截图
介绍
PSX Shader NB
This shader pack is a fork of ckosmic’s Minecraft PSX Shader that mimics the look and feel of PlayStation 1 graphics.
Changes in this Fork
No-Bounce Vertex Fix
Changed vertex transformation to eliminate the bouncing effect when moving.
Changed the vertex transformation from:
vec4 position4 = mat4(gl_ModelViewMatrix) * vec4(gl_Vertex) + gl_ModelViewMatrix[3].xyzw;
to standard transformation:
vec4 position4 = gl_ModelViewMatrix * vec4(gl_Vertex);
Dynamic Hand Light
Added real dynamic lighting from held light sources (torches, lanterns, etc.). Light now updates continuously as you move, rather than only when breaking/placing blocks. Uses heldBlockLightValue / heldBlockLightValue2 uniforms with linear distance falloff matching vanilla placed light behavior, applied to terrain, entities, water, hand, and basic geometry shaders. Supports both main hand and off hand light sources.
Installation
Place this shader pack in your Minecraft shaderpacks folder.
This shader pack works with both OptiFine and Iris.
Credits
- Original shader by ckosmic
- Iris compatibility by Karen/あけみ (akemin_dayo)
License
Licensed under the MIT License.
常见问题
PSX Shader NB 支持哪些 Minecraft 版本?
PSX Shader NB 支持 Minecraft Java 版 1.16.5–1.21.11,共 30 个版本,可用的加载器:Iris / OptiFine。下载时注意选择和你游戏版本一致的文件。
PSX Shader NB 怎么安装?
光影需要先装 Iris / OptiFine。把下载的 .zip 文件(不用解压)放进游戏目录的 shaderpacks 文件夹,进游戏后在「选项 → 视频设置 → 光影包」里选中它。光影对显卡要求较高,卡顿可以调低光影设置或渲染距离。
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