截图
介绍
📚介绍📚
你有没有觉得,死亡时看到的总是那块普普通通的死亡界面?这个资源包就是要改变这一点!所有死亡信息都会变得有趣、犀利,或者带点梗。记得在游戏菜单中启用资源包,来体验这些乐趣!下方可以查看全部 102 条死亡信息:
更改内容:
“death.attack.anvil”: “[Victim] 还以为掉下来的铁砧只是只大苍蝇”,
“death.attack.anvil.player”: “[Victim] 与 [Killer] 战斗时,被精心设计的落铁砧陷阱砸扁了”,
“death.attack.arrow”: “[Victim] 被 [Killer] 来了个 360 度无瞄准击杀”,
“death.attack.arrow.item”: “[Victim] 被 [Killer] 用 [Named Item] 远距离狙杀”,
“death.attack.badRespawnPoint.message”: “[Victim] 被 [Killer] 杀死了(真的是一张床杀了 [Victim]……)”,
“death.attack.badRespawnPoint.link”: “床的诸多谜团之一”,
“death.attack.cactus”: “[Victim] 太热爱植物了”,
“death.attack.cactus.player”: “[Victim] 为了逃离 [Killer],一头撞上仙人掌,被一千根刺扎得满身是洞”,
“death.attack.cramming”: “[Victim] 感受到了过于热情的爱”,
“death.attack.cramming.player”: “[Killer] 一直想给 [Victim] 一个超大拥抱”,
“death.attack.dragonBreath”: “[Victim] 没戴鼻塞”,
“death.attack.dragonBreath.player”: “[Killer] 让 [Victim] 测试了一下空气质量”,
“death.attack.drown”: “[Victim] 忘了带海蛟号”,
“death.attack.drown.player”: “[Victim] 为了逃离 [Killer],忘了自己不是条鱼”,
“death.attack.dryout”: “[Victim] 没能及时解渴”,
“death.attack.dryout.player”: “[Victim] 与 [Killer] 战斗时,连喝口水的机会都没有”,
“death.attack.indirectMagic”: “[Victim] 被 [Killer] 一通哈利·波特式魔法伺候”,
“death.attack.indirectMagic.item”: “[Victim] 被 [Killer] 用魔法道具 [Named Item] 甘道夫了一下”,
“death.attack.magic”: “[Victim] 聚集了太多魔力”,
“death.attack.magic.player”: “[Victim] 为了逃离 [Killer],结果被困在了阿兹卡班”,
“death.attack.even_more_magic”: “[Victim],我真是佩服”,
“death.attack.explosion”: “[Victim] 经历了一场爆炸性的崩溃”,
“death.attack.explosion.player”: “[Victim] 被老熟人 [Killer] 炸飞了”,
“death.attack.explosion.player.item”: “[Victim] 被山寨苦力怕 [Killer] 用 [Named Item] 炸飞了”,
“death.attack.fall”: “[Victim] 这才发现自己不是 Dream”,
“death.attack.fall.player”: “[Victim] 帮 [Killer] 证明了重力确实存在”,
“death.attack.fallingBlock”: “[Victim] 被掉落的方块砸扁后,脑子肯定不大”,
“death.attack.fallingBlock.player”: “小脑袋瓜 [Victim] 与大脑袋瓜 [Killer] 战斗时,被掉落的方块砸扁了”,
“death.attack.fallingStalactite”: “[Victim] 被石头砸中后,再也不觉得自己有多“酷”了”,
“death.attack.fallingStalactite.player”: “[Victim] 和 [Killer] 遇上了“酷”似天降横祸的情况”,
“death.attack.fireball”: “天哪,[Killer] 那团火球真厉害,把 [Victim] 烧没了”,
“death.attack.fireball.item”: “[Victim] 被 [Killer] 的 [Named Item] 发射的火球“点燃”了”,
“death.attack.fireworks”: “[Victim] 学会了烟花不能这么放”,
“death.attack.fireworks.player”: “[Killer] 把 [Victim] 炸得五彩缤纷”,
“death.attack.fireworks.item”: “[Victim] 被 [Killer] 用 [Named Item] 发射的烟花炸得绚丽退场”,
“death.attack.flyIntoWall”: “[Victim] 亲身体验了物理学”,
“death.attack.flyIntoWall.player”: “[Killer] 给 [Victim] 上了一堂物理课”,
“death.attack.freeze”: “[Victim] 没能 Let it Go”,
“death.attack.freeze.player”: “[Killer] 瞄准了冰冻,而且确实对 [Victim] 做到了”,
“death.attack.generic”: “[Victim] 死得无聊、悲惨又窝囊,连个独特的死亡消息都没有”,
“death.attack.genericKill”: “[Victim] 因为技术不行被杀了”,
“death.attack.genericKill.player”: “[Killer] 在与 [Victim] 的战斗中获胜了”,
“death.attack.generic.player”: “[Victim] 死了,因为 [Killer] 决定他们不该再存在了”,
“death.attack.hotFloor”: “[Victim] 的 Shift 键坏了”,
“death.attack.hotFloor.player”: “[Killer] 让 [Victim] 感受到了热度”,
“death.attack.inFire”: “[Victim] 被从“活着”这份工作上开除了”,
“death.attack.inFire.player”: “[Victim] 在与 [Killer] 战斗时倒在了火焰殿堂中”,
“death.attack.inWall”: “[Victim] 没有发现新的透视漏洞”,
“death.attack.inWall.player”: “[Victim] 在与 [Killer] 战斗时没带上氧气罐”,
“death.attack.lava”: “[Victim] 发现岩浆不是奇多色的热水浴缸”,
“death.attack.lava.player”: “[Victim] 学到了躲在岩浆里逃避 [Killer] 是个坏主意”,
“death.attack.lightningBolt”: “宙斯决定 [Victim] 该死”,
“death.attack.lightningBolt.player”: “[Victim] 在与 [Killer] 战斗时没穿橡胶”,
“death.attack.message_too_long”: “哇,干得漂亮:%s”,
“death.attack.mob”: “[Killer] 不是 [Victim] 的朋友”,
“death.attack.mob.item”: “[Victim] 被 [Killer] 用邪恶的 [Named Item] 屠杀了”,
“death.attack.onFire”: “[Victim] 试图角色扮演一根生日蜡烛”,
“death.attack.onFire.item”: “[Killer] 对 [Named Item] 使用了 [Named Item] 的火焰放射。效果拔群!”,
“death.attack.onFire.player”: “[Victim] 在与 [Killer] 战斗时没法叫消防员”,
“death.attack.outsideBorder”: “[Victim] 打破了第四面墙”,
“death.attack.outsideBorder.player”: “[Victim] 在试图逃离 [Killer] 时创造力毫无边界”,
“death.attack.outOfWorld”: “[Victim] 发现世界是平的”,
“death.attack.outOfWorld.player”: “[Victim] 试图离开 [Killer] 所在的宇宙”,
“death.attack.player”: “[Victim] 和 [Killer] 不再是朋友了”,
“death.attack.player.item”: “[Victim] 被 [Killer] 用邪恶的 [Named Item] 谋杀了”,
“death.attack.sonic_boom”: “[Victim] 被喂了一记糟糕的声波”,
“death.attack.sonic_boom.item”: “[Victim] 在试图逃离手持 [Named Item] 的 [Killer] 时,患上了致命的声波应激”,
“death.attack.sonic_boom.player”: “[Victim] 在试图逃离 [Killer] 时被音速击中”,
“death.attack.stalagmite”: “[Victim] 终于明白了重点”,
“death.attack.stalagmite.player”: “[Victim] 与 [Killer] 进行了一场石笋大战,结果“可”能是被石头绊倒了”,
“death.attack.starve”: “[Victim] 被承诺的蛋糕是个谎言,他们饿死了”,
“death.attack.starve.player”: “[Victim] 在与 [Killer] 的最终决战前没留下自己那块奶油糖果肉桂派”,
“death.attack.sting”: “[Victim] 摄入了太多维生素 Bee”,
“death.attack.sting.item”: “[Killer] 开始办正“蜂”事,用 [Named Item] 蜇了 [Victim]”,
“death.attack.sting.player”: “[Killer] 给 [Victim] 剃了个平头”,
“death.attack.sweetBerryBush”: “[Victim] 发现被甜浆果丛戳死并不“莓”好笑”,
“death.attack.sweetBerryBush.player”: “[Victim] 在试图逃离 [Killer] 时陷入了棘手的处境”,
“death.attack.thorns”: “[Victim] 在战斗中靠得太近,结果撞死在 [Killer] 的尖刺金属上”,
“death.attack.thorns.item”: “[Victim] 在试图伤害 [Killer] 时被第三方 [Named Item] 杀死了”,
“death.attack.thrown”: “光荣的[Victim]竟被[Killer]活活砸死了”,
“death.attack.thrown.item”: “光荣的[Victim]竟被[Killer]用[Named Item]活活砸死了”,
“death.attack.trident”: “[Victim]被[Killer]用一把超大叉子烤熟了”,
“death.attack.trident.item”: “[Victim]被[Killer]用[Named Item]给劈了”,
“death.attack.wither”: “[Victim]被灭霸弹指化成了灰”,
“death.attack.wither.player”: “[Victim]和[Killer]交战时,被灭霸一指弹没了”,
“death.attack.witherSkull”: “[Victim]被[Killer]彻底轰成了渣(最好赶紧干掉它……)”,
“death.attack.witherSkull.item”: “[Victim]被[Named Item]打得晕头转向,栽在了[Killer]手里”,
“death.fell.accident.generic”: “[Victim]没能成功完成 MLG 水桶救援”,
“death.fell.accident.ladder”: “[Victim]从梯子老大的宝座上退了下来”,
“death.fell.accident.other_climbable”: “[Victim]觉得攀爬已经过时了”,
“death.fell.accident.scaffolding”: “[Victim]没有建筑工人执照”,
“death.fell.accident.twisting_vines”: “[Victim]想要来个 A-twist”,
“death.fell.accident.vines”: “[Victim]发现自己并不是泰山”,
“death.fell.accident.weeping_vines”: “[Victim]觉得垂泪藤已经够忙了”,
“death.fell.assist”: “[Victim]注定要摔死在邪恶、卑鄙、会造成摔落伤害的[Killer]手里”,
“death.fell.assist.item”: “[Victim]被[Killer]用致命的[Named Item]送上了天”,
“death.fell.finish”: “[Victim]奇迹般地活了一会儿,但终究难逃[Killer]的毒手”,
“death.fell.finish.item”: “[Victim]忘了开启反重力,[Killer]便用[Named Item]趁虚而入”,
“death.fell.killer”: “[Victim]以为一桶牛奶能阻止摔落伤害”,
“death.attack.mace_smash”: “[Killer]猛烈地把[Victim]按在了地上”,
“death.attack.mace_smash.item”: “[Victim]扛不住[Killer]的重击——[Named Item]”,
“death.attack.mace_smash.player”: “[Killer]让[Victim]见识了中世纪的手段”,
下面还列出了另外 3 处小改动:
死亡画面上的“You Died!”改为“真遗憾……”
死亡画面上的“Score”改为“随机数字”(毕竟谁知道它到底是什么意思呢)
死亡退出确认画面上的“Are you sure you want to quit?”改为“你这是要放弃吗?”
如果你发现了漏洞,或者想到了比现有内容更有趣的死亡消息,请在下方留言,我会修复漏洞或改进这个资源包!
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常见问题
New Death Messages (RP) 支持哪些 Minecraft 版本?
New Death Messages (RP) 支持 Minecraft Java 版 1.16.2–1.21.1,共 9 个版本。下载时注意选择和你游戏版本一致的文件。
New Death Messages (RP) 怎么安装?
把下载的 .zip 文件(不用解压)放进游戏目录的 resourcepacks 文件夹,进游戏后在「选项 → 资源包」里把它移到右边启用。


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