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Prehistoria Rejuvenation

作者:Northterano

Prehistoric

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介绍

中文介绍正在准备中,下面暂时显示原文。

This modpack is a simple setup of the Prehistoric Nature mod, plus its dimensions, with only a TreeChopper mod and a few extremely basic support mods added. Plants which still exist now are set to spawn in the Overworld. We’ve bundled in an optional texturepack which you might like to play with. If you need Optifine, you need to add that manually.

The tree chopper will take down a full tree if you use an axe – it takes longer the bigger the tree is. To only remove the log block you are hitting, sneak and chop.

 

If you are looking for a more substantial pack, how about checking out Mythos or Chronos? Or if you are looking for Prehistoric Nature integrated with Fossils and Archeology as a ready-to-go modpack, it’s here: Prehistoric Nature integrated with Fossils and Archeology

Sample configurations for this modpack:
The main thing to really get bothered about is whether you intend to use shaders or not. If you want to play with shaders it is highly recommended that you switch off the Prehistoric Nature fogs and skies, as they can conflict badly (on the other hand, our bespoke fogs and skies are pretty, and you might prefer them to shaders!). The main mod now tries to handle these internally and detects whether you are running shaders and changes what it does accordingly. But in case it seems that things still cause a conflict with shaders, their config settings are found here:

your modpack config folder -> prehistoricnature_general.cfg -> 

B:renderCustomSkies=true [change to false]
B:renderFog=true [change to false]

If you don’t want to use the Prehistoric Nature plant propagation methods, and you just want saplings and plants to drop like in vanilla Minecraft, with no seeds and spores, you can change this:

 

your modpack config folder -> prehistoricnature_general.cfg -> 

B:doPropagation=true [change to false]

If you are playing this pack on a multiplayer server, the mod will manage multiplayer sleeping for you. You might want to adjust this config option:

 

your modpack config folder -> prehistoricnature_general.cfg -> 

D:playerSleepPercent=100.0 [change to some other value]

Setup of this modpack:

For optimal performance, and minimising lag, you should edit your “JVM Arguments” for this modpack. We supply full instructions on how to do this in the FAQ section of our mod’s Discord channel, linked at the top of this page. The JVM arguments for this modpack would be these (the initial 8 could be reduced, as it is the GB of RAM you are allocating to the pack, but don’t go less than 4):

-Xmx8G -Xms4G -XX:+DisableExplicitGC -XX:+UseConcMarkSweepGC -XX:+UseParNewGC -XX:+UseNUMA -XX:+CMSParallelRemarkEnabled -XX:MaxTenuringThreshold=15 -XX:MaxGCPauseMillis=30 -XX:GCPauseIntervalMillis=150 -XX:+UseAdaptiveGCBoundary -XX:-UseGCOverheadLimit -XX:+UseBiasedLocking -XX:SurvivorRatio=8 -XX:TargetSurvivorRatio=90 -XX:MaxTenuringThreshold=15 -Dfml.ignorePatchDiscrepancies=true -Dfml.ignoreInvalidMinecraftCertificates=true -XX:+UseFastAccessorMethods -XX:+UseCompressedOops -XX:+OptimizeStringConcat -XX:+AggressiveOpts -XX:ReservedCodeCacheSize=2048m -XX:+UseCodeCacheFlushing -XX:SoftRefLRUPolicyMSPerMB=10000 -XX:ParallelGCThreads=2

常见问题

Prehistoria Rejuvenation 支持哪些 Minecraft 版本?

Prehistoria Rejuvenation 基于 Minecraft Java 版 1.12.2,使用 Forge 加载器。

Prehistoria Rejuvenation 怎么安装?

点本页「前往下载」拿到整合包文件(Modrinth 的是 .mrpack,CurseForge 的是 .zip),在 PCL2 或 HMCL 启动器里选择「导入整合包」,启动器会自动装好 Minecraft、加载器和全部模组。建议在启动器里给游戏分配 4–6 GB 内存。

Prehistoria Rejuvenation 开服需要多大内存?

推荐服务器内存 12 GB。在线人数多、或者建了大量机器和区块加载器时,可以再加 2–4 GB。

怎么和朋友一起玩 Prehistoria Rejuvenation?

点本页的「一键开服」,选好配置后会自动安装 Prehistoria Rejuvenation 的服务端,几分钟就能开好。把服务器地址发给朋友,大家用同一个版本的整合包连进去就行。

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