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Serendipity

作者:fujimichi

a shader aiming for a semi-realistic look

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介绍

中文介绍正在准备中,下面暂时显示原文。

this shader is an edit of “The-Next-Shader” made by Coldnight and under Apache license. it aims to semi-realistic style, and high performance, with some basic stuff that the original work doesn’t have.

features

  • GTAO (ground truth ambient occlusion)
  • RSM (reflective shadow map)
  • SSPT (screen space path tracing)
  • atmospheric scattering
  • volumetric clouds
  • plane clouds
  • bloom
  • agx tonemap
  • water waves
  • rain puddles (from Complementary with permission :D)
  • wet surface
  • basic POM (parallax occlusion mapping)
  • taa (temporal anti-aliasing)
  • specular reflection
  • motion blur
  • depth of field
  • volumetric fog
  • volumetric light
  • lens flare
  • screen space reflection
  • rain ripple
  • PCSS soft shadow

idk what more, you can try it and find out

supported mods

  • basic supported Voxy

if you caught any issues (like game rendering, artifacts, or anything else), you can report them to me so i can fix them.. create issues here⁠

this shader has been tested on Intel. it should theoretically work on AMD and Nvidia, but I am not entirely sure.

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