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Reimagined + Global Illumination Fork

作者:func0

Cheap, shadowmap-driven Global Illumination.

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介绍

中文介绍正在准备中,下面暂时显示原文。

Reimagined Global Illumination Fork

Fork of EminGT’s _Complementary Reimagined_ which takes advantage of its shadowmap system to add cheap, experimental Global Illumination. Essentially, bounce lighting from sunlight, without actually doing _any_ path tracing. You can see what this means visually below:

Default CR (left) and Global Illumination enabled (right). Now I can see the creeper!
GI Disabled (left) vs. Enabled (right)
Now I can see the creeper!
Check out some more examples in the gallery.

Credits

This fork is based on _Complementary Reimagined_. All credit for the original shader framework and core rendering belongs to the Complementary development team. This fork merely builds on their impressive work by adding global illumination to overhaul daytime visuals.

This fork is heavily inspired by _Timetravelbeard’s_ Just Colored Lighting, and his impressive shadow-map-driven voxel GI approach.

Performance

In my incredibly rudimentary testing, I’ve seen a maximum of a 5% drop in framerate. ACT (obviously) exaggerates this, but less than you’d expect, all while improving GI.

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