截图
介绍
The world stays the same. Your perception does not.



Colorblind Swap is a lightweight full-screen post-processing shader that alters how colors are perceived over time. Instead of applying a fixed color filter, the shader periodically changes the relationship between color channels, causing different parts of the spectrum to be interpreted in new ways. The result is a shifting visual experience where familiar environments can temporarily appear as though viewed through different forms of altered color perception.


✨ Highlights
Dynamic Color Perception Shifts.
The shader operates in timed intervals and selects a new color interpretation mode for each cycle. Rather than permanently remapping colors, it continuously transitions between different channel configurations, making the visual effect feel unstable and perceptual rather than purely cosmetic.
Red–Green Channel Reassignment.
One of the available modes exchanges portions of the red and green channels. Reds begin to inherit green information and vice versa, creating a perception similar to common red–green color vision deficiencies while preserving overall scene brightness.
Blue–Green Spectral Blending.
Another mode blends blue and green information together. Vegetation, water, sky colors, and other blue-green surfaces gradually lose their usual separation, producing a shifted color balance across the scene.
Luminance-Based Red Suppression.
A protanopia-inspired mode reduces the influence of the red channel by partially replacing it with scene luminance. This causes red-heavy surfaces to become less distinct while preserving image structure through brightness information.
Warm–Cool Spectrum Reconstruction.
The shader also includes a stylized mode that reorganizes color information into warm and cool groups. Reds and yellows are emphasized into warmer tones while blues are reinforced into cooler tones, creating a split-spectrum appearance.
Smooth Epoch Transitions.
Color modes are not switched instantly. Each cycle uses gradual blending to transition between states, avoiding abrupt hard cuts and allowing the visual perception shift to develop naturally over time.
Transition Flash Effect.
At the beginning of each color cycle, the shader briefly introduces a complementary-color inversion flicker. This short-lived flash simulates a momentary recalibration of color interpretation before the next mode fully settles.
Minimal Post-Processing Pipeline.
The implementation is intentionally simple and focused. The shader performs only color remapping and transition effects. It does not introduce bloom, depth effects, vignette, distortion, lighting changes, shadows, or geometry-based rendering features.
⚙️ Compatibility
- Implemented as a composite post-processing shader pass.
- Written in GLSL 1.20 (
#version 120). - Operates exclusively on the rendered color buffer (
colortex0). - Does not require depth information, normals, shadow maps, or additional render targets.
- Designed as a screen-space effect with very low computational complexity.
- No shader-pack-specific configuration files or feature modules were found beyond the composite pass.
常见问题
Colorblind Swap 支持哪些 Minecraft 版本?
Colorblind Swap 支持 Minecraft Java 版 1.7.3–26.3,共 83 个版本,可用的加载器:Iris / OptiFine。下载时注意选择和你游戏版本一致的文件。
Colorblind Swap 怎么安装?
光影需要先装 Iris / OptiFine。把下载的 .zip 文件(不用解压)放进游戏目录的 shaderpacks 文件夹,进游戏后在「选项 → 视频设置 → 光影包」里选中它。光影对显卡要求较高,卡顿可以调低光影设置或渲染距离。
xsoras 的其他作品
查看全部 →Vanilla Enhanced
一款轻量级光影,带来更真实的光照与更出色的视觉效果。
i hate shadows
Fullbright shader, banished every shadow.👋 You’re welcome.
Cartoony
A shader that makes 3D look like old-school cartoons on caffeine.
Blind
Simulates blindness with noise, pulse, and light distortion effects.

评论
登录后评论和评分