跳到正文

Casualties – Expected

作者:notT2091

The Bureau does not expect you to return. You are Expendable.

收藏

介绍

中文介绍正在准备中,下面暂时显示原文。
  • Heavily Inspired

…by Casualties: Unknown, by Orsoniks. The Demo is available FOR FREE on both Steam and Itch.io. Please support them by wishlisting the game on Steam, and give the Demo a try if you’re feeling up for it. (Full game releases in November!!)

– – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –

It’s over, but it never started, for you.

Stranded in a hostile wilderness, you are tasked with keeping an experimental conciousness alive: a digital neurological prototype, soley relying on your input to stave off
– Starvation
– Dehydration
– Desanguination
– Arrhythmia (Tachycardia / and Fibrilation)
– Radiation
– Hyper / and Hypotension
– Hyper / and Hypothermia
– Infection
– Illness

– Dismemberment
– Immolation
– Asphyxiation
– Shock
– Depression

You are expendable. Your puppet is expendable. The people who sent you here do not care about you, nor your avatar – only how far you’re both able to make it. They do not expect you to survive; however, if you manage to, you’ll have secured freedom for both you and [it].

– – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –
 
With a foundation based upon the mod DOOMED | UNKNOWN CASUALTY by Matulives, Casualties: Expected (Cas:E) challenges you with (in mod-author Matu’s own words) “a body that can actually fail.”

With supporting mods Tectonic and Shattered World Limits revamping surface and cave generation and increasing the global y-minimum to -544, respectively, Cas:E forces you to confront the dark. Or die trying.

– Custom datapacks that stretch Minecraft’s natural generation more than 5x deeper than it was ever meant to go, and allow structures, features, and biomes to spawn even below the typical -64 y-limit (with the help of Structurify)
– Over 150 custom recipes that allow for both heightened integration between mods and QoL, as well as forcing you to interact with DOOMED‘s custom chemistry systems for certain progression beats (thanks to KubeJS)
– An entirely overhauled health, hunger, medicinal, and chemical system, forcing players to confront dislocations, fractures, and blood loss, as well as simulating both cardiac and respiratory systems for you to manage. Medicines can be synthesized from base ingredients using a plethora of custom machines, parodying real chemical processess that output products with purities dependent on machine cleanliness and reagent purity (of course, thanks to DOOMED)
– Complete shader / config / resource pack customization so that nothing pulls you out of the immersiveness of suffering a heart attack (special shout out to the Immersive Interfaces resource pack collection)

– – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –

THIS PACK CONTAINS THEMES OF BLOOD, GORE, SELF-HARM, AND OPIOD USE/RELIANCE. PLEASE, PLEASE DO NOT PLAY THIS PACK IF YOU ARE EASILY BOTHERED BY THESE TOPICS. PERMENANT SOLUTIONS ARE NEVER THE ANSWER TO TEMPORARY PROBLEMS.

IF YOU NEED HELP, GET HELP.

– – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –

Solo, this pack is intended to be played on Hardcore. You only have one body, and you only have one chance. Consider your wasted time a consequence of letting your avatar die. At least you’re not the one in agony.

Misery does love company, though. With others, this pack is recommended to be played on Hard. Even the researchers at the Bureau aren’t savages. Outside forms of communication, though, are highly discouraged. Simple Voice Chat and Simple Radios are present within the pack, and offer a much more immersive experience.

To start, simply type ” /doom “ in chat. If the experience ever becomes too overwhelming, you can revert the change by typing ” /doom off “ . If ever you want to refresh your character without turning the setting off, type ” /doomedheal “ .

– – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –

This is my first modpack! Well, that I’ve published, at least. It’s also my first time working with datapacks / configs, so apologies if anything breaks. Modpack comments are on, and I’ll do my best to look at them pretty quick, so please leave feedback! I’m not sure how much time I’ll be able to dedicate to development, but it’s (tentatively) in development, so expect updates from time to time c:

Thanks for playing! 😀

常见问题

Casualties – Expected 支持哪些 Minecraft 版本?

Casualties – Expected 基于 Minecraft Java 版 1.20.1,使用 Forge 加载器。

Casualties – Expected 怎么安装?

点本页「前往下载」拿到整合包文件(Modrinth 的是 .mrpack,CurseForge 的是 .zip),在 PCL2 或 HMCL 启动器里选择「导入整合包」,启动器会自动装好 Minecraft、加载器和全部模组。建议在启动器里给游戏分配 4–6 GB 内存。

Casualties – Expected 开服需要多大内存?

推荐服务器内存 12 GB。在线人数多、或者建了大量机器和区块加载器时,可以再加 2–4 GB。

怎么和朋友一起玩 Casualties – Expected?

点本页的「一键开服」,选好配置后会自动安装 Casualties – Expected 的服务端,几分钟就能开好。把服务器地址发给朋友,大家用同一个版本的整合包连进去就行。

评论

登录后评论和评分