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Dev’s Directional Movement Based Textures Template

作者:TheOneTrueDev

A template resource pack used to make textures that change based on the players movement.

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介绍

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🎮 Dev’s Directional Movement Based Textures Template (Minecraft Resource Pack)

This is a template resource pack for Minecraft that allows item textures to dynamically change based on player key input — such as movement keys or sneaking.
It leverages Minecraft’s model predicate system (minecraft:condition and keybind_down) introduced in 1.20.5+ snapshots.


📁 Directory Structure
assets/

└── minecraft/
├── items/
│ └── bucket.json <- Main model that loads conditionally
├── models/
│ └── custom_item_models/
│ └── bucket/
│ ├── forwards.json
│ ├── backwards.json
│ ├── left.json
│ ├── right.json
│ ├── sprinting.json
│ ├── sneaking.json
│ └── still.json <- Sub-models per movement key
└── textures/
└── item/
└── custom_item_textures/
└── bucket/
├── forwards.png
├── backwards.png
├── left.png
├── right.png
├── sprinting.png
├── sneaking.png
└── still.png <- Custom textures linked to sub-models


🛠 How It Works

  • The item/bucket.json model is the entry point, rename this to whatever item you want to edit.
  • It uses nested minecraft:condition logic to detect active keybinds like:
  • key.forward, key.back, key.left, key.right, and key.sneak.
  • Based on the key pressed, it loads a different model from custom_item_models/bucket/, which links to a texture in custom_item_textures/bucket/.
  • It can detect the sneak key, the sprint key and the directional keys.
  • The sneak texture overwrites all others then the sprint texture overwrites the rest followed up by the cardinal directions.

✏️ How to Customize

  1. Use a Different Item
  • Copy and rename bucket.json to another item path (e.g. carrot_on_a_stick.json).
  • Update paths inside the file to match your new model/texture folder.
  1. Add More Folders for Modular Support
  • Create new folders under custom_item_models/ for each item type (e.g., sword/, shield/).
  • Each folder can contain unique movement-based sub-models.
  1. Link Your Own Textures
  • Change the textures.layer0 property in each sub-model (left.json, right.json, etc.) to use your custom textures.
  1. Add More Conditions
  • Include additional states like key.use, key.jump, etc., by expanding the logic tree in the main .json.
  1. Use Misode’s Item Generator
  • (https://misode.github.io/assets/item/).
  • Copy and paste the contents of bucket.json to the bottom right of the website and easily edit the json.
  • Donate to Misode cause they’re cool. (https://ko-fi.com/misode)

⚠️ Limitations

  • Experimental Feature: This uses features only available in Minecraft 1.20.5+.
  • Client-Side Only: It works based on local keybind inputs, not actual movement, velocity, or server-side conditions.
  • One Input at a Time: The system processes inputs sequentially, so combining multiple simultaneous key presses is complex without deep nesting.
  • Keybinds Only: Only supports detecting keys like:
  • key.forward, key.back, key.left, key.right, key.jump, key.sneaketc.
  • It does not detect mouse movement or other conditions.

✅ Great For

  • Tools that visually indicate player movement.
  • Gadgets or accessories with reactive visuals.
  • Animated HUD-style items (compass-like behavior, indicators, etc.).

📌 License

You may use this template freely. Attribution is required unless otherwise stated.


🔗 Links

  1. My other packs
  • CurseForge (https://www.curseforge.com/members/theonetruedev/projects)
  • Modrinth (https://modrinth.com/dashboard/projects)
  1. Donations <3
  • <3 (https://buymeacoffee.com/theonetruedev)

常见问题

Dev’s Directional Movement Based Textures Template 支持哪些 Minecraft 版本?

Dev’s Directional Movement Based Textures Template 支持 Minecraft Java 版 1.20.6–1.21.5,共 7 个版本。下载时注意选择和你游戏版本一致的文件。

Dev’s Directional Movement Based Textures Template 怎么安装?

把下载的 .zip 文件(不用解压)放进游戏目录的 resourcepacks 文件夹,进游戏后在「选项 → 资源包」里把它移到右边启用。

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