截图
介绍
Cold atmosphere. Warm light. No compromise.
Soleron is a performance-conscious Minecraft Java shader built for players who want cinematic visuals without sacrificing control. Every feature is slider-tunable directly from the in-game shader menu — no config file editing required.


✨ Highlights
Soft Shadows that actually look soft.
Soleron uses PCSS (Percentage-Closer Soft Shadows) paired with a 32-sample Poisson PCF filter on a 4096px shadow map. Shadows widen naturally as distance from the caster increases — just like real sunlight. Shadow softness, bias, sample count and search radius are all slider-adjustable.
Volumetric God Rays with moonlight.
An 80-sample raymarched god ray pass casts dramatic light shafts through trees, windows and overhangs. Works at night too — moonlight casts its own subtle shafts. Density, decay and weight are fully configurable.
Six tone mapping operators.
Choose between Reinhard, ACES, Hable, Lottes, Uchimura and AgX from the shader menu. ACES is the default — punchy highlights, deep shadows, no blown-out skies.
Colored shadows.
Stained glass, leaves and translucent blocks cast tinted shadows on the ground. Three quality tiers: off, balanced, high.
Vegetation SSS.
Leaves and tall grass scatter light from behind, glowing warmly when backlit by the sun. Strength is adjustable.
Floating dust particles.
Tiny animated dust motes drift around light sources — torches, lanterns, sunbeams. Adds life to dark corridors and forest scenes without a noticeable FPS cost.
Dual-pass Gaussian bloom.
Smooth, controllable bloom with a separate threshold slider so only the brightest surfaces glow. No halo artifacts.
Full post-processing suite.
Chromatic aberration · film grain · lens flare · vignette · depth edge fringe — each toggleable and tunable individually.
Atmospheric fog.
Height-based ambient fog with density, start distance and height ceiling controls. Works seamlessly with the god ray pass.
⚙️ Compatibility
| | |
|—|—|
| Loader | OptiFine 1.16+ / Iris 1.18+ |
| Java Edition | 1.16 — 1.21 |
| GLSL | #version 120 |
| Render Pipeline | GBuffers + Composite |
Tested on Nvidia RTX 5070 and above. AMD/Intel may require setting shadow samples to 32 and colored shadow quality to “Balanced”.
🎛️ Configurable in-menu (no file editing)
Shadow softness · PCSS angle · bloom strength · tone mapper · exposure · saturation · god ray density · sun halo · ambient fog · wave speed · water alpha · vignette · film grain · chromatic aberration · and more.
Made with OptiFine/Iris GBuffer pipeline.
常见问题
Soleron 支持哪些 Minecraft 版本?
Soleron 支持 Minecraft Java 版 1.7.2–26.3,共 84 个版本,可用的加载器:Iris / OptiFine。下载时注意选择和你游戏版本一致的文件。
Soleron 怎么安装?
光影需要先装 Iris / OptiFine。把下载的 .zip 文件(不用解压)放进游戏目录的 shaderpacks 文件夹,进游戏后在「选项 → 视频设置 → 光影包」里选中它。光影对显卡要求较高,卡顿可以调低光影设置或渲染距离。
xsoras 的其他作品
查看全部 →Vanilla Enhanced
一款轻量级光影,带来更真实的光照与更出色的视觉效果。
i hate shadows
Fullbright shader, banished every shadow.👋 You’re welcome.
Cartoony
A shader that makes 3D look like old-school cartoons on caffeine.
Blind
Simulates blindness with noise, pulse, and light distortion effects.



评论
登录后评论和评分