Dead-Signal MC
Zombie-apocalypse survival: the dead don't burn in daylight, they dig through anything softer than iron, and the ruined cities hold everything worth having. 295 quests, EN+RU.
介绍
The broadcast stopped on the fortieth day
Before that it repeated the same four sentences: stay indoors, do not approach
the infected, boil your water, wait for collection.
Nobody came.
Dead Signal is a zombie-apocalypse survival pack for Minecraft 1.21.1 /
NeoForge, built around one idea: the cities are still standing, still full,
and still where everything worth having is.
Three rules that are not vanilla
The dead do not burn in daylight. Zombies, husks, drowned and zombie
villagers are all immune. Morning is visibility, not safety — there is no hour
when the map is empty and no threat you can wait out. Zombie spawn rates are
doubled on top of that.
They dig. Zombies break blocks up to hardness 3. That line runs straight
through the middle of everything you would normally build with: dirt, wood,
glass, wool, cobblestone, stone and deepslate all go; iron doors, iron bars and
obsidian hold. The shape of a base here is a cheap outer wall that costs them
time, and one door that does not open.
Water and wounds kill more survivors than teeth. You have a thirst bar and
you cannot drink from your hands. An untreated bite becomes an infection on a
timer, and your armour is what decides whether a hit infects you at all.
A city on your horizon
The Lost Cities builds ruined blocks into the ordinary overworld. No world
type to pick, no separate dimension — walk far enough in any direction and the
ground turns to street. Loot chests on every floor, a rail network underneath,
highways between cities, and the densest spawns in the game.
Loot is instanced per player, so on a server the friend who logged in at six
has not emptied the city before you got there.
295 quests, 28 chapters, English and Russian
The quest book is the map of the pack, not a checklist bolted onto it. It opens
with an eleven-page primer that teaches the three rules above before your
first night, and ends by rebuilding a transmitter and putting something better
than "wait for collection" on the emergency channel.
| Chapters | |
|---|---|
| Stay Alive | Day Zero · First Light · Water · Rations · Wounds · Cold |
| Arm Yourself | Scrap and Steel · The Gun Bench · Modern Arms · Ammunition · Attachments · Armour |
| Dig In | The Shelter · Storage · Power · The Workshop · Turrets · Reconstruction |
| The Dead | The Horde · Variants · Mutations · The Nest |
| The Signal | Scavenge · The Deep · The Survey · The Signal · The Archive · Veteran |
Tasks accept the whole family, not one arbitrary variant. "Sixteen logs"
means sixteen logs of any species, stripped or not, vanilla or modded. "A
canteen" means a canteen of any material. That is FTB Filter System doing the
work — hover a task to see exactly what counts.
Firearms that you have to build
Scorched Guns is not a crate of free rifles. It is a production chain:
sulfur and niter out of the ground, powder through a macerator, casings pressed
from ingots, rounds assembled at a gun bench — and designs gated behind
blueprints you have to find in buildings, which is what makes looting a city
the tech tree rather than a side activity.
Black powder first: a flintlock, a musket, a blunderbuss, one shot at a time
into a doorway. Then frames, parts and cartridge weapons. Then the attachments
that turn one gun into three — of which the silencer matters most, because
the dead route towards sound and an unsuppressed rifle inside a city calls in
everything for a very long way.
Armour runs from cloth and scrap up through Fracture Point‘s full ballistic
chain — raw fibre woven into kevlar, kevlar pressed into plates, Level IIIA
through Level IV ceramic and composite — and ends at a powered exo suit.
The tape, and the tower still transmitting
Two things here are not a mod. They were written for this pack, so that the name
means something in the world and not only on the title screen.
Five tape fragments carry the last transmission. They drop from the things
that were standing in front of a speaker when it stopped, and which fragment
drops is gated on your day counter — so the tape you find on day 4 is the
beginning of the story and the one you find on day 70 is the end. The broadcast
assembles itself roughly in order no matter how you play, with no scripted
events at all. Right-click a tape to play it; the transcript goes to your chat
and the tape stays in your hand. Splice all five into the Broadcast Archive,
which is what the finale asks for.
And you hear it. The pack’s four radio sounds were generated with numpy the
same way its art was generated with PIL — noise through moving formant bands,
tape wow and flutter, two carrier tones beating a few hertz apart. No sample is
taken from anywhere, and there is deliberately no speech: it reads as a voice
through a bad radio without ever being a language.
And the emergency channel never stopped. On certain mornings the tower
repeats itself into an empty country and you hear one line of it at dawn. It is
not a reward and not a mechanic — it costs nothing, gives nothing, cannot be
interacted with, and gets quieter and stranger as the days climb. Day 2 is an
instruction. Day 44 is a chair moving.
Horde nights
Every few nights the dead stop wandering and start navigating. Undead Nights
paths waves of horde zombies to you — not your light, not your noise — until
morning. Elites arrive later and take real damage to put down; demolition
zombies are a walking hole in whatever you were standing behind.
/hordeinfo tells you when the next one is due.
Between them: fifteen biome zombie variants as the ordinary background, mutants
that break a prepared position, and Scorched Guns’ own war still going on beside
yours in laboratories, trenches and a citadel.
Also in the box
- Every screen is the pack’s own — the early loading window before the game
even starts, the title screen with its ruined-city panorama, the loading
screens, a quarantine-tape button skin and a matching quest-book theme. All of
it drawn for this pack. - Create and Create Crafts & Additions for rebuilding industry, because
the ammunition line has to keep up with the horde. - Chipped, Macaw’s doors, windows, roofs and bridges, Sophisticated
Backpacks and Storage, Waystones (renamed to relays), Corpse,
Comforts, Farmer’s Delight, Rationcraft, Tough As Nails,
Serene Seasons. - Simple Radio — two people clearing a building from opposite ends is a
completely different operation from two people in the same room.
Before you play
Two mods have third-party distribution switched off by their authors, so
CurseForge is not allowed to hand them to a launcher. The CurseForge app pauses
during installation and asks you to fetch them yourself; most third-party
launchers skip them silently instead. Both .jar files go in the instance’s
mods folder:
- Entity Culling — a rendering optimisation; the pack runs without it, slower
- Loot Beams: Refork — a beam of light over dropped items; cosmetic
Neither changes gameplay, and everything the pack actually depends on installs
normally.
Dedicated servers are not supported in 1.0.0. On NeoForge 21.1.248 a
dedicated server fails to boot the full mod set with a mixin error. The client
is unaffected — single-player and LAN work normally.
Credits
Every mod is installed unmodified from its author’s published release; the full
list is in the pack’s modlist.html. All pack art — panorama, wordmark, loading
screens, button skin, quest-book skin, the twenty-eight chapter banners and the
four radio sounds — was generated procedurally for this pack and contains no
third-party asset of any kind.
常见问题
Dead-Signal MC 支持哪些 Minecraft 版本?
Dead-Signal MC 基于 Minecraft Java 版 1.21.1,使用 NeoForge 加载器。
Dead-Signal MC 怎么安装?
点本页「前往下载」拿到整合包文件(Modrinth 的是 .mrpack,CurseForge 的是 .zip),在 PCL2 或 HMCL 启动器里选择「导入整合包」,启动器会自动装好 Minecraft、加载器和全部模组。建议在启动器里给游戏分配 4–6 GB 内存。
Dead-Signal MC 开服需要多大内存?
推荐服务器内存 12 GB。在线人数多、或者建了大量机器和区块加载器时,可以再加 2–4 GB。
怎么和朋友一起玩 Dead-Signal MC?
点本页的「一键开服」,选好配置后会自动安装 Dead-Signal MC 的服务端,几分钟就能开好。把服务器地址发给朋友,大家用同一个版本的整合包连进去就行。
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