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Better Chat [Edit]

这个资源包只是让聊天变得更好。

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截图

介绍

介绍由机器翻译自 CurseForge 原页面,仅供参考。

更好的聊天

由 TheForce_ 编辑

重要: 这是此资源包的改进版本:https://www.curseforge.com/minecraft/texture-packs/better-chat

你的聊天栏会变得更美观、更赏心悦目!

 :–: 版本 2.1 :–:

以下是大部分改动

 

 

资源包为你的聊天栏添加颜色。

 

源代码:

{
“chat.type.text”: “§7%s§f: %s”,
“chat.type.emote”: “§6* §f%s %s §6*”,
“chat.type.announcement”: “§6%s §7> §f%s”,
“chat.type.team.text”: “§7%s §7> §7%s§f: %s”,
“chat.type.team.sent”: “§6%s §7> §7%s§f: %s”,
“screenshot.success”: “§7截图已保存为 §d%s”,
“screenshot.failure”: “§c无法保存截图:§d%s”,
“commands.publish.started”: “本地游戏已在端口 §a%s 上开启”,
“commands.forceload.added.single”: “已将区块 §6%s §f(位于 §6%s §f)标记为强制加载”,
“commands.forceload.added.multiple”: “已将 §d%s §f中从 §a%s §f到 §a%s §f的 §a%s §f个区块标记为强制加载”,
“commands.forceload.query.success”: “位于 §a%s §f(在 §d%s §f中)的区块已被标记为强制加载”,
“commands.forceload.query.failure”: “位于 §a%s §f(在 §d%s §f中)的区块未被标记为强制加载”,
“commands.forceload.list.single”: “在 §d%s §f中发现一个强制加载的区块:§a%s”,
“commands.forceload.list.multiple”: “在 §d%s §f中发现 §a%s §f个强制加载的区块:§a%s”,
“commands.forceload.added.none”: “在 §d%s §f中未发现强制加载的区块”,
“commands.forceload.removed.all”: “已取消标记 §d%s §f中所有强制加载的区块”,
“commands.forceload.removed.single”: “已取消标记区块 §a%s §f(位于 §d%s §f)的强制加载”,
“commands.forceload.removed.multiple”: “已取消标记 §d%s §f中从 §a%s §f到 §a%s §f的 §a%s §f个区块的强制加载”,
“commands.clear.success.single”: “已从玩家 §6%s §f身上移除 §a%s §f个物品”,
“commands.clear.success.multiple”: “已从 §6%s §f名玩家身上移除 §a%s 个物品”,
“commands.clear.test.single”: “在玩家 §6%s §f身上找到 §a%s §f个匹配的物品”,
“commands.clear.test.multiple”: “在 §6%s §f名玩家身上找到 §a%s §f个匹配的物品”,
“commands.clone.success”: “成功复制了 §a%s §f个方块”,
“commands.debug.started”: “§a已开始调试性能分析”,
“commands.debug.stopped”: “§e已在 §a%s §e秒和 §a%s §e刻后停止调试性能分析(每秒 §6%s §e刻)”,
“commands.defaultgamemode.success”: “默认游戏模式现在为 §d%s”,
“commands.difficulty.success”: “难度已设置为 §d%s”,
“commands.difficulty.query”: “当前难度为 §d%s”,
“commands.drop.success.single”: “掉落了 §a%s §f* §a%s”,
“commands.drop.success.single_with_table”: “从战利品表 §6%s §f中掉落了 §a%s §f* §a%s”,
“commands.drop.success.multiple”: “掉落了 §a%s §f个物品”,
“commands.drop.success.multiple_with_table”: “从战利品表 §6%s §f中掉落了 §a%s §f个物品”,
“commands.effect.give.success.single”: “已将效果 §7%s §f施加于 §6%s”,
“commands.effect.give.success.multiple”: “已将效果 §7%s §f施加于 §6%s”,
“commands.effect.clear.everything.success.single”: “§7已移除 §6%s §7身上的所有效果”,
“commands.effect.clear.everything.success.multiple”: “§7已移除 §6%s §7个目标身上的所有效果”,
“commands.effect.clear.specific.success.single”: “§7已从 §6%s §7身上移除效果 §6%s”,
“commands.effect.clear.specific.success.multiple”: “§7已从 §6%s §7个目标身上移除效果 §6%s”,
“commands.enchant.success.single”: “已将附魔 §d%s §f施加于 §6%s§f的物品”,
“commands.enchant.success.multiple”: “已将附魔 §d%s §f施加于 §6%s §f个实体”,
“commands.experience.add.points.success.single”: “已给予 §6%s §a%s §f点经验值”,
“commands.experience.add.points.success.multiple”: “已给予 §6%s §f名玩家 §a%s §f点经验值”,
“commands.experience.add.levels.success.single”: “已给予 §6%s §a%s §f级经验等级”,
“commands.experience.add.levels.success.multiple”: “已给予 §6%s §f名玩家 §a%s §f级经验等级”,
“commands.experience.set.points.success.single”: “已将 §6%s §f的经验值设为 §a%s”,
“commands.experience.set.points.success.multiple”: “已将 §6%s §f名玩家的经验值设为 §a%s”,
“commands.experience.set.levels.success.single”: “已将 §6%s §f的经验等级设为 §a%s”,
“commands.experience.set.levels.success.multiple”: “已将 §6%s §f名玩家的经验等级设为 §a%s”,
“commands.experience.query.points”: “§6%s §f拥有 §a%s §f点经验值”,
“commands.experience.query.levels”: “§6%s §f拥有 §a%s §f级经验等级”,
“commands.fill.success”: “成功填充了 §a%s §f个方块”,
“commands.function.success.single”: “§7已从函数 ‘§d%s§7’ 执行了 §a%s §7条命令”,
“commands.function.success.multiple”: “§7已从 §d%s §7个函数执行了 §a%s §7条命令”,
“commands.give.success.single”: “已将 §a%s §d%s §f给予 §6%s”,
“commands.give.success.multiple”: “已将 §a%s §d%s §f给予 §6%s §f名玩家”,
“commands.playsound.success.single”: “已向 §6%s §f播放声音 §d%s”,
“commands.playsound.success.multiple”: “已向 §6%s §f名玩家播放声音 §d%s”,
“commands.publish.success”: “多人游戏现已在端口 §a%s §f上开放”,
“commands.list.players”: “当前在线玩家 §a%s §f/ 上限 §e%s §f人:§7%s”,
“commands.kill.success.single”: “已杀死 §d%s”,
“commands.kill.success.multiple”: “已杀死 §a%s §f个实体”,
“commands.kick.success”: “已将 §d%s§f 踢出:§7%s”,
“commands.locate.success”: “最近的 §d%s §f位于 §a%s §f(距离 §a%s §f个方块)”,
“commands.message.display.outgoing”: “§6§o你 §7> §6§o%s§7:§d%s”,
“commands.message.display.incoming”: “§6§o%s§7 > §6§o你§f:§d%s”,
“commands.op.success”: “已将 §6%s §f设为服务器管理员”,
“commands.deop.success”: “已取消 §6%s §f的服务器管理员身份”,
“commands.ban.success”: “已封禁 §6%s§f:§7%s”,
“commands.pardon.success”: “已解除对 §6%s §f的封禁”,
“commands.particle.success”: “显示粒子 §d%s”,
“commands.time.query”: “当前时间为 §a%s”,
“commands.time.set”: “将时间设置为 §a%s”,
“commands.schedule.created.function”: “已计划函数 ‘%s’,将在 %s 刻后于游戏时间 %s 执行”,
“commands.schedule.created.tag”: “已计划标签 ‘%s’,将在 %s 刻后于游戏时间 %s 执行”,
“commands.schedule.same_tick”: “无法为当前刻安排计划”,
“commands.gamemode.success.self”: “将自己的游戏模式设置为 §d%s”,
“commands.gamemode.success.other”: “将 §6%s§f 的游戏模式设置为 §d%s”,
“commands.gamerule.query”: “游戏规则 §d%s §f当前设置为:§e%s”,
“commands.gamerule.set”: “游戏规则 §d%s §f现已设置为:§e%s”,
“commands.save.disabled”: “§e服务器 §7> §f自动保存现已禁用”,
“commands.save.enabled”: “§e服务器 §7> §f自动保存现已启用”,
“commands.save.saving”: “§e服务器 §7> §f正在保存游戏(可能需要一些时间!)”,
“commands.save.success”: “§e服务器 §7> §f游戏已保存”,
“commands.banlist.list”: “共有 §a%s §f个封禁:”,
“commands.banlist.entry”: “§6%s §f被 §6%s§f 封禁:§7%s”,
“commands.bossbar.create.success”: “已创建自定义 Boss 栏 §d%s”,
“commands.bossbar.remove.success”: “已移除自定义 Boss 栏 §d%s”,
“commands.bossbar.list.bars.some”: “当前有 §a%s §f个自定义 Boss 栏处于活动状态:§d%s”,
“commands.bossbar.set.players.success.none”: “自定义 Boss 栏 §d%s §f不再有任何玩家”,
“commands.bossbar.set.players.success.some”: “自定义 Boss 栏 §d%s §f现在有 §a%s §f名玩家:§6%s”,
“commands.bossbar.set.name.success”: “自定义 Boss 栏 §d%s §f已重命名”,
“commands.bossbar.set.color.success”: “自定义 Boss 栏 §d%s §f已更改颜色”,
“commands.bossbar.set.style.success”: “自定义 Boss 栏 §d%s §f已更改样式”,
“commands.bossbar.set.value.success”: “自定义 Boss 栏 §d%s §f的值已更改为 §a%s”,
“commands.bossbar.set.max.success”: “自定义 Boss 栏 §d%s §f的最大值已更改为 §a%s”,
“commands.bossbar.set.visible.success.visible”: “自定义 Boss 栏 §d%s §f现在可见”,
“commands.bossbar.set.visible.success.hidden”: “自定义 Boss 栏 §d%s §f现在隐藏”,
“commands.bossbar.get.value”: “自定义 Boss 栏 §d%s §f的值为 §a%s”,
“commands.bossbar.get.max”: “自定义 Boss 栏 §d%s §f的最大值为 §a%s”,
“commands.bossbar.get.visible.visible”: “自定义 Boss 栏 §d%s §f当前显示”,
“commands.bossbar.get.visible.hidden”: “自定义 Boss 栏 §d%s §f当前隐藏”,
“commands.bossbar.get.players.none”: “自定义 Boss 栏 §d%s §f当前没有在线玩家”,
“commands.bossbar.get.players.some”: “自定义 Boss 栏 §d%s §f当前有 §a%s §f名在线玩家:§6%s”,
“commands.recipe.give.success.single”: “已为 §6%s §f解锁 §a%s §f个配方”,
“commands.recipe.give.success.multiple”: “已为 §6%s §f名玩家解锁 §a%s §f个配方”,
“commands.recipe.take.success.single”: “已从 §6%s§f 处收回 §d%s §f个配方”,
“commands.recipe.take.success.multiple”: “已从 §6%s§f 名玩家处收回 §d%s §f个配方”,
“commands.summon.success”: “已召唤新的 §d%s”,
“commands.whitelist.enabled”: “白名单现已§3开启”,
“commands.whitelist.disabled”: “白名单现已§3关闭”,
“commands.whitelist.list”: “共有§a%s §f名白名单玩家:§6%s”,
“commands.whitelist.add.success”: “已将§6%s §f加入白名单”,
“commands.whitelist.remove.success”: “已将§6%s §f移出白名单”,
“commands.weather.set.clear”: “将天气设为§3晴朗”,
“commands.weather.set.rain”: “将天气设为§3降雨”,
“commands.weather.set.thunder”: “将天气设为§3降雨 & 雷暴”,
“commands.spawnpoint.success.single”: “已将§6%s §f的出生点设为§a%s§f, §a%s§f, §a%s”,
“commands.spawnpoint.success.multiple”: “已将§6%s §f名玩家的出生点设为§a%s§f, §a%s§f, §a%s”,
“commands.setworldspawn.success”: “已将世界出生点设为§a%s§f, §a%s§f, §a%s”,
“commands.setblock.success”: “已更改§a%s§f, §a%s§f, §a%s处的方块”,
“commands.teleport.success.entity.single”: “已将§6%s §f传送至 §7%s”,
“commands.teleport.success.entity.multiple”: “已将§6%s §f个实体传送至 §7%s”,
“commands.teleport.success.location.single”: “已将§6%s §f传送至 §7%s§f, §7%s§f, §7%s”,
“commands.teleport.success.location.multiple”: “已将§6%s §f个实体传送至 §7%s§f, §7%s§f, §7%s”
}

 

 

 

常见问题

Better Chat [Edit] 支持哪些 Minecraft 版本?

Better Chat [Edit] 支持 Minecraft Java 版 1.13–1.14.4,共 8 个版本。下载时注意选择和你游戏版本一致的文件。

Better Chat [Edit] 怎么安装?

把下载的 .zip 文件(不用解压)放进游戏目录的 resourcepacks 文件夹,进游戏后在「选项 → 资源包」里把它移到右边启用。

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