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Perceptible Potions

作者:Bilbous

Makes potion textures more unique and memorable to tell apart, with caps changing to show modifiers

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截图

介绍

中文介绍正在准备中,下面暂时显示原文。

This resource pack aims to make the ambiguous samey potion textures into more recognisable colours, using stronger more unique colours(+gradients) and custom texures.

For example why are there SO MANY green(or close to) potions?

Why so many??

With this resource pack you can tell which is which, at a glance (wow)!!

Now you can tell!

In those images are the textures for Oozing, Luck, Night Vision, Water Breathing, Poison, and Jump Boost.

Check the gallery to see all of the textures

This pack also has different caps for the different modifiers you can add to a potion, if you add extra time(which uses redstone) you get a redstone cap and if you add extra power(which uses glowstone), you get a glowstone cap, and the same goes for the feathers on tipped arrows.

‼️This can be turned of with an addon for this pack‼️

This resource pack also comes with compatibility for Theone’s Eating Animation Pack

Addons

(Click the images)

Drinking Animations

Potion Drinking

No Caps

No Caps

No Feathers

No Feathers

Some cool features I wanted to mention

Custom Command Potion Colours Still Work
Custom Potions
and i added more contrast to the tipped arrow to fit with the rest of the textures in the pack
Water/Awkward and Mundane Potion are very slightly transparent
Transparent
It’s not very visible (by intention so it isn’t too distracting) so here it is with lava underneath it
Bright Transparency

Invisibility is very transparent
Invisible

With the transparent elements in this pack, I made it so that the side of the bottle still shows up, but the shine on the front of the bottle doesn’t render the sides so it doesnt have glass going throught the middle of the liquid.

I first found out I could do this developing the Night Vision Texture as shown in these screenshots the before and after(These screenshots were take when I had only done the bottle version and not the splash and lingering)

Before

Before

After

After

Before

Before again

After

After again

The Wind Charging and Feather Falling Textures use colours related to the potion to make them more recognisable as that thing
Wind ChargingSlow Falling

Unfortunately, because I don’t know how to use vanilla core shaders to make custom particles, I can’t change the potion particle effects at the moment since this resource pack is not updated to 26.3 and I don’t want to require any extra mods that I don’t already have because I know that resource pack is based off a mod.

Another feature I wanted to include is 3D textures for tipped arrows using ETF, but I don’t think it is possible due to the NBT data being server side or something.
And because of that since in 3D the arrows all use the same texture, it would be possible, but I did not make custom textures for bows and crossbows loaded with tipped arrows, to keep consistency with the 3D arrow.

常见问题

Perceptible Potions 支持哪些 Minecraft 版本?

Perceptible Potions 支持 Minecraft Java 版 1.21.9–26.3,共 8 个版本。下载时注意选择和你游戏版本一致的文件。

Perceptible Potions 怎么安装?

把下载的 .zip 文件(不用解压)放进游戏目录的 resourcepacks 文件夹,进游戏后在「选项 → 资源包」里把它移到右边启用。

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