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WireSight

作者:VincentZyu233

🟢 A lightweight Minecraft shaderpack that turns the world into a neon-green wireframe modeling view. 🧊⚡

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介绍

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📖 English

📖 简体中文(大陆)

WireSight

🟢 WireSight

🧱 WireSight is an experimental, low-overhead Minecraft Java shaderpack that renders the world like a solid modeling view: dark green faces with bright green block edges.

⚙️ The pack targets the OptiFine shaderpack format shared by Iris, Oculus, and OptiFine. Its core path uses GLSL 1.20, a single terrain pass, normal depth writes, and no shadows or full-screen post-processing.

Modrinth
CurseForge

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🖼️ Preview

WireSight rendering a Minecraft world as green wireframe geometry
WireSight rendering a Minecraft world as green wireframe geometry

🎨 Default theme colors

🎯 WireSight uses the following base colors by default (RGB and hex denote the same color):

| 🎯 Render target | RGB | Hex | Appearance |
|—|—|—|—|
| 🧱 Regular block faces | RGB(6, 17, 11) | #06110B | Dark green |
| 🌊 Water and translucent terrain | RGB(5, 21, 19) | #051513 | Dark cyan-green |
| ✨ Block edges | RGB(53, 255, 120) | #35FF78 | Fluorescent green |
| 👤 Entities, held items, particles, and weather | RGB(14, 61, 34) | #0E3D22 | Flat green |
| 🌌 Sky, sun, moon, and clouds | RGB(0, 0, 0) | #000000 | Black |

💡 These values are base colors; directional face shading further darkens terrain and entity sides and undersides.

🎛️ Shader settings

⚙️ WireSight uses the common OptiFine ShaderPack option format supported by Iris, Oculus, and OptiFine. The loader skin may differ, but the controls and order remain the same.

🧭 Main screen

+--------------------------------+--------------------------------+
| Theme Preset: WireSight Green  | Custom Theme Colors...         |
| Directional Face Shading: On   | Edge Width: 1.5                |
| Edge Fade Start: 96 blocks     | Edge Fade Length: 64 blocks    |
+--------------------------------+--------------------------------+
  • 🌓 Directional Face Shading uses fixed brightness levels for top, side, and underside faces; it is not dynamic lighting.
  • 📏 Edge Width controls the approximate on-screen pixel width of block edges.
  • 🌫️ Edge Fade Start is the distance where edges begin fading.
  • 📐 Edge Fade Length is the distance used to complete that fade, so the defaults end at 96 + 64 = 160 blocks.

🌈 Custom theme colors

+----------------------+----------------------+----------------------+
| Theme Preset: Custom                                               |
+----------------------+----------------------+----------------------+
| Block Face R: 6      | Block Face G: 17     | Block Face B: 11     |
| Water R: 5           | Water G: 21          | Water B: 19          |
| Block Edge R: 53     | Block Edge G: 255    | Block Edge B: 120    |
| Entity R: 14         | Entity G: 61         | Entity B: 34         |
| Sky R: 0             | Sky G: 0             | Sky B: 0             |
+----------------------+----------------------+----------------------+

⚠️ Important: Custom RGB values are applied only when Theme Preset is set to Custom.

🔢 Each channel has full integer precision from 0 to 255. Custom values remain saved when another preset is selected and return unchanged when switching back to Custom.

🧩 Built-in presets

| 🎨 Surface | WireSight Green | Cyan | Amber | Monochrome |
|—|—|—|—|—|
| 🧱 Block faces | #06110B | #061116 | #171006 | #111111 |
| 🌊 Water | #051513 | #051522 | #071417 | #151515 |
| ✨ Block edges | #35FF78 | #35E7FF | #FFC247 | #F2F2F2 |
| 👤 Entities | #0E3D22 | #0E3540 | #5E3D10 | #3D3D3D |
| 🌌 Sky and celestials | #000000 | #000000 | #000000 | #000000 |

🟠 The Amber preset intentionally keeps water cool and dark to distinguish it from warm terrain. Changing an option may briefly recompile the shader.

🔍 Current scope

  • 🧱 Visible 1×1 block boundaries on terrain and block entities
  • 🌓 Three flat face shades for spatial readability
  • ✨ Pixel-stable, antialiased theme-colored edges
  • 🌫️ Automatic distant-grid filtering to reduce shimmer
  • 🍃 Alpha preservation for cutout geometry such as leaves and plants
  • 👤 Flat-color entities, particles, weather, and held items
  • 🏷️ Original colors and transparency for name tags and world-space text
  • 🌊 Opaque stylized water and a configurable sky

⚠️ Only visible geometry can be outlined. WireSight is not an X-ray shader and does not render faces that Minecraft removes from chunk meshes.

🧪 Compatibility target

🧪 This shaderpack intentionally avoids compute shaders, geometry shaders, and loader-specific extensions.

| 🔌 Environment | Minecraft | Shader loader | Companion component |

|—|:—:|—|—|

| 🥽 Oculus | 1.20.1 | Oculus 1.8.0 | Embeddium 0.3.31 |

| 🌈 Iris | 1.21.8 | Iris 1.9.1 | Sodium 0.6.31 |

| 🔭 OptiFine | 1.8.9 | OptiFine HD U M5 | Forge 11.15.1.2318 |

📚 The OptiFine build targets every stable Minecraft release from 1.8 through 1.21.x. Unlisted combinations rely on compatible interfaces and have not been tested individually.

📦 Install

📥 Place the release zip in the Minecraft instance’s shaderpacks directory, then select WireSight from the shader pack menu.

💻 VS Code

🧩 Install Shader languages support for VS Code for GLSL syntax highlighting. The tracked .vscode/settings.json maps .glsl, .fsh, and .vsh files to GLSL, while .vscode/extensions.json recommends the extension automatically.

code --install-extension slevesque.shader

🚀 Build, release, and publish

🐍 Build locally with uv and Python 3.13:

uv venv
uv run python ./scripts/build_shaderpack.py
uv run python ./scripts/validate_publish.py

📦 Two reproducible ZIPs and their matching SHA-256 files are written to dist/. metadata.toml is the single source of truth for the WireSight version, variant support ranges, platform project IDs, and loaders.

| 📦 Variant | Artifact | Modrinth loader | Minecraft range |
|—|—|:—:|—|
| 🌈 Iris / Oculus | WireSight-X.Y.Z-iris-oculus.zip | iris | 1.20 through 1.21.x |
| 🔭 OptiFine | WireSight-X.Y.Z-optifine.zip | optifine | 1.8 through 1.21.x |

⚙️ GitHub Actions observes these exact commit-subject suffixes on pushes:

| 🎯 Mode | Commit subject suffix | Actions artifact | GitHub Release | Modrinth / CurseForge |
|—|—|:—:|:—:|:—:|
| 🛠️ Build | (build action) | ✅ | ❌ | ❌ |
| 🏷️ Release | (build release) | ✅ | ✅ | ❌ |
| 🚀 Publish | (build publish) | ✅ | ✅ | ✅ |

📝 Only the subject line is inspected; matching text in the commit body is ignored.

🔁 Pull requests are always built. Builds, releases, and platform publishing can also be started manually; pushing a v* tag creates only the matching GitHub Release.

📖 See the build, release, and publish guide for the pipeline diagrams, platform project setup, required GitHub Secrets, release metadata, supported Minecraft versions, and release-note format.

# 🛠️ Build and upload an Actions artifact without creating a Release.
git commit --allow-empty -m "ci: test WireSight package (build action)"

# 🏷️ Build and publish the version declared in metadata.toml.
git commit -m "release: vX.Y.Z summary (build release)"

# 🚀 Build, create a GitHub Release, and publish to Modrinth and CurseForge.
git commit -m "release: vX.Y.Z summary (build publish)"

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