White Lightmap
Vanilla lightmap, but all block light is pure white instead of yellow/orange tinted (and optionally, greyscaled/pseudo beta skylight).
截图
介绍

This resource pack modifies the core shader to make all block light sources(blocks, fluids, entities, etc) emit white tinted lighting. No more orange/yellow tint lighting ring!
Light up your world with soft, serene and airy vibe!
Inspired by Beta’s greyscale lighting, but without the actual greyscaling implementation, only small edit to force the white lighting on block light, everything else is completely untouched. (Unless you download “neutral skylight” variant)
“Moody” brightness setting recommended!
Including
- “vanilla skylight” for your soulful, moonlit, blue night.
- “neutral skylight” for pseudo greyscaled/beta like lighting.
Features
- powered by core shader!!!
- pure white lighting!!!
- orange/yellow tint be gone!!!
- sodium compatible!!! (because sodium doesn’t override vanilla lightmap)
- follow vanilla’s brightness
- beta-like lightning!??
- NOT a faithful old lighting recreation!!!
- absolutely no other graphical changes!!!
Documentation so i won’t forget how i did it
• Modified sky light output a bit to prevent skylight color overriding on block light sources, preventing weird lightning artifacts when placed light sources outdoors at night.
• Ignored block tint calculations and force white color output.
Snippet of the modified part in lightmap.fsh:

• “Neutral skylight” modifies a bit further by capping blue (responsible for the moonlit skylight) at red. Therefore producing a greyscale like skylight

• Comparing lightmap at night

常见问题
White Lightmap 支持哪些 Minecraft 版本?
White Lightmap 支持 Minecraft Java 版 26.1–26.3,共 5 个版本。下载时注意选择和你游戏版本一致的文件。
White Lightmap 怎么安装?
把下载的 .zip 文件(不用解压)放进游戏目录的 resourcepacks 文件夹,进游戏后在「选项 → 资源包」里把它移到右边启用。
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