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Frontier Forge

作者:Rultures

Hunt six apex monsters, carve what you kill, and trade the parts for tech and magic you can't unlock any other way. 342 mods and 839 hand-written quests.

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介绍

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FRONTIER FORGE

Hunt what the frontier fears. Forge what it leaves behind.

Frontier Forge is a 342 mod NeoForge 1.21.1 modpack built around a monster-hunting
spine. Every machine you build, every spellbook you write and every storage network you
wire together is ultimately paid for in carved monster parts.

This pack focuses on expanded endgame progression, endless exploration, and an
original storyline of 839 hand-written quests built with FTB Quests. It integrates a
carefully selected list of mods to improve world generation, combat mechanics, and
magic systems, and ties them together with custom recipes so the mods interlock instead
of sitting side by side.


THE HUNT

At the centre of the pack is Wild Hunt, an original mod built for Frontier Forge.

Take a contract from the Hunter’s Guild. Follow scorched tracks across the frontier until
the trail resolves into a lair. Trap the monster, tranquilise it, and bring it down. Then
carve the carcass before it crumbles, and take what you carved to the Smithy.

Five apex monsters — Ashfang, Skarn, Fulgur Skarn, Vorrath and
Maegroth — each with their own weapons, armour sets and materials. Weapons have real
mechanics: Dual Blades run a three-hit rhythm into Demon Mode and Blade Dance, the Heavy
Bowgun takes five ammunition types, and the Insect Glaive fights alongside a Kinsect.

The hunt gates the rest of the pack. Ashfang’s Ember Core is required to build
Mekanism’s Metallurgic Infuser. The Fulgur Crystal is required for the Applied Energistics
Inscriber. Maegroth’s Sovereign Crystal is required for the Ars Nouveau Imbuement Chamber.
You cannot automate your way past hunting. You have to go and win.


WORLD GENERATION

Terralith and Tectonic rebuild the overworld. Oh The Biomes We’ve Gone adds
hundreds more. BetterNether and BetterEnd rebuild the other two dimensions
completely.

Structures are overhauled throughout: the full YUNG’s suite (dungeons, mineshafts,
strongholds, nether fortresses, desert and jungle temples, ocean monuments, witch huts,
cave biomes), When Dungeons Arise, Dungeons and Taverns, ChoiceTheorem’s
Overhauled Village
, Towns and Towers, Structory, Integrated Dungeons and
Structures
, Formations and more.

Five dimensions beyond the overworld: The Aether with Deep Aether, the Twilight
Forest
, the Undergarden, and the Otherside from Deeper and Darker.


COMBAT

Better Combat replaces flat swinging with weapons that have reach, weight and timing.
Combat Roll gives you a dodge. Apotheosis rewrites loot entirely with affixes,
sockets, gems and a reforging loop that will keep you at the table for hours.

The bestiary is enormous: L_Ender’s Cataclysm, Bosses of Mass Destruction,
Ice and Fire: Dragons, Naturalist, Mowzie’s Mobs, Mutant Monsters,
Legendary Monsters, Born in Chaos, Illager Invasion, Creeper and Enderman Overhaul, and the
apex hunts from Wild Hunt itself.

Gear scales to match: Simply Swords, Too Many Bows, Epic Knights, Artifacts,
Relics and Iron’s Jewelry.


MAGIC

Three complete systems, each working differently.

Ars Nouveau lets you write your own spells from glyphs — form, effect, modifier — and
extends through Ars Elemental, Ars Additions, Ars Creo and Ars Controle.

Iron’s Spells ‘n Spellbooks gives you eight schools to specialise in, with scrolls,
inks, runes and upgrade orbs.

Occultism takes the opposite approach: you do not cast, you bind. Draw the circle, burn
the materials, and negotiate with what answers.

Plus Mystical Agriculture for growing your resources, and Apotheosis enchanting on
top of all of it.


INDUSTRY

The tech side is intact and deep. Create with Steam ‘n Rails, Enchantment Industry and
Crafts & Additions. Immersive Engineering, Mekanism, Powah, Industrial
Foregoing
, Ender IO, Extreme Reactors.

Storage runs from Sophisticated Backpacks through Storage Drawers and Tom’s
Storage
to full Applied Energistics 2 with autocrafting, spatial storage and a
quantum bridge — or Refined Storage if you prefer it.


THE QUEST BOOK

A written storyline, not a checklist. 38 chapters, 839 quests, organised into six
sections: The Frontier, The Hunter’s Guild, The Wild, The Forge, Arcana and Ascension.

Every quest has real writing behind it — what the mod does, why it matters, and what to do
next. Progression is flexible, so the book guides you without locking you out of
anything.


BEFORE YOU START

  • Allocate 8GB of RAM. This is a large pack and it will not run well on less.
  • First load takes a few minutes. So does creating your first world, because the
    world generation here is doing a great deal of work. Later loads are much faster.
  • Shaders are included via Iris with Complementary ready to enable.

Frontier Forge is built around Wild Hunt by Rulture. Every other mod in this pack belongs
to someone who made it and shared it for free — go and tell them it was good.


MODS NOT HOSTED ON CURSEFORGE

One mod in this pack is bundled directly, from the Approved Non-CurseForge Mods list:

  • Spelunkery by Silversmith Mods — LGPL-3.0-only

Wild Hunt is my own mod and is bundled with the pack. Everything else is pulled from
CurseForge through the manifest.

常见问题

Frontier Forge 支持哪些 Minecraft 版本?

Frontier Forge 基于 Minecraft Java 版 1.21.1,使用 NeoForge 加载器。

Frontier Forge 怎么安装?

点本页「前往下载」拿到整合包文件(Modrinth 的是 .mrpack,CurseForge 的是 .zip),在 PCL2 或 HMCL 启动器里选择「导入整合包」,启动器会自动装好 Minecraft、加载器和全部模组。建议在启动器里给游戏分配 4–6 GB 内存。

Frontier Forge 开服需要多大内存?

推荐服务器内存 12 GB。在线人数多、或者建了大量机器和区块加载器时,可以再加 2–4 GB。

怎么和朋友一起玩 Frontier Forge?

点本页的「一键开服」,选好配置后会自动安装 Frontier Forge 的服务端,几分钟就能开好。把服务器地址发给朋友,大家用同一个版本的整合包连进去就行。

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