跳到正文

Solstice

作者:d0mkaaa

A Minecraft shader pack that balances stunning visuals and smooth performance.

收藏

截图

介绍

中文介绍正在准备中,下面暂时显示原文。

Solstice v3

Thanks for 15,000 downloads in total!

Solstice banner

A semi-realistic Minecraft shader with adjustable effects and four performance profiles. Developed on an RX 6600 at 1440p.

Features

  • Soft shadows that stay sharp at contact and widen with distance, moving foliage, coloured glass shadows, and underwater caustics.
  • Blocky 3D or volumetric clouds with cloud shadows and changing weather.
  • Reflective water with ripples, underwater fog, and god rays.
  • Rain puddles, glowing blocks, portal light, snow sparkle, and animated flames.
  • Circular sun and moon, stars, meteors, the Milky Way, and occasional auroras.
  • Built-in polish for vanilla metal and polished-block textures, including held items, or full LabPBR 1.3 support with a resource pack.
  • Distant Horizons terrain and water in the Overworld, Nether, and End.
  • Bloom, FXAA, colour grading, optional sharpening, and contact shadows.
  • Survival, Balanced, or Builder lighting styles.

Install

  1. Install Iris on Fabric. It comes with Fabulously Optimized.
  2. Drop Solstice in the shaderpacks folder.
  3. Select it under Video Settings → Shader Packs.
  4. Start on the Medium profile.

Profiles

  • Low: blocky clouds, basic shadows, most expensive effects off.
  • Medium: the default for play. Volumetric clouds, materials, bloom, puddles, god rays, balanced shadows.
  • High: adds SSAO and sharper shadows.
  • Ultra: maximum cloud and shadow quality. For screenshots and fast GPUs.

SSR is off in every preset. Reselect a preset after updating to replace saved SSR settings. Lighting Style and colour settings are separate from the profile.

Settings worth trying: Lighting Style (Survival is darkest, Builder brightens interiors), Cloud Mode, Material Source, Colour Grade, Fog Density, and Water Murkiness.

Distant Horizons

Solstice has its own LOD fog and side lighting, so set these in DH:

  • LOD Fog: Off
  • LOD Side Shading: Off
  • Cave Culling: On, height around 60
  • Overdraw Prevention: 100%
  • Max Horizontal Resolution: Block
  • Quality: High for normal play

DH shadows stay off because Iris may render the whole LOD range into the shadow map. The shader still shades normal distant terrain and water.

LabPBR

Built-in materials keep vanilla texture lighting and add restrained highlights. For visible normal maps and full metal materials:

  1. Install a LabPBR 1.3 resource pack.
  2. Enable Materials and set Material Source to LabPBR Resource Pack.
  3. Start with Material Reflections on Sky Only.

Check brick, cobblestone, polished stone, quartz, iron, gold, or copper in angled sunlight. Parallax uses the height channel in LabPBR normal maps.

Troubleshooting

  • DH seam is bright or dark: turn off DH LOD Fog and LOD Side Shading.
  • Underground LOD shows: enable Cave Culling and set Overdraw Prevention to 100%.
  • Materials look unchanged: use a LabPBR 1.3 pack and select it as the Material Source.
  • Compilation fails: send the full Iris error with your Minecraft, Iris, DH, GPU, and driver versions.

Author

d0mkaaa (Domantas)

常见问题

Solstice 支持哪些 Minecraft 版本?

Solstice 支持 Minecraft Java 版 1.21–26.3,共 17 个版本,可用的加载器:Iris / OptiFine。下载时注意选择和你游戏版本一致的文件。

Solstice 怎么安装?

光影需要先装 Iris / OptiFine。把下载的 .zip 文件(不用解压)放进游戏目录的 shaderpacks 文件夹,进游戏后在「选项 → 视频设置 → 光影包」里选中它。光影对显卡要求较高,卡顿可以调低光影设置或渲染距离。

评论

登录后评论和评分

d0mkaaa 的其他作品

查看全部 →