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Z80Z Adaptive Soundscape

作者:Z80Z99

Context-aware dynamic music: priority rules, weighted track pools, explore/alert/combat states, boss phases, equal-power crossfades and a drag-and-drop OGG/MP3/WAV/FLAC library.

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介绍

中文介绍正在准备中,下面暂时显示原文。

Z80Z Adaptive Soundscape

License: MIT Minecraft Forge

A client-side dynamic music mod for Minecraft 1.20.1 Forge. It picks background music based on the game context – biome, day/night, nearby enemy count, locked-on targets and boss phases – with priority rules, weighted random track pools, a 3-state explore/alert/combat machine, equal-power crossfades, a drag-and-drop music library (OGG / MP3 / WAV / FLAC), two-layer volume calibration and an in-game hub UI.

一个面向 Minecraft 1.20.1 Forge 的纯客户端动态音乐模组:按生物群系、昼夜、敌人数量、锁定目标与 BOSS 阶段动态选曲;内置优先级规则、权重随机、三态状态机(探索/警戒/战斗)、等功率交叉淡化、拖拽导入的音乐库 (OGG/MP3/WAV/FLAC)、两级音量校准与游戏内配置中枢。默认按 M 打开配置,也可从 Forge 模组列表进入。

Features / 功能

  • Context-aware rules / 情境规则 – stack all rules together, the highest priority wins; ties keep list order.
  • Weighted track pools / 权重曲目池 – one rule can hold many tracks drawn by weight, so music never repeats predictably.
  • 3-state machine / 三态状态机 – explore / alert / combat with hysteresis; entering danger switches instantly, leaving fades back after a delay.
  • Boss phases / BOSS 阶段 – proximity, engagement and half-health phase two; detected by entity list or a health threshold.
  • Equal-power crossfade / 等功率交叉淡化 – 2-second dual-source crossfades without a loudness dip in the middle.
  • Music library / 音乐库 – drag ogg / mp3 / wav / flac / aiff files onto the game window at any time; MP3 and FLAC are decoded by embedded pure-Java decoders (JLayer + javasound-flac), no conversion needed.
  • Two-layer volume / 两级音量 – calibrate each track’s overall volume once in the library; every rule follows it by default, and any rule can override it with an independent volume.
  • Hub UI / 配置中枢 – one window, left navigation (Overview / Rules / Library / Settings / JSON), live context dashboard, rule editor with drafts, JSON editor. Bilingual (English / 简体中文).

Install / 安装

Drop the release jar (z80z-adaptive-soundscape-x.y.z-all.jar) into .minecraft/mods/. Requires Minecraft 1.20.1 and Forge 47.x. Client side only.

把发布版 jar(z80z-adaptive-soundscape-x.y.z-all.jar)放入 .minecraft/mods/ 即可, 需要 Minecraft 1.20.1 + Forge 47.x,纯客户端模组。

Usage / 使用

  • Press M in game to open the hub / 游戏内按 M 打开配置。
  • Drag audio files onto the game window to import them / 把音频文件拖到游戏窗口即可导入。
  • Music library lives in .minecraft/config/z80z_adaptive_soundscape/custom_music/ / 音乐库目录为 .minecraft/config/z80z_adaptive_soundscape/custom_music/。
  • Full rule reference lives in the in-game JSON page / 完整规则字段说明见游戏内 JSON 页与下方文档。

Build / 构建

gradle build
# output: build/libs/z80z-adaptive-soundscape-<version>-all.jar
 

License / 许可

Code is released under the MIT License. Bundled decoders: JLayer (LGPL) and javasound-flac (LGPL), embedded via Forge jarJar. Only use music you have the rights to.

代码采用 MIT 许可;内嵌解码器 JLayer 与 javasound-flac 为 LGPL,经 jarJar 内嵌分发。 请使用你拥有授权的音乐。

常见问题

Z80Z Adaptive Soundscape 支持哪些 Minecraft 版本?

Z80Z Adaptive Soundscape 支持 Minecraft Java 版 1.20.1,可用的加载器:Forge。下载时注意选择和你游戏版本一致的文件。

Z80Z Adaptive Soundscape 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Forge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。

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