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WorldPlanner

作者:httpedrodev

Mod that lets you design the whole world on a canvas before it generates, placing biomes, structures, and more.

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介绍

中文介绍正在准备中,下面暂时显示原文。

WorldPlanner is a NeoForge 1.21.1 mod that lets you design a whole Minecraft world on a map before it generates. You paint the biomes, structures, terrain height, , lakes and roads, then hit “Generate” and get a world that follows the plan(get it? WorldPLANNER). You can also open the plan of a world you’re already playing in and change it while you play.

It’s still a prototype, so some things aren’t there yet. More info on the project’s documentation over at github

The basic idea

A plan is a square grid of cells. One cell is one chunk (16 x 16 blocks). A plan can be anywhere from 8 x 8 up to 1024 x 1024 chunks, so up to 16384 blocks on a side. Every cell holds a biome, and optionally a structure and a terrain height override. On top of the cells there are lakes, rivers, roads, mob and ore rules, and “chance” groups that leave things up to the world seed.

Plans are saved as .wplan files in a worldplanner folder inside your game directory. When you generate a world, the plan is baked into that world’s save, so the world keeps working even if you later delete or edit the plan file(although if you remove the mod or the plan file, new chunks won’t follow the plan).

If you need more info on how to use the mod, or want to give suggestions, you can go to github, or join our discord and ask questions there

If you are building a modpack

you might be interested in some of my other mods for modpacks:
AttributeSetter
RPGDamageOverhaul
FoodAttributes

Or Claims n Raids for servers!

常见问题

WorldPlanner 支持哪些 Minecraft 版本?

WorldPlanner 支持 Minecraft Java 版 1.21.1,可用的加载器:NeoForge。下载时注意选择和你游戏版本一致的文件。

WorldPlanner 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 NeoForge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。

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