacement as a replacement for POM. As a result blocks are re-rendered per-pixel as 3D objects. Experimental.
Cripe
Visual corruption and display degradation shader.
Image Shader
Only use a shader to display an image on your screen~
Paranoia Shader
A simple shader that add a few skyboxes based on references
Gray&Black Shader
Turns Minecraft into a stylish black & white movie. For versions 1.7.2–1.21.5!
360W
360 Camera-inspired aerial camera simulation shader.
Liminal Shader [LOST]
Perfect for horror maps, liminal space builds, and atmospheric survival gameplay.
Hyperopia
Experimental depth-inversion and perceptual focus study.
Retrofy
Retrofy is a shader that aims to kinda get a retro feel.
LBD Shaders
A pretty modular OptiFine shaderpack for learning shading
DreamFall Shaders
Immersive 90s analog horror & found footage VHS shaderpack for Minecraft
DMS
Atmospheric, dark and horror styled shader
Acid Shaders Refurbished
The acid shader is a shader designed to make you puke/dizzy. And now its in 26.2!
Mode 13h: MS-DOSify!
An Iris shader pack for Minecraft that recreates the look of late-90s MS-DOS 3D graphics with deliberate retro accuracy.
Color Palette Switcher
Allows you to pick your own palette for the game to use. Good for taking pretty screenshots. Color palette changer.
Literally Nothing
The ultimate universal Mod/Plugin/Resource pack/Shader that does literally nothing and runs on everything!
Wavy World
Adds options to make the world bend
Ultimate Nausea
This shader makes far-away objects appear to spin.
Demonic Possession
Animated demonic distortion and screen corruption shader.
Osh
Fisheye lens distortion to the texture by radially warping UV coordinates.
Globed
Cursed shader that globifies your game
Source Engine Water
An Iris shader pack that recreates Source Engine water by reverse-engineering its 2004 and 2007 water-rendering implementations
Aberration
A PvP shader that focuses on PvP visuals (specifically crystal PvP) rather then cinematics.