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Post-Apocalyptic Spore Survival

The Bioweapon that collapsed society long ago has reawakened... can you defeat it? Or will you struggle to merely survive?

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介绍

中文介绍正在准备中,下面暂时显示原文。

Genesis

In the days of old, man ruled the earth. Their ever-adapting mind made them think they were superior, that everything was theirs to mold as they saw fit. They would spread and dominate, doing whatever it took to ensure everything was under their rule. They became monsters that thought themselves to be gods.

In time, their knowledge and capabilities would only grow. They would learn to make things… change things… break limits that were designed to exist for a reason. They were enlightened to works that were far beyond them.

Then came that fateful day. A conflict over power and control would arise amongst mankind, not too different from the thousands that came before. Yet this time, they would finally face the monster they had made, the monster they had become. In an attempt to cement their rulership, man would create the very thing that would usurp them all.

A mind greater than their own was born. It spread and turned these “gods” into objects of horror. Most resisted, some accepted, a few even embraced. Nevertheless, all were subjugated. The potters had been killed by their clay.

Then, inexplicably, the usurper fell into hibernation. For centuries she laid dormant… until the scent of your flesh filled the air. Although weakened and fractured amongst her many subjects, she will attempt to reconstruct something once great, and finish what she started

Will you be able to stop her?

Modpack Guide

The Infection

 

Emergence 

It all begins with a lone infected, perhaps long ago they were an upstanding young man; nevertheless, now their sole purpose is to spread the very curse that took their autonomy away. Basic spore mobs naturally in dark caves and during nighttime, seeking to infect humanoids.

 

Mutation

Upon spreading the infection (or just getting kills in general) basic infected will undergo a transformation, or should I say, mutation. After a bit, they will “evolve” into a much stronger form, often with a special ability that you should watch out for. 

 

The Hivemind

There is a chance for an evolution to fail, eventually resulting into the formation of a Mound. Once a mound reaches a high enough level, a Reconstructed Mind will be created. Basic infected will sacrifice themselves to provide mass to the Reconstructed Mind, and once enough has been accumulated… a Proto-Hivemind will grow.

The formation of a Proto-Hivemind is announced by the chat message: “Endure…“

 

A Weakness

The Hivemind is ever-adapting, being able to evolve over time and even change its attack strategy based on what’s most effective. However, no matter how hard it tries, the infection is unable to resist the cold. This means that infected cannot naturally spawn in cold biomes and are debuffed if they find themselves in one.

It is important to note however, infected can still spawn in the dark caves under cold biomes.

Survival

 

Starting Basics

Alongside your health and hunger you’ll also have to worry about thirst and temperature. 

Regarding thirst, make sure to always keep your canteen topped off, you won’t always know where the next source of water is. Additionally, when possible, make a water purifier to maximize hydration. 

Regarding temperature, avoid sandy and dry climates until you have leaf clothing so you don’t bake. The same goes for snowy and icy climates, until you have wool clothing. Alternatively, you could just bring warm/cold stews.

 

Fighting the Infection

Although most of the world has refressed to the ways of sword and shield, you are one of the few who retain the knowledge of the ancients.

Your unique understanding allows you to utilize the scraps from the old world found underground to hand-craft guns. Alongside the skill to create Kevlar from leather/cloth, string, and metal.

However, if this technology failed the ancients, it will likely fail you too eventally. So you must move beyond technology and attempt to succeed where they failed… in controlling life itself. Bind flesh and fungus to your will and perhaps you’ll be the one to slay the bane of humanity.

 

Settling

For the first couple of days it’s highly recommended to be nomadic in order to prevent a Proto-Hivemind from forming. However, when you do decide to settle down, here are some important defensive tips:

  • Some infected break blocks, use Deepslate Bricks or Iron Bars as placeholders until you get Laboratory Blocks or Obsidian, which no infected are strong enough to destroy
  • Proto-Hiveminds can summon organoids from the ground. Even inside your base! However, it must be 4 or more blocks thick or have a hardness of 3 or less. So build from strong blocks or have a thin floor.
  • Campfires provide regeneration and internal warmth to all passive mobs and players within a certain radius. This works great with living in cold biomes and keeping your defensive plants alive.
  • As previously mentioned, infected are weak to the cold, therefore snowmen are actually a great defensive option
  • Dummies with player heads are targeted by the infected, use them to lure infected into traps. Refer to JEI on how to make player heads through Biomancy.

Miscellaneous

 

Useful Keybinds

Preset and ready to use:

  • Open player death history [ – ]
  • Biomancy action button [ = ]
  • Gun melee attack [ V ]
  • Modify gun attachments [ Z ]
  • Reload shaders [ ` ]
  • Open Backpack [ B ]

 

Thanks, Credits & Other Stuff

Thanks to all the mod developers who created everything in this pack, they’re the ones who made the pieces (the hard part), I’m just the one who put them together (the easy part). Special thanks to ‘the_harbinger69’ for creating ‘Fungal Infection: Spore’ the mod this entire pack is based around, genuinely one of my favorite mods and definitely one of the best infection mods out there. 

Note that I am not directly affiliated with ‘Fungal Infection: Spore’ and that the beginning lore segment is not completely canon, just my take on it. It was not AI.

Also thank you to anyone who decides to play this little project of mine. Feel free to make suggestions and point out flaws, just be respectful and strive to build up with your words, not break down 🙂

Biomancy [Minecraft Mod Showcase]

常见问题

Post-Apocalyptic Spore Survival 支持哪些 Minecraft 版本?

Post-Apocalyptic Spore Survival 基于 Minecraft Java 版 1.20.1,使用 Forge 加载器。

Post-Apocalyptic Spore Survival 怎么安装?

点本页「前往下载」拿到整合包文件(Modrinth 的是 .mrpack,CurseForge 的是 .zip),在 PCL2 或 HMCL 启动器里选择「导入整合包」,启动器会自动装好 Minecraft、加载器和全部模组。建议在启动器里给游戏分配 4–6 GB 内存。

Post-Apocalyptic Spore Survival 开服需要多大内存?

推荐服务器内存 12 GB。在线人数多、或者建了大量机器和区块加载器时,可以再加 2–4 GB。

怎么和朋友一起玩 Post-Apocalyptic Spore Survival?

点本页的「一键开服」,选好配置后会自动安装 Post-Apocalyptic Spore Survival 的服务端,几分钟就能开好。把服务器地址发给朋友,大家用同一个版本的整合包连进去就行。

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