截图
介绍
中文介绍正在准备中,下面暂时显示原文。
Incompatible with Sodium
Resource pack makes askew world

In resource pack have onle terrain.vsh
terrain.vsh
#version 150
in vec3 Position;
in vec4 Color;
in vec2 UV0;
in ivec2 UV2;
in vec3 Normal;
uniform sampler2D Sampler2;
uniform sampler2D NoiseTexture;
uniform mat4 ModelViewMat;
uniform mat4 ProjMat;
uniform vec3 ModelOffset;
uniform float GameTime;
out float vertexDistance;
out vec4 vertexColor;
out vec2 texCoord0;
out vec3 normal;
void main() {
float discreteTime = floor(GameTime * 5.0) / 5.0;
vec3 blockPos = floor(Position + 0.5);
float borderFactorX = smoothstep(0.0, 1.0, min(mod(Position.x, 16.0), 16.0 - mod(Position.x, 16.0)));
float borderFactorZ = smoothstep(0.0, 1.0, min(mod(Position.z, 16.0), 16.0 - mod(Position.z, 16.0)));
float borderFactor = min(borderFactorX, borderFactorZ);
vec3 offset = vec3(0.0);
if (borderFactor > 0.01) {
vec2 noiseCoord = blockPos.xz * 0.1 + vec2(discreteTime * 0.5, 0.0);
offset = vec3(
texture(NoiseTexture, noiseCoord).r - 0.5,
texture(NoiseTexture, noiseCoord + vec2(0.3, 0.7)).r - 0.5,
texture(NoiseTexture, noiseCoord + vec2(0.7, 0.3)).r - 0.5
) * 0.1 * borderFactor; // Плавное затухание к границам
}
vec3 worldPos = Position + ModelOffset;
vec3 distortedPos = worldPos + offset;
gl_Position = ProjMat * ModelViewMat * vec4(distortedPos, 1.0);
vertexDistance = length((ModelViewMat * vec4(distortedPos, 1.0)).xyz);
vertexColor = Color * texelFetch(Sampler2, UV2 / 16, 0);
texCoord0 = UV0;
normal = Normal;
}
常见问题
Askew World 支持哪些 Minecraft 版本?
Askew World 支持 Minecraft Java 版 1.21–1.21.8,共 9 个版本。下载时注意选择和你游戏版本一致的文件。
Askew World 怎么安装?
把下载的 .zip 文件(不用解压)放进游戏目录的 resourcepacks 文件夹,进游戏后在「选项 → 资源包」里把它移到右边启用。
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