Water Caustics
Makes oceans more immersive by giving blocks animated textures to mimic water caustics from vibrant visuals, only underwater, and without the use of shaders.
截图
介绍

Water Caustics is an experimental resource pack that gives blocks animated textures using Continuity to simulate water caustics. These animations appear only on the top faces of blocks between Y-levels 55 and 62, and using Polytone, only applies to ocean biomes and rivers.

Current Blocks
Every block that can be found natrually in water biomes between Y-levels 55 and 62 by default, have animations.
- Log Types
- Plank Types
- Andesite
- Diorite
- Granite
- Polished Granite
- Stone
- Stone Brick Types
- Coral Block Types
- Clay
- Terracotta
- Dirt
- Sand
- Gravel
- Sandstone Types
- Prismarine
- Prismarine Bricks
- Netherrack
- Obsidian
- Packed Ice
- Blue Ice
- Dripstone Block
Slabs, stairs, trapdoors and fences included.
Affected Biomes
- Ocean
- Cold Ocean
- Lukewarm Ocean
- Warm Ocean
- Frozen Ocean
- Deep Ocean
- Deep Cold ocean
- Deep Lukewarm ocean
- Deep Frozen ocean
- River
CTM can’t detect water or fluid states, so blocks can’t connect directly to water. Instead, the texture is determined by Y-level and biomes. If any other biomes were added to the list, caustics could appear on blocks that aren’t actually underwater, such as beaches or any land biomes bordering the ocean.
For creative uses, a workaround for this, is making caustics appear next to land biomes that border oceans and rivers, by using Axiom (?) or WorldEdit (?) to change the water’s biome to one of the ocean biomes.

Natural Textures
For the best results, use Natural Textures to give blocks rotations, which rotate the water caustics with it, and removes the grid-like pattern, as shown in screenshots.

常见问题
Water Caustics 支持哪些 Minecraft 版本?
Water Caustics 支持 Minecraft Java 版 1.14.4–26.3,共 44 个版本。下载时注意选择和你游戏版本一致的文件。
Water Caustics 怎么安装?
把下载的 .zip 文件(不用解压)放进游戏目录的 resourcepacks 文件夹,进游戏后在「选项 → 资源包」里把它移到右边启用。
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