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Worldedit Overdrive

作者:Trollionaire

WorldEditOverdrive makes large WorldEdit Enhanced 6.3.0 edits on Minecraft 1.7.10 faster and safer by spreading heavy operations across ticks instead of freezing the server.

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介绍

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WorldEditOverdrive is a performance and scalability addon for WorldEdit Enhanced 6.3.0 on Minecraft 1.7.10, designed for large maps and heavily modded servers.

Derived from FAWE-Legacy through KAWE; WorldEditOverdrive was forked directly from KAWE.

FAWE-Legacy: https://www.curseforge.com/minecraft/mc-mods/fastasyncworldedit-forge

KAWE: https://github.com/KAMKEEL/KAWE


Normal WorldEdit can process large edits synchronously, keeping the server thread occupied until the operation finishes. A sufficiently large paste can cause severe tick stalls or make the main server thread freeze for extended amounts of time, causing an automatic restart.

WorldEditOverdrive changes how supported pastes are executed. Preparation and placement are processed in bounded steps across multiple ticks. Adaptive pacing uses available server headroom, allowing more work when the server is idle and backing off when gameplay becomes busy.

Large pastes use bounded working memory and temporary streamed storage. The total operation can exceed Overdrive’s per-operation memory budget without requiring the entire paste workload to remain in RAM at once. Loading the source schematic and storing the existing clipboard remain WorldEdit responsibilities.

Undo and redo of accelerated edits use the same paced approach, so reverting a large paste does not simply move its uninterrupted workload into another command.

Current features include:

  • Paced large clipboard and schematic pasting.
  • Paced undo and redo for accelerated paste history.
  • Bounded working memory with shared resource accounting.
  • Adaptive pacing based on server headroom.
  • Placement into destination chunks that are not already loaded.
  • Preserved WorldEdit history and supported paste semantics, including masks, transforms, ignore-air behavior, metadata, tile data and entities.
  • Live preparation, placement, pacing and history diagnostics.
  • Normal WorldEdit fallback when acceleration is unavailable.

Use your usual WorldEdit commands; supported acceleration is automatic. Operator and console commands such as /overdrive preparation, /overdrive placement, /overdrive pacing and /overdrive history help explain progress and waiting.

The current release accelerates supported paste paths and their history replay. Region commands such as set, replace, walls, stack and move still use normal WorldEdit behavior. Fast-mode pastes also remain native. Compatibility with every WorldEdit fork, addon or modded block implementation is not guaranteed.

Extremely large edits still take time, and client rendering or chunk-update FPS drops can occur even while the server remains responsive. Individual expensive game or mod calls can still cause stalls. Throughput depends on block behavior, chunk loading, lighting, neighboring updates and other installed mods.

The goal is to let large edits finish while the server remains usable. WorldEditOverdrive is intended for builders, map makers and administrators who regularly push WorldEdit beyond the edit sizes that synchronous processing handles comfortably.

常见问题

Worldedit Overdrive 支持哪些 Minecraft 版本?

Worldedit Overdrive 支持 Minecraft Java 版 1.7.10,可用的加载器:Forge。下载时注意选择和你游戏版本一致的文件。

Worldedit Overdrive 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Forge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。

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